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Description: Experience the heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage, saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be pushed to the brink of destruction.

Overview

Platforms:
  • PC
  • Xbox One
Initial Release Date: Dec 3, 2019
Developer:
  • 343 Industries
Publisher: Xbox Game Studios
Genres:

Credits

Marcus Lehto
Directed By
Peter O'Brien
Written By: writing lead
Robert McLees
Written By: additional writing
Eric Osborne
Written By: additional writing
Joseph Staten
Written By
Tom Abernathy
Written By: writer: MGS development team
Eric Nylund
Written By: writer: MGS development team
Rob Goldberg
Written By: Vidoc writer: contract animation/art/audio: Independent
Lee Wilson
Written By: story and cinematic lead: Reach team
Brent Metcalfe
Written By: writer: MGS development team
Freddy Bosche
Cast: Carter
Alona Tal
Cast: Kat
Jamie Hector
Cast: Emile
Hakeem Kae-Kazim
Cast: Jorge
Jen Taylor
Cast: Halsey,Cortana (Firefight)
Pat Duke
Cast: Holland
Carole Ruggier
Cast: Auntie Dot
Pete Stacker
Cast: Keyes,Trooper Sgt. 1
Philip Anthony-Rodriguez
Cast: Noble Six - Male
Amanda Philipson
Cast: Noble Six - Female
Jon Huertas
Cast: Trooper 1
Greg Grunberg
Cast: Trooper 2
Patrick Gallagher
Cast: Trooper 3
Zachary Levi
Cast: Trooper 4
Ron Livingston
Cast: Trooper 5
Courtenay Taylor
Cast: Female Trooper 1
Aisha Tyler
Cast: Female Trooper 2
Coby Bell
Cast: Trooper Sgt. 2
Todd Licea
Cast: Civilian Male 1
Tim Gouran
Cast: Civilian Male 2
Carol Roscoe
Cast: Civilian Female
David Scully
Cast: Elite 1,Sgt. Johnson (Firefight)
Gavin McLean
Cast: Elite 2
Chris Edgerly
Cast: Grunt 1
Joseph Staten
Cast: Grunt 2
Ken Boynton
Cast: Brute 1
Ronald Hippe
Cast: Brute 2
John Patrick Lowrie
Cast: Sword Control
William Mapother
Cast: Air Control,Dispatch
Steve Downes
Cast: Master Chief (Firefight)
Nathan Fillion
Cast: Gunnery Sgt. Buck (Firefight)
Jeff Steitzer
Cast: Multiplayer Announcer
Bob O'Donnell
Cast: Voice of the Terminals
Paul Eiding
Cast: Multiplayer Spartan Commander
David Allen
Produced By: multiplayer producer: Reach team
Sam Arguez
Produced By: environment art producer: Reach team
Daniel Ayoub
Produced By: executive producer: MGS development team
Jessie Coombs
Produced By: 3D art producer: Reach team
Alex Cutting
Produced By: producer: MGS development team
Ted Fitzgerald
Produced By: lead producer: MGS development team
Josh Holmes
Produced By: executive producer: MGS development team
Chris Lee
Produced By: lead producer: MGS development team
Allen Murray
Produced By: producer
Mark Noseworthy
Produced By: engineering producer: Reach team
Matt Richenburg
Produced By: animation producer: Reach team
Toby Craig
Sound: audio production manager: german version
David Henry
Sound: sound designer: contract animation/art/audio: Aquent
C. Paul Johnson
Sound: sound designer
David Liu
Sound: sound designer: contract animation/art/audio: Aquent
Martin O'Donnell
Sound: audio director
Cyril Saint Girons
Sound: audio engineer
Jay Weinland
Sound: audio lead,sound designer
Bryen Hensley
Sound: dialog recordist: English voices: Blindlight
Nik Kleverov
Editing: editor: Xversity
Timothy Cubbison
Casting Director
Brenda Marie Phillips
Casting Director
Marcus Lehto
Art Direction
Brent Abrahamsen
Makeup: CFO: studio management
Chris Alderson
Visual Effects: 3D artist: Reach team
Hans Altwies
Visual Effects: motion capture actor
Erik Bertellotti
Visual Effects: motion graphics designer: contract animation/art/audio: Perhapsatron
Aleksandr Bezman
Visual Effects: support engineer: IT
Travis Brady
Visual Effects: 3D artist: Reach team
Milton Cadogan
Visual Effects: 3D artist: Reach team
Annie Cliche
Visual Effects: vfx line producer
Kevin Dalziel
Visual Effects: lighting artist: contract animation/art/audio: Filter
Tom Doyle
Visual Effects: 2D art lead: Reach team
Eric Elton
Visual Effects: 3D artist: Reach team
Merritt Filban
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Mark Flieg
Visual Effects: FX artist: Reach team
