- Publisher: Akella , GamersGate
- Release Date: Oct 19, 2007
- Critic score
- Publication
- By date
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AceGamezIt's easy to pick up and play, it has the most absorbing and genuinely interesting narrative I've seen in an RPG for ages, there are so many quests to discover that it will give even the most hardcore completist many hours of play and it's rare to see an RPG that doesn't rely solely on grinding for experience.
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I found Hard to Be a God very intriguing with its deep story and several plot twists. The story leaves you in the dark start off the bat and slowly reveals the intricate details.
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Pelit (Finland)Hard to be a God is very hardcore old school rpg that has its moments. Mounted combat is fun, but normal combat is frustratingly difficult. The bad Borat-style translation makes for some hilarious moments but slows down the narrative at the same time. [Mar 2008]
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The game is a bit of a mixed bag – old-style graphics, minimalist sound but with an engaging story.
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PC Zone UKThis is a tale best told on paper, if only because the book doesn't have such awful music and voice acting, and it isn't shoe-horned into a generic RPG template. [May 2008, p.88]
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Hard to Be a God ix a very mixed bag. For fans of plot-heavy games, this can be a goldmine; for fans of hack n slashes with good gameplay, this can be hell.
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PC Gamer UKWhen a game makes you alternate between screaming and laughing out loud at its faults, the rewards aren't worth the struggle. [Apr 2008, p.71]
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PC FormatWhen you factor in the poor translation, the stupid difficulty and the poor controls it's as much fun as the black death. Hard to be a good game, more like. [Apr 2008, p.115]
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The story is a compelling piece that will drag most bookworms through the many gameplay obstacles, if only to find out what happens at the end, and truth be told it really is worth the wait. Problem is, you could just go and buy the novel and save having the experience marred by a disappointing effort of a game.
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Play (Poland)Interesting story and good looks won't get you anywhere if you have just the ancient keyboard and mouse to control your character fighting several enemies at the time. And there is no other way but forward, from one quest to another, so when you are blocked by a vicious bug or when a vanquished foe who clearly was swinging a sword drops a cabbage again, you can but sit and weep. [Apr 2008]
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Between the obvious chinks in the artificial intelligence and glaring clipping anomalies (with characters walking through walls and floating down staircases), only a truly hardy adventurer will persevere. Did I say hardy? I meant foolhardy.
Awards & Rankings
User score distribution:
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Positive: 13 out of 31
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Mixed: 13 out of 31
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Negative: 5 out of 31
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Aug 4, 2014
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grahamstreetMay 5, 2008
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Sep 20, 2021