Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 27
  2. Negative: 0 out of 27
  1. Aug 2, 2021
    GRIME is such a consistently astounding game that it’s hard to believe it didn’t just fall out of the sky fully formed. The world it’s set in is one of the most compelling in recent memory, the combat is weighty, satisfying, and incredibly difficult, and the ecstatic feeling you get upon conquering some of the bigger challenges rivals the same feeling you get in a Dark Souls game.
  2. Aug 9, 2021
    Grime is simply a phenomenal game, and is one of the best hardcore Metroidvanias I've played in a while. I'd advise any fan of the genre to seek it out and give it a try, and I promise it won't disappoint.
  3. Sep 19, 2021
    GRIME is an excellent soulslike metroidvania. Starting from a solid and consistent base layer that takes heavy inspiration from Dark Souls and Hollow Knight, it brings to the table its own ideas and concepts in order to offer an experience with its own rich personality. Inspired bosses, especially in the second half, and an excellent gameplay complete the package. Highly recommended.
  4. Aug 12, 2021
    GRIME is worth every second of your time, even with the middle section from hell. Its bosses and music alone are worth the price of admission, but you’ve got an impressively built Metroidvania with RPG and Souls-like elements here, as well. It rewards exploration and finds new ways to challenges players at every turn, and some of its unique mechanics stand shoulder to shoulder with other titans of any of its influences.
  5. Aug 9, 2021
    Grime is an exceptional Souls-inspired take on the 2D Metroidvania. An intricate, stone-carved world full of mysteries provides a sure-footed foundation for deep, finely-balanced combat and breathless, devious platforming. Best of all, it's a Souls-like that forgoes punishment in favour of encouragement, happy to lend a helping hand whenever you fall.
  6. Aug 2, 2021
    Grime is an expertly crafted 2D action-adventure game that combines satisfying combat, tight platforming, and rewarding progression to earn its place as one of the most enjoyable titles I’ve played this year. It’s also got some brutally tough, memorable bosses that will truly test everything you’ve got. If you’re a fan of a challenge and aren’t too fussed about a story, you’ll have an incredible time with Grime.
  7. Aug 29, 2021
    Visual surrealism, difficult handling, vague and abstract lore. Grime is a title that every metroidvania fan should consider. Brutal and gorgeous, it gives the impression of a diamond in the rough that captivates you with all the perspectives that unfold before its carving. For us it's already the metroidvania of the year.
  8. Aug 5, 2021
    Grime is a stellar offering that stands ahead of the pack in both the Souls-like and Metroidvania subgenres. Its challenging combat and platforming mechanics add unique quirks that make for a refreshing experience. It does have a few notable flaws, but you'll have a great time in its bizarre world.
  9. Aug 3, 2021
    GRIME Isn't just exciting because it's a game made in my home country - it's exciting because it's simply a very good game. It manages to be hard and challenging without frustrating the player too much and it's level design and combat is good, albeit a bit hampered by technical issues.
  10. Aug 3, 2021
    Ultimately, Grime is an overall successful transposition of the 2D Soulslike subgenre into a new and engaging world. Although it lacks the emotional richness of the best Souls games, Grime’s striking environments, solid combat, imaginative enemies and original mechanics all work together in harmony, and it clearly establishes a formula that is open to refinement and possibility.
  11. Sep 20, 2021
    GRIME brings nothing new to the Metroidvania tag, but it doesn’t have to. Challenging enough combat, with some RPG-like loadout elements make for engaging gameplay. That it’s gross and its bosses skin-crawling also work in its favour. If you enjoy your challenging platformers, you’ll enjoy this.
  12. Aug 24, 2021
    An engaging souls-like Metroidvania that delivers some clever game mechanics and gorgeous dark twisted visuals.
  13. Aug 22, 2021
    Grime packs a mean punch in both its platforming and combat, with a visual design that's worth writing home about. Its mediocre Metroidvania aspects are what keep it from being a must-play, however.
  14. Aug 20, 2021
    Grime is, much like its central character, an odd amalgamation of ideas, from Souls based RPGs, to platforming punch em ups, all oddly twisted into something that looks like a little nightmare all its own. If you’re looking for something different but utterly beautiful, then Grime is worth your time.
  15. Aug 11, 2021
    Grime is a superb indie gem that will delight fans of challenging games. While its design is influenced by Metroidvanias, the difficulty and mentality are straight from From Software’s book. There's some issues that are being worked on by the developers, but the combat is so good here that backtracking through areas rarely feels like a chore. In short, Grime is an essential purchase for anybody seeking a real challenge.
  16. Aug 10, 2021
    The depths and caverns of Grime are home to terrible creatures, weird residents, gorgeous scenery and a huge amount of secrets to chase after, and once you get a hang of it, it’s almost impossible to stop until you’ve fought and explored through every inch of its twisted world.
  17. Aug 9, 2021
    A solid metroidvania that implements many elements from the souls series in a smart and interesting system. It's unique art style and inspired world greatly add to the overall quality, making it a valid choice for anyone who loves the genre.
  18. Aug 5, 2021
    For € 19.99 and a dozen hours or so, the game is definitely worth the candle.
  19. 80
    GRIME dishes up an intriguing universe with even more intriguing enemies and bosses. While its story is on the shallow side, its original visuals and combat mechanics steal the show. However, be warned: in true souls-like fashion, GRIME’s combat is brutal and unforgiving, which might not make it a game for everyone. That said, if you’re not afraid of jumping straight into the action, the game will be just as rewarding as it is challenging. If you thrive on skill-based gameplay and enjoy titles like Dark Souls and Hades, GRIME is sure to be a good fit for your library.
  20. Aug 3, 2021
    Grime does a great deal of things in metroidvania and soulsborne gameplay quite well. It’s got an engaging combat system full of customization and fun weapons. Additionally, the ability to absorb enemies for unique abilities is a really great way to individualize your playstyle. It’s also got some incredible environments to explore chockfull of unique enemies and platforming to overcome. I really wish it had a better handle on fast-travel because of how tough and frustrating it can be. That aside, Grime is an invigorating, fun, and challenging journey with a rather outlandish story and a great handle on action-RPG platforming and combat.
  21. Aug 19, 2021
    GRIME is a game that knows how to balance metroidvania and soulslike game mechanics. While the cryptic story unfolds, the game becomes harder in the second half, showing a bit of imbalance.
  22. Aug 11, 2021
    GRIME is a good attempt at mixing two great genres. Although the result needs more balancing, it is still an experience that hardcore players would appreciate.
  23. Aug 2, 2021
    Grime is a Souls-like experience that’ll cleanse your pallet between the more significant releases of the genre. It mainly acts as filler, but it also keeps your reactions to tense action gameplay in top shape for whatever you’ll play next. The atmosphere really sells the dreary adventure with the help of an excellent artistic design, a stellar soundtrack, and engaging combative mechanics. Still, there’s a noticeable lack of boss spectacle and challenge required to at least cause a few fist clenches.