Chad Foxglove
Visual Effects: FX artist: Reach team
Esequiel Garcia
Visual Effects: 3D artist: contract animation/art/audio: Filter
Brian Genna
Visual Effects: facial performance capture: Image Metrics
Jesse Hall
Visual Effects: 3D artist: contract animation/art/audio: Aquent
Bryen Hensley
Visual Effects: motion graphics designer: contract animation/art/audio: Independent
Gary Huang
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Kyle Hug
Visual Effects: 3D artist: contract animation/art/audio: Filter
Matt Lichy
Visual Effects: 3D artist: contract animation/art/audio: Aquent
Dave Matthews
Visual Effects: 3D art team lead: Reach team
Darren McKee
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Kayl Myers
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Raj Nattam
Visual Effects: 3D artist: Reach team
Jeff Palmer
Visual Effects: FX artist: contract animation/art/audio: Fxville
Dan Phillips
Visual Effects: 3D artist: contract animation/art/audio: Aquent
James Phillips
Visual Effects: support engineer: IT
Steve Scott
Visual Effects: FX art lead: Reach team
Scott Shepherd
Visual Effects: 3D art creative lead: Reach team
David Stammel
Visual Effects: 3D artist: Reach team
Matt Turner
Visual Effects: contract animation/art/audio: Filter
Artem Volchik
Visual Effects: 3D artist: Reach team
Andy Xiao
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Peter Escarcega
Production Management: production manager
Adam Schardein
Production Management: production manager: Image Metrics
Rob Adams
Art Department: environment art lead: Reach team
Christopher Barrett
Art Department: environment art: additional development
Dorje Seattle Bellbrook
Art Department: concept art: additional development
Matt Bennier
Art Department: environment artist: Reach team
Loren Broach
Art Department: environment artist: contract animation/art/audio: Aquent
Ray Broscovak
Art Department: environment artist: Reach team
Mick Buckmiller
Art Department: environment artist: Reach team
Mike Buelterman
Art Department: environment artist: Reach team
Tom Burlington
Art Department: environment technical artist: Reach team
David Candland
Art Department: UI art lead: Reach team
Frank Capezzuto
Art Department: environment artist: Reach team
Steve Chon
Art Department: concept artist: Reach team
Alex Chu
Art Department: concept artist: Reach team
Steve Cotton
Art Department: environment art lead: Reach team
Andrew G. Davis
Art Department: UI artist: Reach team
Vic DeLeon
Art Department: environment artist: Reach team
David Dunn
Art Department: art team manager: Reach team
Mark Goldsworthy
Art Department: sky artist: Reach team
Isaac Hannaford
Art Department: concept artist: Reach team
James Haywood
Art Department: technical artist: Reach team
Jaime Jones
Art Department: concept art: additional development
Samuel Jones
Art Department: environment art lead: Reach team
Noah Kaarbo
Art Department: UI artist: contract animation/art/audio: Kaarbo Design
Blake Low
Art Department: environment artist: Reach team
Steven McClellan
Art Department: animator
Michael Means
Art Department: environment artist: Reach team
Mike Milota
Art Department: environment artist: Reach team
Dan Mod
Art Department: environment artist: contract animation/art/audio: Aquent
Cameron Pinard
Art Department: environment artist: Reach team
Johnny Renquist
Art Department: environment artist: contract animation/art/audio: Aquent
Paul Russel
Art Department: environment artist: Reach team
Jason Sussman
Art Department: environment artist,environment artist: Reach team
Kentarou Taya
Art Department: Artist,environment artist: Reach team
Anthony Vacarro
Art Department: environment artist: contract animation/art/audio: Aquent
Mike Vaillancourt
Art Department: media illustrator: Microsoft Game Studios: Volt
David Vegezzi
Art Department: interface art & design: "Schematic"
Paul Vosper
Art Department: technical artist: Reach team
Hans Altwies
Stunts: motion capture and facial performer
Martin O'Donnell
Stunts: motion capture and facial performer
