- Publisher: Eidos Interactive
- Release Date: May 17, 2005
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The implementation of controllable sea battles and the interactive environments certainly develops the gameplay of the combat RTS sub-genre and it’s sure to be a feature that a certain developer called Creative Assembly will be looking out for.
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PC GamerTruly epic historical strategy. It's a good pick for RTS fans. [Aug 2005, p.60]
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The next best thing to attending a real world military college.
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The campaign's tedious start is a significant obstacle to gamers who want to "get to the good stuff" without going through the motions of developing a massive resource base and drafting an army from scratch.
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Don’t expect to complete Imperial Glory anytime soon; like a good book, you’ll have to invest your time, but you’re repaid with a great reward.
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The graphics, gameplay, and concept are all well done. There is a bit of a learning curve, but players ease into the complex areas of the game.
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The empire-building gameplay is surprisingly compelling and fast-paced, while the battles themselves give you a taste of, well, glory. Hugo be damned; this empire building is fun stuff.
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If anything, Imperial Glory does look exciting and does permit a good degree of strategizing.
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PC FormatIt puts up a brave fight, but can't quite defeat the champion of war games ("Rome: Total War"). After all, Rome wasn't beat in a day. [July 2005, p.96]
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Pelit (Finland)A great concept, but the game suffers from its poor AI. Also, the balance between diplomacy and war should have been improved. [Aug. 05]
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This one is not for the impatient. The campaign mode does drag out for a long time and loading times are on the lengthy side, but should you be patient enough to overlook these details, you’ll definitely have a good time.
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The encouraging thing about IG's niggles is that they're patchable. In a few months players should be positioning troops with confidence and dispensing orders on a far more regular basis. Without these improvements, however, IG will remain annoying and silly. [PC Gamer UK]
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Imperial Glory feels like a giant step forward for Pyro Studios. Its scope and complexity is far greater than any of the previous strategy titles I’ve seen from them.
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As it is, it still has much to commend, but its peculiar design choices make it difficult to enjoy to its full potential.
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The campaign mode is good fun for a while, but the unsatisfying battle element will leave strategy buffs begging for more.
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In copying the formula of Total War, Pyros Studios, the designers of Imperial Glory, have missed the small nuances and details that made the Total War games, in particular Medieval and Rome, something special.
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Above average. Minor errors corrupt what may have been a good game.
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PC Gamer UKWhen half a battalion decides to leave your borders undefended while they wage their own private suicide-o-war, it's more than a little galling. [May 2006, p.96]
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There's really something fundamentally wrong in a game where I start keeping a book beside the table to read while my armies trudge into battle.
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One frustrating game. It gets so many things right and it certainly looks the part, but fans of the genre -- especially those interested in Napoleon-era fighting -- will have a tough time getting around the game's lighthearted attempt at modeling combat.
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The graphics are slick and I can tell a lot of historical research went into making this game, but I can’t shake the feeling that the Pyro designers are still using muskets while the competition has moved on to assault rifles.
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It might even be considered a pretty decent RTS of usual sort, but taken as a historically accurate simulation; it's utterly disappointing and comes nowhere close to challenging the Total War series.
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While it attempts to be a strong contender against the Total War series, it doesn't make it, even with the unique addition of naval combat.
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If I had to describe this game in one word, I'd say it's... decent. Then I'd add that it's at times illogical, unnerving, dull, and painfully slow-paced.
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A great-looking game with a few good ideas, but it just gets too many things wrong. Despite the initial promise, the result is a pale imitation of "Total War" and a poor attempt at simulating history.
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Computer Games MagazineInvading Russia in the winter was never this hard. [Sept 2005, p.54]
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Pelaaja (Finland)Even if the worst mistakes and bugs would be fixed via patches, Imperial Glory would still only be mediocre. [July 2005, p.71]
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For if I would not play the game more than ten seconds if I didn’t have to review the game, why would I recommend any voluntarily play this game?
Awards & Rankings
User score distribution:
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Positive: 78 out of 105
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Mixed: 16 out of 105
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Negative: 11 out of 105
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VladimirMay 31, 2005
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JamieS.May 29, 2005
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Jun 14, 2021Хорошая стратегия своего времени, которая решила выйти против большой Total War