Awards & Rankings

User Score

Generally favorable reviews- based on 68 Ratings

User score distribution:
  1. Positive: 51 out of 68
  2. Negative: 5 out of 68
  1. Aug 5, 2021
    Ok, this game has completely blown me away so far I’m about 8 hours into it. If you are looking for casual gameplay this is not it, this gameOk, this game has completely blown me away so far I’m about 8 hours into it. If you are looking for casual gameplay this is not it, this game is brutal in a way similar to how the souls games are. If you’ve ever played Blasphemous, think of it similar to that but in my opinion this is way more polished. Full Review »
  2. Aug 5, 2021
    Fantastic metroidvania game with soulslike elements and surreal graphics.

  3. Aug 6, 2021
    Grime is to put it simply a game that is just 'quite decent', not really awful in any aspect but also, not extremely outstanding in any wayGrime is to put it simply a game that is just 'quite decent', not really awful in any aspect but also, not extremely outstanding in any way either. To start, the combat. The combat is functional but not ground breaking by any means. As with most games considered 'souls like' it basically features the 2 key parts of the combat, a dodge and a parry. Nothing is really wrong with this, the parry is extremely easy to hit on most enemies but this is offset by enemies having health bars split into fractions, some parts can be full parried to delete the whole segment and some are armoured and because of that the attack they throw out is just deflected and not fully parried, an upgrade is required for it to deal damage, but still wont hurt as much as a full parry. The combat is solid if in a situation where you are fighting just one enemy, but later in the game you get bombarded with enemies, and sometimes even have ranged enemies beyond the bounds of your screen hurling things at you, which is just annoying. It seems in development of the combat system it wasnt really considered that you may not just be in a perpetual one versus one situation, and due to that the combat when overwhelmed is quite poor. As for bossfights they are generally okay, some a bit too simple, with only 4-5 moves, some so extremely complex you could convince me they just randomly generate moves. However exploiting parries and the 'burst lantern' weapon trivialise all but the last bosses. Considering it appears combat is the main focus of the game, mediocre combat is a real big downside.

    The story of the game is absolutely miserable, i tried my very hardest to actually focus on what was going on, but it all felt so unengaging and generic. It seems like the developers tried to go for the dark souls/bloodborne story telling route of a more ambiguous story, however unlike those games there aren't item descriptions in abundance to fill in the blanks, and because the world of the game is uninspired and drab looking, it makes the player far less interested in the areas they are exploring, at least in my experience.

    The platforming in the game is simplistic, but fun. The use of momentum from a moving platform to jump higher or further was a novel idea, when it functioned, and was the most innovative idea in the game from my perspective. Every other part of the platforming was exactly what is expected of a metroidvania. Do big jump, do long dash, grapple thing. Getting to the 'when it functioned' part, this game has glitches, not cyberpunk 2077 esque, but still a bit more frequent than you'd hope to see from a mostly linear 2d game. Sometimes you'd fall through the world, sometimes the game would reposition you after a fall into your instant death. Just more minor bugs overall but quite disruptive in gameplay. Most of the glitches were to do with platforming though so didn't ruin any boss fights for me.

    A final note is about the item stat requirements. In this game you can level health, force (stamina), strength, dexterity, and opulence (magic stat). You level with 'mass' which is basically souls. by the end of the game it is likely your character will be around level 55 ish. The issue with item level requirements is a lot of the weapons will literally require you to have 30-35 of your stat points invested in purely combat stats, and to make it worse you cant respec levels, and so you'll be stuck with whatever build you go for permanently. i feel like being forced to have low health and stamina just to experience new weapons is a downside because it discourages any experimentation. I personally finished the game with 20 dex, 18 opulence, 10 strength and 8 force. Some of these high stat requirement weapons can be found earlier on in the game too, so you just have an inventory full of unusable weapons. Furthermore it is simply ungratifying to find a new weapon just to know there is a no chance you can use it for at least 15 or more levels, which is an hour or two of game time away. Most of the weapons in the game you find require at least 20 of some stat, and often require more than one stat investment. For example 8 dex 17 opulence. Meaning going for a single stat build is really miserable and you will not be able to use many different weapons through the run.

    Overall, Grime is a sort of okay game. I've pointed out lots of negatives, but they don't make the game totally unenjoyable. The combat is bareable, platforming fun, story awful. That's why i cant justify giving the game any more than a 5, it is just unexceptional, another 'metroidvania souls like' game, that just isn't anything great.
    Full Review »