Description:
Experience the heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage, saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be pushed to the brink of destruction.
Initial Release Date: Dec 3, 2019
Publisher: Xbox Game Studios
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Rob Goldberg
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Written By: Vidoc writer: contract animation/art/audio: Independent
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Lee Wilson
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Written By: story and cinematic lead: Reach team
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David Allen
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Produced By: multiplayer producer: Reach team
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Sam Arguez
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Produced By: environment art producer: Reach team
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Daniel Ayoub
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Produced By: executive producer: MGS development team
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Josh Holmes
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Produced By: executive producer: MGS development team
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Chris Lee
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Produced By: lead producer: MGS development team
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Toby Craig
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Sound: audio production manager: german version
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David Henry
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Sound: sound designer: contract animation/art/audio: Aquent
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David Liu
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Sound: sound designer: contract animation/art/audio: Aquent
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Bryen Hensley
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Sound: dialog recordist: English voices: Blindlight
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Erik Bertellotti
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Visual Effects: motion graphics designer: contract animation/art/audio: Perhapsatron
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Kevin Dalziel
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Visual Effects: lighting artist: contract animation/art/audio: Filter
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Tom Doyle
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Visual Effects: 2D art lead: Reach team
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Merritt Filban
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Visual Effects: 3D artist: contract animation/art/audio: Xversity
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Esequiel Garcia
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Visual Effects: 3D artist: contract animation/art/audio: Filter
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Brian Genna
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Visual Effects: facial performance capture: Image Metrics
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Jesse Hall
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Visual Effects: 3D artist: contract animation/art/audio: Aquent
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Bryen Hensley
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Visual Effects: motion graphics designer: contract animation/art/audio: Independent
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Gary Huang
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Visual Effects: 3D artist: contract animation/art/audio: Xversity
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Kyle Hug
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Visual Effects: 3D artist: contract animation/art/audio: Filter
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Matt Lichy
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Visual Effects: 3D artist: contract animation/art/audio: Aquent
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Darren McKee
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Visual Effects: 3D artist: contract animation/art/audio: Xversity
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Kayl Myers
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Visual Effects: 3D artist: contract animation/art/audio: Xversity
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Jeff Palmer
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Visual Effects: FX artist: contract animation/art/audio: Fxville
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Dan Phillips
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Visual Effects: 3D artist: contract animation/art/audio: Aquent
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Matt Turner
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Visual Effects: contract animation/art/audio: Filter
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Andy Xiao
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Visual Effects: 3D artist: contract animation/art/audio: Xversity
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Adam Schardein
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Production Management: production manager: Image Metrics
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Rob Adams
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Art Department: environment art lead: Reach team
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Loren Broach
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Art Department: environment artist: contract animation/art/audio: Aquent
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Tom Burlington
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Art Department: environment technical artist: Reach team
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Steve Chon
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Art Department: concept artist: Reach team
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Alex Chu
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Art Department: concept artist: Reach team
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Steve Cotton
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Art Department: environment art lead: Reach team
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Vic DeLeon
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Art Department: environment artist: Reach team
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David Dunn
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Art Department: art team manager: Reach team
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Jaime Jones
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Art Department: concept art: additional development
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Samuel Jones
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Art Department: environment art lead: Reach team
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Noah Kaarbo
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Art Department: UI artist: contract animation/art/audio: Kaarbo Design
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Blake Low
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Art Department: environment artist: Reach team
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Mike Milota
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Art Department: environment artist: Reach team
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Dan Mod
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Art Department: environment artist: contract animation/art/audio: Aquent
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Johnny Renquist
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Art Department: environment artist: contract animation/art/audio: Aquent
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Paul Russel
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Art Department: environment artist: Reach team
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Jason Sussman
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Art Department: environment artist,environment artist: Reach team
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Kentarou Taya
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Art Department: Artist,environment artist: Reach team
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Anthony Vacarro
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Art Department: environment artist: contract animation/art/audio: Aquent
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David Vegezzi
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Art Department: interface art & design: "Schematic"
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Paul Vosper
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Art Department: technical artist: Reach team
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Pat Jandro
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Animation: cinematic animator: Reach team
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Drew Shy
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Animation: animator: Reach team
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Joe Spataro
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Animation: technical designer in animation: Reach team
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Kevin Grace
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Editorial: executive editor: Microsoft Game Studios
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Kay Wang
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Editorial: content editor: MGS localization
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Jay Box
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MGS special thanks: Hewlett-Packard
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David Shaw
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Bungie special thanks: Xbox development account manager
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Justin Yorke
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Bungie special thanks: Microsoft online engineer
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Simon James
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Music Department: concert master,orchestra contractor
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Stan LePard
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Music Department: additional music: Panther Modern,orchestrator
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David Sabee
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Music Department: conductor,contractor,music contractor
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Jason Jones
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Camera Department: rigger: contract animation/art/audio: Xversity