- Publisher: Sierra Entertainment
- Release Date: Sep 16, 2003
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A refreshing challenge in the genre of real-time strategy games that started with games like Warcraft, and it does its best to provide da gamer with a powerful, fully featured, intuitive control interface for commanding all those units.
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With an improved interface, graphics, and other gameplay issues youll once again find yourself immersed trying to defend the Mothership and the home world.
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Everything that made the first one memorable is expanded upon ten fold! It has an engrossing storyline, breath taking graphics, and a wonderful music score. This game is not to be missed!
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Game InformerThe backgrounds are absolutely amazing, and you may find yourself studying your ships to admire their incredible detail. [Nov 2003, p.172]
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Simply an amazing game. I cant say it any clearer than that. Nearly every aspect of the game is perfect, polished, and most importantly, fun.
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Homeworld 2 has established itself as the benchmark game in real-time strategy space combat. Its intense difficulty will be a turn off to many casual gamers, though.
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This years best RTS.
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GameNowYou're really going to have to learn which units to use, when to use them, and how to use them effectively. [Nov 2003, p.64]
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From its finely honed user interface to its nearly flawless campaign and PvP modes, Homeworld2 is a breath of fresh air when most games of its ilk are bogging themselves down with needless complexity.
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Cheat Code CentralIt can be a little slow going at times but that's because the focus is on real time strategy. The whole game is about conflict, but it goes about it in a more sophisticated way.
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A damn fine game. Those that are looking for some huge new thing will probably be disappointed, but Relic was never going for the next evolution, they were just looking to make the formula a bit better, and certainly succeeded.
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The clincher that transforms Homeworld 2 from a good game into a great one is the depth of detail. Every battle is an epic worthy of Lucas' early days; every backdrop a mind-blowing kaleidoscope of nebulae which constantly rams home the very vastness of space. [PC Gamer UK]
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If youre into what we call the thinking mans (or womans) RTS, you owe it to yourself to check out Homeworld 2. If youre tired with the seemingly never-ending stream of first person shooters, give it a try - chances are, you will enjoy every bit of this as we have.
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It may not be the ideal real-time strategy game for the player looking for another quick rush of multiplayer battles, but its production values are impeccably well done, its campaign is long and captivating, and its core gameplay is complex, tactical, and rewarding.
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The only real disappointment I had with Homeworld 2 was with the missions themselves.
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What struck me as a bit disappointing is that even if you devote enough time to the sequel, you will be treated to a relatively short single-player campaign.
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PC GamerA terrific game...Not a revolutionary leap like its predecessor, but it's still a satisfying experience. [Dec 2003, p.128]
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Though Homeworld2 may technically be a sequel, it too doesn't distance itself very far from the original, and in some ways feels like a mission pack itself. However, that doesn't stop it from being a completely addictive -- if sometimes incredibly difficult -- addition to the Homeworld universe.
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It offers up some solid improvement but doesn't stray too far from what made it so loved to begin with. It's not the groundbreaking title that the original was, but it's an excellent follow-up that delivers as promised.
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While it might not be groundbreaking, this game has style and a developer that is capable of showing off what he can do and that's more than enough to redefine space RTS games once more.
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GMR MagazineThe the story for Homeworld 2 is a rehash of old themes, this spaced-based RTS plays far better than the story deserves. [Dec 2003, p.80]
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Edge MagazineRelic has spent four years honing a distracting interface, revitalising a less-than-perfect control system and, above all, recreating anew the sense of majesty and scale that originally distinguished this deep-space strategy title. [Nov 2003, p.103]
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Ideal if you're looking for a game with rather more challenge than other recent RTS offerings. The single-player levels should offer a stiff trial to just about everyone, and the skirmish AI, on the higher difficulty settings, puts up a hell of a fight.
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I utterly hated the singleplayer aspect but enjoyed the multiplayer.
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PlayboyAlong with the intergalactic action of the mission-based single-player game, Homeworld 2 supports online play for up to six gamers and includes tools to build custom ships and levels. [Sept 2003, p.33]
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I do wish there had been a bit more after four years of waiting. It's like rediscovering a long lost friend, and while hes still the same lovable guy, it turns out he hasn't matured much or traveled around Europe in the intervening years. He simply never left home.
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netjakThe overall size of the maps, the idiocy of finding all the remaining units down to the last probe before moving on, and the sheer imbalance and poor tactics brought it down.
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Computer Games MagazineFor all its clumsy new baggage and rushed feel, Homeworld 2 takes itself seriously, designed from the ground up as a reward to the faithful rather than an olive branch to the casual newcomer. [Dec 2003, p.84]
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The core gameplay is involving and well executed, and bolstered by a great camera, solid controls and an intuitive interface. However, the sequel lacks any decisively outstanding or revolutionary features that truly invest the player in the storyline.
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The key problem is that just about all the good things about it are lifted straight from the original Homeworld, and there's really not a lot in the "enhancements" to this sequel which distinguish themselves above the first game.
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A sort of misguided reworking of "Homeworld," halfway between a rehash and a remodeling job, but with the intersting bits sanded off. The vividly distinct sides added in the "Cataclysm" expansion are gone, the clean interface is now a mess, and much of the strategy has been methodically cut out. [Dec 2003, p.126]
Awards & Rankings
User score distribution:
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Positive: 125 out of 156
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Mixed: 17 out of 156
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Negative: 14 out of 156
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Sep 22, 2011
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RickHJan 3, 2010
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SultrySep 25, 2003Wow. More than a video game.