- Summary: IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series offers virtual pilots an even more accurate simulation of the most famous air battlesIL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series offers virtual pilots an even more accurate simulation of the most famous air battles of World War II. … Expand
Pelit (Finland)Jun 14, 2015Il-2: Battle of Stalingrad boldly seeks to renew the genre by adding modern game design elements to the admittedly often sterile genre of flight simulators. Unfortunately not only does the bold attempt fail spectacularly, the developers also seem to have completely forgotten what made the original Il-2 a legend. The Rise of Flight legacy shows in the rather impressive visuals and physics modeling, but strangely a lot of its nice features didn't make the cut either and the “sequel” falls short of its predecessor in many ways. [June 2015]
PC PowerPlayFeb 8, 2015The lack of content and generous helping of bugs can be easily forgiven thanks to the developer's high reputation. [Feb 2015, p.16]
Oct 23, 2014I played Il2- Forgotten battles, I played SB War Thunder, Rise of Fligt etc. So far, Il 2 BOS the best and perspective flight-simulator.I played Il2- Forgotten battles, I played SB War Thunder, Rise of Fligt etc. So far, Il 2 BOS the best and perspective flight-simulator.
Guys, dont forget how much content there was in Il 2 sturmovik in 2001 y. Almoust nothing,
Now Il 2 BOS its a platform made to make a game of our dream,but not in one day.… Expand
Oct 30, 2014Simply one of the best between WWII Simulators today. Very good and realistic flight model, beautifull graphics.and so on... It is must haveSimply one of the best between WWII Simulators today. Very good and realistic flight model, beautifull graphics.and so on... It is must have for hardcore players. Thumbs up.… Expand
Oct 23, 2014It still need improvements but the game just looks superb! Immersion is stunning as for the flight feeling and physic engine, the best landIt still need improvements but the game just looks superb! Immersion is stunning as for the flight feeling and physic engine, the best land ever seen with a superb bump mapping. This provide really a great immersion when you fly at low altitudes with clouds and snow. Graphic is really very good even if the game is till in DX9. In DX11 it would have been much better however.
Multiplayer is still WIP (YOU STILL CAN NOT HOST your own missions) but it's really good now with the last update (75 players on-line without any problems if not some lag sometimes), but the on-line experience is great and really immersive: fly the He-111 with friends, and you'll dream!
We are still waiting for a FMB as for the Dserver but they are both WIP. We'll se, this game can only improve.… Expand
Jun 3, 2019Five years on from my original negative review, it's time to revisit it...
On original release this one took a lot of flak from the onlineFive years on from my original negative review, it's time to revisit it...
On original release this one took a lot of flak from the online flight sim crowd. It looked like the developer was trying to catch both the original IL-2 Sturmovik crowd and the War Thunder players... but missed both.
I believe the company divested itself of the original lead developer who was doubling down on some really poor game design decisions and has taken a much healthier direction under Jason Williams.
From the initial missteps this one has matured into a very solid WW2 flight sim. Very decent graphics which don't require a supercomputer to get decent framerates from combined with a very convincing flight modelling make it a very enjoyable experience. The developers have added more single player oriented content, and I hope more is to come, especially by way of historical campaigns.
Thus far the expansions have all been set on the Eastern Front, with the first Western Front expansion under development. Whilst this title doesn't even begin to approach the scope of the original IL-2 Sturmovik (and especially the 1946 edition with mods), it's probably fair to say no other flight sim will ever achieve the same scope as that landmark title. However, I do hope the developers continue to explore more WW2 theatres.… Expand
Dec 2, 2014--GRAPHICS-- 8.5/10
Very good with the exception of forced SSAO and other postprocessing. There are NO custom settings. Just 3 console like--GRAPHICS-- 8.5/10
Very good with the exception of forced SSAO and other postprocessing. There are NO custom settings. Just 3 console like presets. Workarounds to switch off SSAO's and other PP have been actively stopped and patched by Devs.
--SINGLE PLAYER-- 2/10
Game features unlockable field modifications for your aircraft. These apply in SP & MP. You need to grind your way through them if you want to use them in MP which is not much fun at all.
There is NO traditional campaign with a backstory, continual career progress or medals. Only a quick mission builder and "campaign".
The "campaign" is a simplified quick mission builder. A series of disjointed, generated missions. You choose your side, airplane, airfield, mission type & duration for each mission. The only purpose of this is so you can grind through to earn XP to unlock aforementioned unlockable field mods. Without exception, every mission has 4 waypoints.
