- Publisher: Duoyi (Hong Kong) Interactive Entertainment Limited
- Release Date: TBA - Early Access
Gunfire Reborn is an adventure level-based game featured with FPS, Roguelite and RPG. Players can control heros with various abilities to experience diverse Build gameplay, use randomly dropped weapons to explore random levels. This game can be played by single player, or Co-op up to four.
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Oct 25, 2020I really like the shooting! It’s a very satisfying FPS game, with a great collection of enemy types, and weapons that are very definitely becoming favourites. There really is a lot of great balance already in place as I switch between rapid-fire blasters and one-shot rocket launchers, responding on the fly to the mix of enemies in any given area. [Early Access Score = 78]
Jun 8, 2020Gunfire Reborn is a strong first person shooting rouge-like title, with well tuned challenging engagements. There is a lot of potential for this title to expand and the developers are actively looking for more feedback to improve the title. I was very skeptical of the title, but after watching others play it, I felt the need to try it for myself. It was a quick grab, which instantly sucked me into 3 hours of straight play to see how far I could get. It took about 3 days to finally beat the normal mode, which required that I really start to understand the games mechanics. Thank you Duoyi Interactive Entertainment Limited for the key to review Gunfire Reborn. [Early Access Score = 80]
Sep 3, 2020A masterpiecie in its genre. Addictive FPS with Rouglike mechanics, and satysfying gameplay! The shooting feels like one of your classics,A masterpiecie in its genre. Addictive FPS with Rouglike mechanics, and satysfying gameplay! The shooting feels like one of your classics, like DOOM, or Quake. Dungeons and progress mechanics feels kinda like The Binding of Isaac. But there is more than just comparisons! You get platformer sections, online co-op, very characteristic boss fights, and arsenal of cool weapons you can chose from. Taking all these together leaves you with amazing game, and hours of gameplay you will surely enjoy! I hope Duoyi studio will update the game, maybe add random boss fights at diffrents stages, more enemies and characters to play. There is nothing they should change, it is perfect as it is, the game just needs some more contect - since it's still fresh. I wish Duoyi will success in the industry, they deserve it.… Expand
Aug 31, 2020When I saw the games on steam I thought, it seems to be a good game, but I don't know the company and it's in early access, even so I ended upWhen I saw the games on steam I thought, it seems to be a good game, but I don't know the company and it's in early access, even so I ended up giving the game a chance. The surprise came in the first gameplay, the game is better than much AAA from a known company. I didn't find any bugs, I really liked the gameplay, there are many items and weapons with different effects, the graphics are good, the theme is cool and the multiplayer is sensational (I highly recommend buying with a friend, playing in a group is much more fun, however the game also has matchmaking but I didn’t test this function because I always played with friends). The company is to be congratulated and I hope they continue to bring updates over time as they are doing, with improvements, new characters, new weapons, scrolls and etc ... I highly recommend this game to anyone who likes FPS.… Expand
Jul 17, 2020타격감은 매우 훌륭합니다.
무협 + FPS + RPG가 융합된 게임이라고 할수있습니다.
다만 난이도가 어렵다는 단점이 있습니다. 하지만 재밌습니다. The sense of hitting is excellent. It is a game that타격감은 매우 훌륭합니다.
무협 + FPS + RPG가 융합된 게임이라고 할수있습니다.
다만 난이도가 어렵다는 단점이 있습니다.
The sense of hitting is excellent.
It is a game that combines martial Chinese martial + FPS + RPG.
However, the difficulty level is difficult.
