- Summary: Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a big world filled with intricate puzzles, interesting characters and menacing bosses in a beautiful platform adventure that tells a personal story about faith, purpose and the challenge of helping people.
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Iconoclasts PS4 Gameplay - First 10 Minutes
Positive: 21 out of 21
Mixed: 0 out of 21
Negative: 0 out of 21
Jan 21, 2018If you like Metroidvania style games with compelling storytelling, satisfyingly challenging boss battles, and music to match the feel of the game, Iconoclasts is worth playing through again and again. I am so glad that solo developer Joakim “Konjak” Sandberg has given us this masterful piece of art to consider. It was definitely worth the wait.
Jan 25, 2018Iconoclasts is a pretty fantastic game. The story is fun and interesting, the controls are tight and near perfect, the art and animation is beautiful, and many of the puzzles and traversal are both fun and challenging at the same time. If you’re into the Metroidvania style games and don’t mind a bit of backtracking, this is the game for you. I can’t suggest it enough to fans of the classic SNES side scrolling shooters and action puzzle fans.
Mar 29, 2018Don't let first impressions fool you. Beneath the bright colours and initially sunny disposition of Iconoclasts lies a game that is going to challenge you in a variety of ways. It will force the best from your quick-twitch-skills, with fast-paced and frenetic combat. This is an experience that cannot be missed by fans of both 2D action platformers, or by those seeking a greater level of mental and ideological engagement.
Oct 5, 2018Iconoclasts é um jogo que, tendo seu enredo como foco, trata de assuntos como fé, opressão, exploração de outros povos e preconceito. AlémIconoclasts é um jogo que, tendo seu enredo como foco, trata de assuntos como fé, opressão, exploração de outros povos e preconceito. Além disso, ainda triunfa nos aspectos técnicos, a despeito de algumas escolhas duvidosas de design. Joakim Sandberg está de parabéns por, sozinho, conseguir criar um dos melhores jogos do ano.… Expand
Feb 13, 2018Pros:
-Great boss fights
-Interesting story and world -Beautiful pixel art -Good characters OKS: -Environmental puzzles -Pretty muchPros:
-Great boss fights
-Interesting story and world
-Beautiful pixel art
-Pretty much all combat that isn't a boss fight
-Writing can be bad at times. Apparently the writer isn't a native English speaker and it shows. Some would be heavy moments fall flat because of it.
-Environmental puzzles really aren't my thing. Even though it's not a fault of the game in my subjective opinion it kinda brought it down.… Expand
Aug 7, 2018In terms of gameplay, Iconoclasts focuses more on puzzles than on platforming and action, although it has those too. However the main draws ofIn terms of gameplay, Iconoclasts focuses more on puzzles than on platforming and action, although it has those too. However the main draws of this game are its gorgeous pixel art graphics and its strong story. The narrative has much better characterization and plot than almost any other 'metroidvania'.
There is one thing I don't like about the game, and that's the boss battles. I played on hard mode, and the bosses were extremely tedious trial-and-error puzzles where you die in 3-5 hits and have to retry over and over again before you realize what you're supposed to do. It's really not dependent on your skill with the controls.
