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Mixed or average reviews - based on 32 Critic Reviews What's this?

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5.0

Mixed or average reviews- based on 54 Ratings

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  • Summary: Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you're tasked with building the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot.

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Guild of Dungeoneering - Teaser Trailer
Score distribution:
  1. Positive: 15 out of 32
  2. Negative: 2 out of 32
  1. Sep 18, 2015
    90
    The Guild of Dungeoneering is a fabulous game, which provides hour after hour of addictive gameplay for kids or a thirty-three year old man-child like myself.
  2. Jul 14, 2015
    80
    A tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that’s clever and consciously underivative. It’s a deck I intend to keep playing with.
  3. Jul 28, 2015
    80
    Guild of Dungeoneering can get frustrating due to all of the randomness, but even then there's just no getting around the fact that it is a wonderful game. And if it ever does come to handhelds, I'll be eager to give it another go.
  4. Jul 20, 2015
    70
    It's an interesting game for RPG and trading card game fans. The gameplay isn't deep enough to be considered compelling, but it still delivers some interesting and original ideas.
  5. We always use cards for beating our opponents, but it's changing now. You can use cards for build dungeons and other staffs. Build and fight (with cards), it's sounds different right?
  6. Jul 28, 2015
    70
    A cutesy card-based dungeon crawler that runs out of new ideas before too long, but one worth checking out, nonetheless.
  7. Jul 29, 2015
    40
    These new heroes are a joy to discover, but the game doesn’t give you any incentive to explore them. Without a new game plus mode or even difficulty options, Guild of Dungeoneering feels very once-and-done. This is a terrible way for a rogue-like to feel. Just as the lack of documentation and tuning is a terrible thing to do to such a clever, addicting, and charmingly presented concept like this. If there’s one thing worse than not telling me how to play your game, it’s revealing to me I no longer need to play it once I’ve figured it out. Sadly, that’s the case with Guild of Dungeoneering.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 5 out of 19
  2. Negative: 6 out of 19
  1. Jul 16, 2015
    10
    Cute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for boardCute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for board game fans. Cool soundtrack too, worth checking out Expand
  2. Jul 19, 2015
    9
    Beautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles andBeautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles and your dugeoneer moves automatically lured by gold or monsters.
    Before buying it, I recommend to you to see some video. If you like the video you´ll like the game.
    It has a different approaching: your dungeoneers only level up during each dungeon. If the dungeoneer succeeds in the mission he return to level 0. If your minion dies, another minion of the same class replaces it. You obtain different classes buying rooms in your guild.
    The strong points of this adventure are the interesting card-based combat, the different strategies you can do depending the characteristics of the boss and the class of your dungeoneer. The different bosses and their card decks.
    At the final stages it's a bit repetitive and the lenght is short, but I have had a lot of fun in some combats.
    Expand
  3. Jul 31, 2015
    8
    This cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendaryThis cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendary looting, even an epic boss fight is nonexistent.
    So, without all above mentioned, what's the fun in this game? To me it's more like a board game with simple but innovative rules, you build your routes in dungeons and choose wisely for your loots depending on the monsters you fight or the heroes you pick, because you obtain combat skills based on the traits of these loots (aggressive/defensive, magic/physical) which you have to rely on for completing the dungeon run.
    There are a lot of fun trying to build combo or counter the monsters you fight, it's highly dependent on luck but with no progressive character build you can just laugh away a bad luck and start a new run immediately. It's not roguelike, it's simple and light.
    The art style is charming, the music and ballads are amazing, and every dungeon run is challenging, fun, and with no stress on your shoulders.
    Expand
  4. Jul 19, 2015
    5
    It's cute, good fun, addictive, but gets old pretty fast.
    Characters aren't that different, as everyone can use the same gear, so you'll
    It's cute, good fun, addictive, but gets old pretty fast.
    Characters aren't that different, as everyone can use the same gear, so you'll probably end up just using one favorite.

    Character level resets with each dungeon run, which makes progressing for unlocks a grind.

    Not exactly a bad game, but could have used a little more thought.
    All considered, not worth the 15€ price tag. But for 50% or more off, it's worth a go.
    Expand
  5. Aug 2, 2015
    5
    TL;DR: Some nice ideas, but not the best implementation.

    The game has a certain charm you can hardly deny - and the general battle
    TL;DR: Some nice ideas, but not the best implementation.

    The game has a certain charm you can hardly deny - and the general battle mechanics are well-thought. But the game lacks just a little bit in regards to long-term motivation and replayability.

    It really bothers me for example that i can not re-do already done dungeons. The worst thing: At the time i finished the game there were still three class building unbuilt - means i couldn't play three classes. But since you can't re-do done dungeons i would need to grind all the early parts of the game again to test the classes i couldn't test last time. Of course i expect add-ons - especially because the game hardly took 20 hours to complete - but that doesn't really make up for it.

    The game feels a little bit content-starved. The basics are there: For example that some dungeons are a lot easier with certain heroes and item-build-pathes. But to make this one a really good game there needs to be tons of additional content, like a slight character advancement and generally bigger pools of items.

    After about 10 hours of playing you sadly know every item in the game. And if you realize what is really strong, you won't really use other items any more. So every dungeon gets to be repetitive - slaying weaker monsters until you have your items, then go and kill the boss.

    I think this game has the potential to go up to 7, 8 or 9 points - but in its release version, i sadly can't give more than 5 points, although i certainly hope it will see lots of improvement with the upcoming add-ons.
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  6. Jul 17, 2015
    3
    The magic of the game wears off very fast. I couldn't bring myself to play passed the first dungeon. The major thing that got me down was thatThe magic of the game wears off very fast. I couldn't bring myself to play passed the first dungeon. The major thing that got me down was that the character level resets after every dungeon. Not my thing unless the gameplay was just so fantastic to make up for lack of true progression in anything other than the storyline, but the gameplay is slow and boring. Really the only gameplay here is picking a card to place on the map and then clicking an ability card. There's really not much thinking or strategy involved. The game also plays very slow because of the animations that happen with every card shuffle for every turn. I feel like I could play the game 4 times faster than it lets me play and it's aggravating.
    i guess if you really love roguelikes, go for it.
    Expand
  7. Dec 20, 2015
    0
    This game was great when first released. Nice for a fast, stress free diversion from more serious games. With the latest 1.05 patch,This game was great when first released. Nice for a fast, stress free diversion from more serious games. With the latest 1.05 patch, mechanics were introduced which totally destroyed the flavor of the game. With permanent negative effects, and inability to play your class without delays, the game is now an exercise in frustration. Might as well play Darkest Dungeon if that is the sort of mechanics that are desired, DD is a much better game at doing that sort of thing. Expand

See all 19 User Reviews