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45

Generally unfavorable reviews - based on 28 Critic Reviews What's this?

User Score
5.4

Mixed or average reviews- based on 148 Ratings

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  • Summary: Developed by Cyanide in Montreal, Impire tells the sordid tale of Baal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of deviousDeveloped by Cyanide in Montreal, Impire tells the sordid tale of Baal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of devious tricks, players will help the demon lord break free, rebuild his proper hell-spawn body, and construct an impressive dungeon to form the seat of his new kingdom. Players will have to design, develop, and defend their demonic dungeon from would-be do-gooders in order to expand and triumph. Expand

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Score distribution:
  1. Positive: 1 out of 28
  2. Negative: 13 out of 28
  1. PC Master (Greece)
    Jun 10, 2013
    80
    A charming strategy, with pleasant gameplay, some original ideas and humorous wackiness. A must have for old friends of Dungeon Keeper. [April 2013]
  2. Feb 27, 2013
    63
    Pick this one up from Steam if you’re truly desperate for another attempt at playing the role of an evil dungeon overlord. If you’re waiting for a great game in that genre, however, pass this one by.
  3. Feb 21, 2013
    60
    Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
  4. Feb 19, 2013
    50
    Impire is not the Dungeon Keeper clone you might have come to expect. It's a micro-management squad based game, kind of clunky and repetitive, but still well-written and funny. If you have time to enjoy the solo campaign, why not, but waiting for a Steam promotion wouldn't be ill-advised.
  5. Mar 7, 2013
    45
    The troubled real-time strategy dungeon sim Impire fails to recapture the charms of its inspirations.
  6. Feb 25, 2013
    40
    It won’t scratch the Dungeon Keeper itch because it has no ecosystem – it’s an RTS rather than a dungeon-building game. But it also won’t scratch the RTS itch because it’s repetitive, offers little strategic challenge, and is deeply, deeply tedious.
  7. Feb 27, 2013
    20
    A game you desperately want to like, but never quite manage to, given the heaping portions of frustration you're served at every turn.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 14 out of 49
  2. Negative: 22 out of 49
  1. Feb 15, 2013
    10
    One of the most atmospheric dungeon-based games I played,
    the graphic style, the mood, the neat sound effects all add nicely :-)
    You can,
    One of the most atmospheric dungeon-based games I played,
    the graphic style, the mood, the neat sound effects all add nicely :-)

    You can, for example, zoom the 3d-view out until you get a top-down map like view with different symbols for your rooms, if you hover the mouse over these room symbols a new window suddenly apears and shows whats going on in these rooms.

    In good old rpg- style you can upgrade and level your units, grow your avatar with things like bigger wings, stronger claws and later branch out into the mage, commander or warrior path with different visualisations :-)

    And one more point to add: the developers are very active in communicating with their player base and listening at their wishes in the forums!

    To sum it up, great game, please deliver more content
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  2. Feb 15, 2013
    9
    This game brings back fantastic memories of playing Dungeon keeper 2. its simple enough to grasp, and intuitive enough to get you thinking.This game brings back fantastic memories of playing Dungeon keeper 2. its simple enough to grasp, and intuitive enough to get you thinking. Great graphics and awesome voice acting abound. Gameplay is smooth and defined. no issues here. having a blast! Expand
  3. Feb 17, 2013
    8
    Let's say it first. It is not Dungeon Keeper! But quite a good and fun game. At first, I also wanted to criticize the game is that it is notLet's say it first. It is not Dungeon Keeper! But quite a good and fun game. At first, I also wanted to criticize the game is that it is not the Dungeon Keeper, as I remember it, but then I noticed that the game is addictive and I don't want to throw it away! Yes there is enough bugs, but they are small enough not to spoil the gameplay. There is too much micromanagement and a certain lack of balance, but this is what patches are for. Check unit balance, automate feeding, make patrols and traps useful and it will be the hit! But for now it's 8.0. Expand
  4. Feb 17, 2013
    5
    There is almost no AI of note the squads won't even eat when they are hungry, making the game a micromanagement hell. Monsters freed fromThere is almost no AI of note the squads won't even eat when they are hungry, making the game a micromanagement hell. Monsters freed from their rooms won't run rampant through your dungeon, making the game boring.
    The cut scenes are a pain to watch, the humor is very bland.
    I will give a 5 because despite all these flaws, the game is playable enough, though it still has an unfinished feeling about it. It could be a better game, even if different from Dungeon Keeper, but is failed in being so.
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  5. Feb 20, 2013
    3
    Complete rubbish. Nice graphics and voice acting, but that's all. Stupid campaign that's just a linear tutorial, no option to avoid it, noComplete rubbish. Nice graphics and voice acting, but that's all. Stupid campaign that's just a linear tutorial, no option to avoid it, no sandbox mode. Unless you're a complete moron you'll be bored silly within minutes. A cut-down version of Dungeon Keeper. Very buggy and crashes often. Stupid over-powered boss fights as a substitute for mission design. Expand
  6. Jul 8, 2013
    3
    Very poorly made, simply.

    The control scheme is exceedingly awkward and counter-intuitive, which leads to such horrible mistakes such as
    Very poorly made, simply.

    The control scheme is exceedingly awkward and counter-intuitive, which leads to such horrible mistakes such as wanting to move a squad of units and ending up teleporting your main imp to the exact wrong place.

    The voice acting, and it's writing, is annoying with rather lame attempts at humor.

    The most notable issue is when you come across the first boss battle. A boss is supposed to make you use everything that's been taught to you up to that point making for more of a challenge. This however, does something completely different. It introduces a new mechanic without even showing that it's there. Four healing items around the room, boss can use healing item to regenerate all health at once, unit must destroy healing item before boss can use it. This can cause an issue when the boss does absurd amounts of damage and immediately kills all of your units and consume a healing item. The incredibly awkward control scheme makes it just about impossible to micro-manage correctly and is unfortunately frustrating.

    It looked fun, but must have been beta-tested by some four-armed spider people with computer mice from the future.
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  7. May 4, 2013
    0
    This game is so insanely boring I don't even know where to begin. No part of it is entertaining in any way and I feel so foolish for buying itThis game is so insanely boring I don't even know where to begin. No part of it is entertaining in any way and I feel so foolish for buying it and even more so for pre-ordering. What the hell was I thinking? Everything you do in this game is a chore. Destroying the enemy is in no way gratifying as you really have no part of it. Just warp your units in in greater numbers and see the big mess of a slugfest that is the combat. Then feed your units. God forbid that they would consider eating when they are hungry! Then replace your losses and warp them into a fight again. Do a facepalm, feed them and replace losses. Repeat this for the rest of the level and the next and the next and also the next. Traps are utterly pointless and boring. It isn't so much a dungeon as it is a camp for the not so gifted.
    Best part: when you have uninstalled it successfully. (at least the uninstaller works)
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See all 49 User Reviews

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