User Score
7.2

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 35 out of 61
  2. Negative: 11 out of 61

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  1. Jul 24, 2016
    6
    Game is not bad, but definitely not good either. It takes a lot of ideas from old games and mix them into one. There is even an area with "developers".

    The story is about Sacrifice. A girl is chosen to be the sacrifice until the next one. Didn't really hook me into the story, nor encouraged me to continue to see what will happen next. It is slow, and the dialog doesn't help either.
    Game is not bad, but definitely not good either. It takes a lot of ideas from old games and mix them into one. There is even an area with "developers".

    The story is about Sacrifice. A girl is chosen to be the sacrifice until the next one. Didn't really hook me into the story, nor encouraged me to continue to see what will happen next. It is slow, and the dialog doesn't help either.

    The characters are flat and boring. The character development and interaction between characters isn't there. Characters are shallow. Thou, each character has their own abilities.

    Combat is okay, but then it becomes repetitive. Using the same tactics, and strategy as you mow through the enemies, except few. Bosses are somewhat okay. But with such combat, the bosses are limited in how you fight them. Some bosses are easier fought using some character due to their ability (For example to dispel). There are times that you will see some monsters that are supposed to be dealt with later on, or using some strategy. Killing monsters in certain ways makes them drop different materials.

    Leveling is not hard, but it isn't a game changer. It will boost your stats somewhat but the other stats comes from weapons. All characters will get the experience even if you are not using them (unless they are not with you). Weapons have attack stats and defense stats. Sometimes they have some hidden ability which you will have to figure out what it does from the description. Talismans gives you slots as well as fluxes stuff. They have hidden abilities into the description as well some boosts (for example ribbon).
    You craft your abilities (mostly) which you put inside your slots. Slots comes from leveling or talismans. You have supportive, combat slots, and slots that all fits. Crafting your abilities comes from selling material items. It also gives you money which you will need to buy your weapons and improving them. Most materials comes from monsters. There is a dungeon with the bosses but it comes later on in game.
    Some materials you pick up from the ground. They are the shiny things on the ground. They are used mostly for cooking. To learn recipes, you need to collect enough materials and talk to the NPCs around. Some of them will teach you the recipes. Food, gives you experience boosts or drops boost and so on.
    There are chests that you will run into frequently but you cannot open until later on the game. Thou, traveling fast around will be easy and fast.

    Music is good in some and flat out boring in others. All of them composed on piano. Characters voice are good. Would have been nice if some had voice over dialog.

    The game isn't cheap (around 40$ at steam currently) but you can get 10+ hours easily. The game seems to fits well for handheld or even mobile gaming. The story isn't something you haven't seen before, nor are the characters. If it is a game to add to your list of games, or another JRPG. There are better old JRPG games, that you will probably find much cheaper by now.
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  2. Jul 27, 2016
    6
    I am Setsuna said to be the spiritual successor to Chrono Blade delivers amazingly on the combat, inventory/itemization, and environment; but it lacks luster when it comes to generic story fault lines, typical archetype characters, and repetition.

    Pros: Not to elaborate greatly here (save that for cons) but I am Setsuna has a refined enough combat system (although their is one combo
    I am Setsuna said to be the spiritual successor to Chrono Blade delivers amazingly on the combat, inventory/itemization, and environment; but it lacks luster when it comes to generic story fault lines, typical archetype characters, and repetition.

    Pros: Not to elaborate greatly here (save that for cons) but I am Setsuna has a refined enough combat system (although their is one combo that can clear literally any minion wave and can be received fairly early) that leaves a lot of opportunity to create special combos that look awesome when executed and deal a fair amount of damage, the combat system also adds 3 resource bars that need to be managed making it slightly more in depth than other RPGs out their. As for the environment, although it is stark white and rarely changes it fits the grim tone the game tries to achieve, otherwise it would be a downside. And as for the itemization and such, although characters are locked into a class and the weapon line is linear their is a lot of customization available through a 'spritnite' mechanic in the game allowing for interesting mixing in character menus.

    Cons: This game story suffers greatly from a classic case of 'the protagonist (Setsuna) says this will happen so we have to ensure it happens!' sorta case, it gets tot he point where Setsuna just wants to save people and go way too far out of the way to even be bothered to achieve her only goal... not to mention she kinda does not care when she dies its as if she does not even want to complete her quest. Besides that, the plot twists are half-hearted or way to extreme, and with the band of characters you assemble its just leaves you like 'really what were the chances that would happen! ;)'. Also, talk about repetition, this game has some nice monsters and areas but good lordy I would say there are maybe 10 actual monsters (hyperbole) and the other 50 or so are literally (not joking) just reskins with a different color scheme and name, its sad for a 40$ title, although the bosses are quite the sight and definitely look boss-esque.

    But the fact still remains, even with its multiple crappy plot lines, when I finished I am Setsuna there was a void that still wanted more (mostly due to the huge confusion left by the ending) and that is why all in all i would have to recommend I am Setsuna.

    P.S. WHY DO NONE OF THE CHOICES THE CHARACTER MAKES IN THIS GAME MATTER (except for that quiz show part)
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  3. Jan 28, 2018
    7
    Nothing is special about this game, but it has the Chrono Trigger feels. The exploration is kind of boring. The battle system is quite challenging but lacks of turn-based technics.
  4. Sep 9, 2019
    7
    Старая добрая классическая JRPG.
    Хорошая время убивалка без напряга, но...
    Управление джойстиком на ПК ужасное, боссы не сбалансированные ( идя по сюжету до финального босса докачаешся максимум до 45 ур, а чтобы справиться с финальным нужен минимум 65)
    Старая добрая классическая JRPG.
    Хорошая время убивалка без напряга, но...
    Управление джойстиком на ПК ужасное, боссы не сбалансированные ( идя по сюжету до финального босса докачаешся максимум до 45 ур, а чтобы справиться с финальным нужен минимум 65)
Metascore
70

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 0 out of 16
  1. CD-Action
    Oct 14, 2016
    65
    I was really hoping I Am Setsuna will turn out to be the promised spiritual successor of Chrono Trigger. Instead it’s more of a walk through a museum of obsolete ideas that lack some binder which would make the game as engaging as Chrono Trigger or Final Fantasy V. [10/2016, p.60]
  2. Pelit (Finland)
    Oct 12, 2016
    83
    Games like I am Setsuna are created very rarely these days. It’s not perfect, but it is a promising first game from Tokyo RPG Factory. [Sept 2016]
  3. Edge Magazine
    Sep 26, 2016
    70
    If it isn't as memorable as the games to which it owes its existence, it shares some of their best parts. [Oct 2016, p.112]