GRIS Image
Metascore
84

Generally favorable reviews - based on 41 Critic Reviews What's this?

User Score
8.5

Generally favorable reviews- based on 344 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Gris - Launch Trailer
Score distribution:
  1. Positive: 34 out of 41
  2. Negative: 0 out of 41
  1. Jan 3, 2019
    95
    Gris is a wonderful, gorgeous puzzle-platformer with a unique art-style, a phenomenal score and a powerful yet subtle message. I was engaged from start to finish, unable to set it down (though I hadn't planned to play through an entire game in one sitting.) The ending is surprisingly poignant for a game with no dialogue and no text. The journey to that ending is endlessly creative and fun.
  2. Dec 13, 2018
    90
    Such is the quality of Gris’s visual art that replaying it struck me as a mandatory indulgence. I think the entirety of its composition demands to be seen.
  3. Dec 19, 2018
    90
    Gris is a beautiful experience that will be well-regarded for it's visuals, themes, and game design for years to come.
  4. Dec 13, 2018
    85
    It will often leave you speechless.
  5. Dec 20, 2018
    80
    An interesting allegorical journey to overcome our inner traumas that is quite open to interpretation in a way that it will be possible to be meaningful in different ways to each player, according to their own experiences. Even if it doesn’t manage to draw you with its symbolic tale, Gris may still convince you for a short, albeit, beautifully designed world.
  6. Dec 13, 2018
    60
    A week or so removed from playing Gris, I don’t know what I’ll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marveling at its art and sound for a few minutes, before moving on to something else. There are moments of beautiful brilliance in Gris, all of which are dragged down by a decidedly average platforming game.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 62 out of 79
  2. Negative: 7 out of 79
  1. Dec 13, 2018
    10
    This is a masterpiece and everyone should give it a chance despite being an indie from a "small company", delivers sadness and perfection withThis is a masterpiece and everyone should give it a chance despite being an indie from a "small company", delivers sadness and perfection with a simple but great story, really beautiful game! Expand
  2. Mar 28, 2020
    10
    This game has a metaphorical way of telling a very good story, and it doesn't even have a dialogue yet, which can be a means of driving theThis game has a metaphorical way of telling a very good story, and it doesn't even have a dialogue yet, which can be a means of driving the public away from this work of art, congratulations to those involved, this is my favorite game and it will be for a good time, my old favorite game was half-life 2 but this game dominates me, i wish everyone had this experience. Expand
  3. Jul 20, 2020
    10
    it is greatit is greatit is greatit is greatit is greatit is greatit is greatit is greatit is greatit is greatit is greatit is greatit is great
  4. Jan 1, 2019
    9
    Красивая рисовка, музыка. Прошёл игру на одном дыхании
  5. Dec 14, 2018
    9
    What a beautiful game. The music, the visual art, the atmosphere.
    The best purchase this year, alongside with Unavowed and Pillars of eternity 2.
  6. Jul 5, 2019
    8
    My god, I wish all games could be this beautiful and inspired. Visually gorgeous, using a mix of vector art, classical animation, andMy god, I wish all games could be this beautiful and inspired. Visually gorgeous, using a mix of vector art, classical animation, and watercolor overlays.

    Puzzles and platforming are well conceived. Levels are generally a joy to explore, but also have some frustrating one-way points where you can't go back and check for secrets -- this means when you come to a fork, you have a 50% chance of permanently missing something.

    Lastly, there are only a few things your character ever interacts with -- it's mainly just her wandering through some highly symbolic dream-like environments. Unfortunately, neither the sparse inhabitants nor the puzzles seem to share the symbolic theme -- so things boil down to "smash the floor in a desert level", then "smash the floor in a water level", etc.. I wish each level had some kind of symbolic puzzle / creature which the player had to overcome, calm, or befriend -- concrete positive steps to counter-balance all the other (visually stunning) symbolic images of loss, hopelessness, fear, and impotence.

    If the design team were to address this handful of points, this could easily be a game of the decade in its class.
    Expand
  7. Dec 23, 2018
    0
    Чем-то напомнила супер марио, только без монстров, монеток и труб... Что это вообще?
    Что вообще мешает людям прикручивать так называемый
    Чем-то напомнила супер марио, только без монстров, монеток и труб... Что это вообще?
    Что вообще мешает людям прикручивать так называемый "визуальный дизайн" к обычным играм, зачем полностью кастрировать игровой процесс, что бы показать "дизайн"?

    У меня художественное образование, я архитектор и хоть убей не пойму, что так нравиться простым рабочим людям в этой поделке. На мой взгляд IWD 2 гораздо гармоничней и на голову лучше, в плане визуального оформления, только там, помимо него, еще и шедевральная игра есть. Здесь нет не того, не другого. Лишний раз убеждаюсь, как легко людям впарить какую-нибудь х...ю и выдать за высокое искусство. :(
    Expand

See all 79 User Reviews