There is one particular boss near the end of the game that has multiple forms, and I was so pissed that there is no checkpoint between the first and second form. It was SO tedious. The game almost left a bad taste because of that, however, the last handful of bosses were much better, not nearly as annoying as most of the game. So to me the game redeemed itself at the end.… Expand
Jan 28, 2018Iconoclasts est un jeu fin, offrant à la fois une plate-forme et un tir d'une précision satisfaisante, et des puzzles vraiment intelligents.Iconoclasts est un jeu fin, offrant à la fois une plate-forme et un tir d'une précision satisfaisante, et des puzzles vraiment intelligents. C'est énorme aussi, rempli de zones secrètes et d'autres choses à découvrir. Et bien que je trouve l'humour un peu désinvolte et enfantin par moments, il raconte bien son histoire sincère. Beaucoup de jeux de Metroidvania se déroulent dans une atmosphère morne et pessimiste, mais les iconoclastes sont dynamiques et ensoleillés, même si l'histoire s'aventure parfois en territoire sombre. Des plates-formes luisantes, des puzzles bien conçus et un monde immense et connecté, avec parfois des moments de frustration. Bon coup de coeur.… Expand
Sep 19, 2018Yes, yes, I know everyone praises this game for being developed by one person. That is cool and all, however I, unlike many other reviewers,Yes, yes, I know everyone praises this game for being developed by one person. That is cool and all, however I, unlike many other reviewers, will not use kid gloves to rate this game. Moving on:
This is a reasonably complex narrative that honestly reeks of pretentiousness or a lack of understanding in what makes a good narrative. It is pretty obvious that only one person made this, as the characters have no depth. The overall story regarding the One Concern, Mother, the characters, and overall lore is just not interesting or told well at all. Loads of dialog that is very, very boring. I can read logs in Metroid Prime, Axiom Verge, or other games all day. These other games have no voice acting also, but have a strong narrative. I feel like this person should have gotten a volunteer friend or family member to help with the story to ensure that it made sense before release. The game would honestly probably be way better if the game play elements existed without any of the story being included. It is really that bad. For readers, this is an honest review, not a "favor" to the creator like so many others have posted to support the developer. The story should be better or removed period.
The graphics are retro style 8-16 bit-ish. Overall, pretty good. It is animated very well. I like many of the character designs. I will note that some of them are pretty bland, but some aren't. Particularly, the main two characters are my favorite of the entire game and have the overall best designs and art. The overall art style of the game is kind of bland and not very creative looking. No area will look impressive to you, even compared to previous games of a similar style. Due to being the most consistent part of the game, I gave it a decent score.
I love good music and sound. This game has neither. The is one or two areas where the music is kind of catchy, but not because it is that good, so much as how it loops very quickly and is easy to remember as such. After I stop playing for a few days, I won't be remembering or looking to purchase or download the soundtrack. I feel like this could have been done much better even if only by a single person.
The 3 is for the fact that some of the bosses are pretty fun, challenging, and unique. Otherwise, the entire game is a giant chore. The powers and abilities are very infrequent. Collectibles in the game can be very challenging to get and sometimes involve fun puzzles, but amount to nothing. They are typically just pieces used to buy and equip tweaks. Tweaks allows all sorts of different abilities, but there are only a handful of them in the entire game. I spend the whole game collecting everything possible and was only able to buy a few tweaks. There are many more items to build tweaks, and puzzles surrounding those items, then actual tweaks to build. When I realized this, I was not happy to say the least and it really feels like a completely wasted opportunity.
All abilities usually involve your wrench or a few other weapons. Eventually you kind of start looking for more movement options or weapon powerups. Move movement options never come like they do in Metroid and Castlevania games, but instead a few weapon mods come and most do very little besides one in particular that is received near the end of the long, meaningless dialog fest. There are one or two little mini-games that are included. One in particular involving boxes was pretty fun and definitely should have been expanded on more later, but nope. Two minutes and it's never to be seen again. Combat outside of bosses is tragic, kind of like Super Metroid, until you reach actual Metroids. Enemies typically just **** there and do nothing or move very slowly. A few shoot projectiles or get aggressive towards the very end game, but are never close to being a threat even on the hardest difficulty. Platforming is sometimes a bit addicting, but not fun, as there is nary a challenge to be had in the jumping around. Don't expect any crazy moving platforms like Mario, or difficult jumps at all. The primary gameplay involves dropping bombs to open doors or finding a way to go up or down. Most puzzles feel exactly the same as the last, so the game gets boring very quickly. I was excited to see how the puzzles would progress as I got new abilities, but it seems the the developer lacked creativity or time to execute.
Lumping in controls here, they are solid and there are no bugs, but a few minor frustrations with how you move in the are or when shooting. You can run and shoot, but not use your wrench for some reason. Another character cannot run and attack at all. The game is not buggy in my experience, so another plus I suppose.
Iconoclasts can be fun sometimes, but overall is a missed opportunity. Compared to another similar,solo developed game, Axiom Verge, this is very underwhelming. Don't believe the hype.… Expand