But it's fun.… Expand
Oct 7, 2020Even though this game is still in early access it feels like a complete game and it is really fun to play. I love that the randomized perks onEven though this game is still in early access it feels like a complete game and it is really fun to play. I love that the randomized perks on guns can make a less than ideal gun into a Godmode weapon, similar to Borderlands gun perks. I haven't beaten it yet and I have only played solo but I can only imagine that the multiplayer has potential to be a lot of fun. The procedural generation of each level keeps each run feeling fresh though they could use a few more variances to level maps. Because this game is a roguelike, you should expect to die quite often in the beginning, but don't let that discourage you because you have the opportunity to level up after each run to go back into the fight just a little stronger each time. This difficulty makes it extremely rewarding when you finally beat that first boss and get to move on to the next area. If there is anything I would change about the game it would be maybe adding a double jump, aim-down-sights (ads) for your default weapon, and maybe allowing your character to sprint. Otherwise the gameplay is fantastic and the low poly art style actually works really well for this game, to set it apart from any other 1st person shooter roguelikes out there. It is absolutely worth the $11.43 I paid for it and is easily better than some $60 AAA titles I have played in the past.… Expand
May 27, 2020Although the game is currently in Early Access, it's fairly solid. Being by a HK/Chinese-based studio and featuring some questionable grammarAlthough the game is currently in Early Access, it's fairly solid. Being by a HK/Chinese-based studio and featuring some questionable grammar and syntax in the store page, your first reaction might be that it looks like the many shovelware/asset flip type garbage games that are unfortunately cluttering the Steam store; not in this case!
Gunfire Reborn, to describe it better than the Steam Store page, is a rogue-like (or maybe rogue-lite; i honestly am not sure what the distinction is between those two terms) first person shooter, with semi-randomized guns a la Borderlands, that can be played solo or cooperatively (online), and some light RPG elements. You play as one of either two characters (only one of which is unlocked at first), running through rooms and fighting enemies until you reach a boss fight for the level; I would compare it to Risk of Rain 2, The Binding of Isaac, or probably its closest relative would be Immortal Redneck. Upon death, you can invest currency gathered during the run, called "soul essence", into levels in a skill tree, and you can't carry it over to the next run (at least, at first), so you're encouraged to invest as much as possible into whatever skills you can to improve your chances on the next run.
The combat gameplay is surprisingly solid for an Early Access game; there's great variety in weapons, and most if not all the guns I've tried have been fun to use and felt precise and fairly balanced. There are some status effect type things that can stack to broken levels pretty easily, but the game seems to be a "give high damage, take high damage" type affair, at least at the time of writing.
As I mentioned earlier, this game is still in Early Access, so you can expect a little glitchiness here and there, but it seems to mostly come in the form of visual disparities, like your co-op partner's gun looking different to you than to them, or certain effects not properly displaying to the other player. In about 30 hours of play, neither myself nor my friend I've been co-oping with have noticed much in the way of game-breaking bugs. However, the developers are actively soliciting feedback, so in the event that you do encounter any, you can send a report in-game very easily.
Because English is not the developers' native language, you may notice some funky looking grammar or word choice, and if I'm being honest, some of the names of scroll effects or guns read like they're items on a Chinese restaurant's menu, or like they weren't properly translated because maybe the original word doesn't have a good equivalent in English. Here's hoping that these little issues can be corrected before the game truly launches, but for now I'm giving it an 8 on the basis of fun, addictive co-op gameplay and the fact that it's only a $10 game.… Expand
Jul 6, 2020Another one of these games where the dev does not respect your time.
It has only 4 maps and you'll see these smallish maps over and overAnother one of these games where the dev does not respect your time.
It has only 4 maps and you'll see these smallish maps over and over again, because you'll die. You'll die a lot.
When you die, you'll lose everything but some crystals, You'll need these crystals to keep some skills.
That means, you'll die very often, your progress is really minimalistic. You can spend hours not seeing more than the first two maps over and over again.
You will lose all your gear and buffs and items when you die, and there is just a CHANCE you'll get your last used weapon again.
Its basically a gambling-simulator, dressed as a poor mans Borderlands.
The little content there is, is not bad for the first hour, but gets extremely boring and repetitive after that. Because you'll do the same thing, over and over again. With no real progress (and keep in mind, after you die, you'll basically start from scratch, with only minimalistic improvements to your skills!)
You don't have a inventory-system, nor do you have any sort of stash you can put your collections in. Weapon-carry-limit of only two weapons makes this feel even more like a early 2000 mobile-game.… Expand