1. Start at Airfield (or in air)
2. Enter "Mission"
3. Target Area
4 . Exit "Mission"
The waypoint system enforces the XP grinding system - you need to fly through waypoints to earn XP. You earn XP only on easy or realistic difficulty. The custom setting doesn't give you any XP points.
Many people didn't like this fun killing feature that was introduced at release (not being there during early access). So they set their plane at autopilot and 16x time compression and let the pc do the grind for them.
At the same time the devs decided to reduce time compression to 2x maximum(!). These 2 events are apparently unrelated. However this made auto-grinding unfeasible and also makes the flight through waypoints on longer missions (more XP) boring.
A "Autopilot off when enemy is near" feature would have made more sense.
All of the above makes singleplayer in it's current form an utterly boring experience.
--THE COMING MISSION EDITOR-- ?
There is light at the end of the tunnel however as a proper Mission Editor is in the works. It will allow players to script, place objectives, waypoints, etc. When this tool is released, new and complex missions are expected to be released by members of the community, with one already in existence.
It is a sad new paradigm where the players have to do the devs job to bring about a creative campaign. And don't have the tools to do it at release none the less.
--MULTI PLAYER-- 7/10
Multiplayer can be good solid fun, especially on a good server and with friends. There is no dedicated server tool for all players yet(will be in future) to host their own server so current choice is limited.
BoS can host a limited number of players on a server. Originaly 64, then reduced to 32 and now again lifted to a slightly larger number of 48. Don't expect 100 player servers any time soon.
--FLIGHT MODEL-- 6.5/10
The flight model received a lot of praise and part of it is justified. The game recreates a feeling of flight like no other. Visual and audio clues give you a feeling like you're in the air. Alas - you're in the wrong aircraft. The feeling of flight is based on the dev's previous work on Rise of Flight and it does show. The airplanes feel like they are 500KG and not 2500KG. Your airplane rarely stays still. It's constantly jittering as if it had partially and asymmetrically deployed flaps (or indeed was a light airplane) The planes from WW2 were more then capable to fly in a straight line without jittering, the thrust to weight of these planes,and their design and construction allowed for it. Watch a POV flight video that had a properly mounted camera (no vibration) and you'll see what I mean.
In short you always feel like you're in turbulence, which is appealing to some people but doesn't reflect reality of what it was like to fly a metal plane at 400kmh. The actual turbulence and wind is however nicely modeled, it's just that it never completely goes away for one second.
There are squabbles over roll rates, turn circles and climbing performance of various planes, but that's the way it is with every sim.
--DAMAGE MODEL-- 6/10
Eye candy. Lots of smoke, lots of explosions, fire, etc. But it is effects for the sake of physical/historical accuracy. Machine gun fire lights up fuesalages. Single cannon round hits cause critical damage where they wouldn't and every other hit results in some sort of smoke coming of the enemy a/c. It's nice to look at, but not very accurate.
--SUMMARY-- I've played the original IL2 Sturmovik. I was hoping for this to be a continuation of the IL2 spirit. It's not. I'm disillusioned. A lot of good features have been forcibly taken out and fun killing features introduced for no reason. If you've been expecting a new il2 sturmovik then this is not the game for you. If you're new to the genre and want a good place to start or coming from WT then yes this is a good game to get started.… Expand
Dec 19, 2014Do not get fooled by the IL2 name in front of it. This is NOT a true IL2 successor but rather a repackaging of the Rise of Flight game withDo not get fooled by the IL2 name in front of it. This is NOT a true IL2 successor but rather a repackaging of the Rise of Flight game with different planes.
The game is OK if you just like to fly FPS style but is not even near to being able to call it self a simulator.
Most of the "feeling of flight" praises you'll read are from artificial effects like motion blur, cockpit shaking etc.
Although I gave the game a 3, I would give a -10 to the company behind it and their dirty tactics.… Expand
Nov 5, 2016Wish i could get my money back, plane stalling out at 120+ MPH in the P40 if i pull back on the stick, this thing cant even manage a simpleWish i could get my money back, plane stalling out at 120+ MPH in the P40 if i pull back on the stick, this thing cant even manage a simple turn fight with a fricken early war german 109, which it was designed to be able to defeat. This games physics suck for something claiming to be geared towards hardcore simmers. I have years of experience with DCS, and have even flown smaller prop planes in real life, im not a bad pilot, but this game sure makes me feel like i cant do anything, even when trying to perform basic combat maneuvers, if you pull all the way back on the stick the plane **** flops about, not to mention they feel sloppy, no matter how well i try to tune my axis on my thrustmaster warthog, i dont feel like im flying, but i do feel like im riding a bull that i have no control over, but am still uselessly trying to control… Expand