- Summary: Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you're tasked with building the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot.
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Guild of Dungeoneering - Teaser Trailer
Jul 14, 2015A tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that’s clever and consciously underivative. It’s a deck I intend to keep playing with.
Jul 29, 2015These new heroes are a joy to discover, but the game doesn’t give you any incentive to explore them. Without a new game plus mode or even difficulty options, Guild of Dungeoneering feels very once-and-done. This is a terrible way for a rogue-like to feel. Just as the lack of documentation and tuning is a terrible thing to do to such a clever, addicting, and charmingly presented concept like this. If there’s one thing worse than not telling me how to play your game, it’s revealing to me I no longer need to play it once I’ve figured it out. Sadly, that’s the case with Guild of Dungeoneering.
Jul 16, 2015Cute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for boardCute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for board game fans. Cool soundtrack too, worth checking out… Expand
Jul 19, 2015Beautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles andBeautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles and your dugeoneer moves automatically lured by gold or monsters.
Before buying it, I recommend to you to see some video. If you like the video you´ll like the game.
It has a different approaching: your dungeoneers only level up during each dungeon. If the dungeoneer succeeds in the mission he return to level 0. If your minion dies, another minion of the same class replaces it. You obtain different classes buying rooms in your guild.
The strong points of this adventure are the interesting card-based combat, the different strategies you can do depending the characteristics of the boss and the class of your dungeoneer. The different bosses and their card decks.
At the final stages it's a bit repetitive and the lenght is short, but I have had a lot of fun in some combats.… Expand
Jul 31, 2015This cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendaryThis cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendary looting, even an epic boss fight is nonexistent.
So, without all above mentioned, what's the fun in this game? To me it's more like a board game with simple but innovative rules, you build your routes in dungeons and choose wisely for your loots depending on the monsters you fight or the heroes you pick, because you obtain combat skills based on the traits of these loots (aggressive/defensive, magic/physical) which you have to rely on for completing the dungeon run.
There are a lot of fun trying to build combo or counter the monsters you fight, it's highly dependent on luck but with no progressive character build you can just laugh away a bad luck and start a new run immediately. It's not roguelike, it's simple and light.
The art style is charming, the music and ballads are amazing, and every dungeon run is challenging, fun, and with no stress on your shoulders.… Expand
Jul 19, 2015It's cute, good fun, addictive, but gets old pretty fast.
Characters aren't that different, as everyone can use the same gear, so you'llIt's cute, good fun, addictive, but gets old pretty fast.
Characters aren't that different, as everyone can use the same gear, so you'll probably end up just using one favorite.
Character level resets with each dungeon run, which makes progressing for unlocks a grind.
Not exactly a bad game, but could have used a little more thought.
All considered, not worth the 15€ price tag. But for 50% or more off, it's worth a go.… Expand
Aug 2, 2015TL;DR: Some nice ideas, but not the best implementation.
The game has a certain charm you can hardly deny - and the general battleTL;DR: Some nice ideas, but not the best implementation.
The game has a certain charm you can hardly deny - and the general battle mechanics are well-thought. But the game lacks just a little bit in regards to long-term motivation and replayability.
It really bothers me for example that i can not re-do already done dungeons. The worst thing: At the time i finished the game there were still three class building unbuilt - means i couldn't play three classes. But since you can't re-do done dungeons i would need to grind all the early parts of the game again to test the classes i couldn't test last time. Of course i expect add-ons - especially because the game hardly took 20 hours to complete - but that doesn't really make up for it.
The game feels a little bit content-starved. The basics are there: For example that some dungeons are a lot easier with certain heroes and item-build-pathes. But to make this one a really good game there needs to be tons of additional content, like a slight character advancement and generally bigger pools of items.
After about 10 hours of playing you sadly know every item in the game. And if you realize what is really strong, you won't really use other items any more. So every dungeon gets to be repetitive - slaying weaker monsters until you have your items, then go and kill the boss.
I think this game has the potential to go up to 7, 8 or 9 points - but in its release version, i sadly can't give more than 5 points, although i certainly hope it will see lots of improvement with the upcoming add-ons.… Expand
Jul 17, 2015The magic of the game wears off very fast. I couldn't bring myself to play passed the first dungeon. The major thing that got me down was thatThe magic of the game wears off very fast. I couldn't bring myself to play passed the first dungeon. The major thing that got me down was that the character level resets after every dungeon. Not my thing unless the gameplay was just so fantastic to make up for lack of true progression in anything other than the storyline, but the gameplay is slow and boring. Really the only gameplay here is picking a card to place on the map and then clicking an ability card. There's really not much thinking or strategy involved. The game also plays very slow because of the animations that happen with every card shuffle for every turn. I feel like I could play the game 4 times faster than it lets me play and it's aggravating.
i guess if you really love roguelikes, go for it.… Expand
Dec 20, 2015This game was great when first released. Nice for a fast, stress free diversion from more serious games. With the latest 1.05 patch,This game was great when first released. Nice for a fast, stress free diversion from more serious games. With the latest 1.05 patch, mechanics were introduced which totally destroyed the flavor of the game. With permanent negative effects, and inability to play your class without delays, the game is now an exercise in frustration. Might as well play Darkest Dungeon if that is the sort of mechanics that are desired, DD is a much better game at doing that sort of thing.… Expand