Adrien Annesley
Animation: animator
Aviv Arad
Animation: animator: Xversity
Tam Armstrong
Animation: animation engineer: Reach team
Gene Blakefield
Animation: animator: Aquent
Roberta Browne
Animation: animation team lead: Reach team
Freddy Burgos
Animation: animator
Matteo Ceccotti
Animation: animator: cinematics
Will Christiansen
Animation: animator: Xversity
Todd Foote
Animation: animator: Xversity
Pat Gillette
Animation: animator: Xversity
Samuel Heine
Animation: animator: Aquent
David Helsby
Animation: animator: Reach team
Mike Hoffman
Animation: animator: Reach team
Eric Huang
Animation: animator: Xversity
Pat Jandro
Animation: cinematic animator: Reach team
Tomas Jech
Animation: animator: Aquent
Matt Kelly
Animation: animator: Reach team
Richard Lico
Animation: animation creative lead
Leo Martinez
Animation: animator: Reach team
Bill O'Brien
Animation: animation lead: Reach team
Jason Robertson
Animation: animator: Reach team
Tom Saville
Animation: animator: Reach team
Drew Shy
Animation: animator: Reach team
Joe Spataro
Animation: technical designer in animation: Reach team
Brendan Walker
Animation: AI/animation engineer: Reach team
Champin Chen
Animation: animator: Image Metrics
Ido Gondelman
Animation: animation director
James Grow
Animation: animator
Kevin Grace
Editorial: executive editor: Microsoft Game Studios
Tomoko Kometani
Editorial: content editor: MGS localization
Young Hoon Shim
Editorial: content editor: MGS localization
Kay Wang
Editorial: content editor: MGS localization
Christian Allen
Bungie special thanks: design lead
Mary Bate
MGS special thanks
Jacob Benton
MGS special thanks
Steve Blackburn
MGS special thanks
Noah Bordner
Bungie special thanks: animator
Jay Box
MGS special thanks: Hewlett-Packard
Alicia Brattin
MGS special thanks
Matthew Seiji Burns
Bungie special thanks: producer
James Charne
Bungie special thanks: legal
Jamie Davies
MGS special thanks
Craig Davison
MGS special thanks
Steve Dolan
Bungie special thanks: Xbox Live
Claude Errera
special thanks
Clifford Garrett
Bungie special thanks: Xbox
Seth Gibson
Bungie special thanks: technical artist
Jeremy Goldstein
MGS special thanks
John Gronquist
Bungie special thanks: FX artist
Tom Hunt
MGS special thanks
Glenn Israel
Bungie special thanks: concept artist
Greg B. Jones
MGS special thanks
Steve Kastner
MGS special thanks
Shane Kim
Bungie special thanks: Microsoft
Chris Lee
MGS special thanks
Jaime Limon
MGS special thanks
Jason Mangold
MGS special thanks
Don McGowan
Bungie special thanks: Microsoft
Caroline McNiel
MGS special thanks
Theo Michel
Bungie special thanks: Xbox Live
Oliver Miyashita
Bungie special thanks: Xbox
Allen Murray
Bungie special thanks: producer
Eric Neustadter
Bungie special thanks: Xbox Live
Brandy O'Briant
MGS special thanks
Frank Pape
Bungie special thanks: Microsoft
Nick Powell
MGS special thanks: Brook Street
Carol Ragolski
MGS special thanks
Nancy Ramsey
MGS special thanks
Corrinne Robinson
special thanks
Kevin Salcedo
Bungie special thanks: Xbox release manager
David Shaw
Bungie special thanks: Xbox development account manager
Taylor Smith
MGS special thanks
Victor Tan
Bungie special thanks: Xbox
Steve Theodore
Bungie special thanks: technical artist
Stephen Toulouse
Bungie special thanks: Xbox Live
Kevin Unangst
MGS special thanks
Jim Veevaert
Bungie special thanks: Microsoft
Guy Welch
MGS special thanks
Justin Yorke
Bungie special thanks: Microsoft online engineer
Simon James
Music Department: concert master,orchestra contractor
C. Paul Johnson
Music Department: composer: additional music
Kory Kruckenberg
Music Department: assistant score engineer: Pro Tools Engineer
Stan LePard
Music Department: additional music: Panther Modern,orchestrator
David Sabee
Music Department: conductor,contractor,music contractor
Michael Salvatori
Music Department: additional music: TotalAudio
Austin Snyder
Casting Department: casting associate
Jason Jones
Camera Department: rigger: contract animation/art/audio: Xversity
Forrest Soderlind
Camera Department: rigger: Reach team