- Summary: INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Pelit (Finland)Mar 31, 2016Infra is rough around the edges, but the intensely atmospheric locations more than make up for some shortcomings in puzzle design and (especially) storytelling. [March 2016]
Apr 6, 2016The gameplay in INFRA may be something you’ll never enjoy, but you’ll never know until you give it a try. It’s different, refreshing and original with good graphics and a great soundtrack. The pace depends on your patience for puzzle solving however, and you might find that there’s not much variation on that front.
Nov 15, 2021One of, if not THE best game I ever played. I found this game while searching on youtube and I never regretted it since. 100% recommendOne of, if not THE best game I ever played. I found this game while searching on youtube and I never regretted it since. 100% recommend playing this game.… Expand
May 29, 2022The game is fantastic, it may not be your "cup o tea" but I recommend trying it.
The puzzles are good, some are pretty easy and othersThe game is fantastic, it may not be your "cup o tea" but I recommend trying it.
The puzzles are good, some are pretty easy and others require significant brain usage, the story is told mainly through environmental storytelling and the player needs to look for it.
It does not have any significant bugs, and the gameplay is smooth most of the time.
The graphics and sound design are great, the devs must have visited some factories and other real-life counterparts of the levels because they look amazing.… Expand
Sep 26, 2016Not your average walking simulator.
INFRA might not have enemies to kill, but it have a very different structure than most "walkingNot your average walking simulator.
INFRA might not have enemies to kill, but it have a very different structure than most "walking simulator". There's no forced story to go through via sluggish walking while a narrator speak, collecting journal entries and audio logs. No, INFRA run on the Source engine, and have the fast running and jumping we love and never block the player from moving. It is also not completely safe, you can fall to your death, be poisoned, crushed by heavy machinery, and even explosions and flooding.
What makes the game really strand out is, as the name implies, the infrastructures. I played several hundreds first person games in my life, and none have buildings that are as nice to walk in as INFRA. You have HUGE complex spanning over hundreds of kilometers where every single small rooms is filled with details that make it feel real. It does not look like video games rooms, it look like place you could actually go. Every support beam, every light fixture, every pipes have cuts in the walls. You have thousands of hand-drawn textures for every ads, graffiti and doodle scratched on the desks and walls, and they are all unique. Not only that, but the game is LONG. It's not like other indie first person games that can be completed in 2-3 hours running around the same house, this game you can just keep entering new rooms and environments for hours and it still keep going. From office complex, to sewers, to sawmill, water filtration plan, metro, restaurants, etc. The attention to details is marvelous.
Another thing I like is the fact it never take the player for an idiot. There's no bright arrows with waypoints, you have to think how you would progress if you were stuck there in the real life. You have to crouch in tunnels, break things, repair machines, etc. All that without ever being too hard/impossible to find out.
Unfortunately, it have a few flaws. The biggest one is the introduction room, the only place of the games you see humans, they look AWFUL. The voices are awful too. Makes a really bad first look impression for new players. The game also suffered from a lot of missing triggers that would prevent players from continuing, but every time a problem was reported in the forums, the devs would release an hotfix in the hours following. Very nice support, and the game is mostly flawless now.
Thank you INFRA for making me feel in a real world, something I haven't felt since I played the first Half-Life, and giving me hope that it's still possible for AAA studios to make shooters with proper levels design, something that is rare nowadays.… Expand
Feb 5, 2020Frankly, one of the best things I've ever played - certainly the best use of the Half-Life 2 engine I've seen. It's bright, it's colourful,Frankly, one of the best things I've ever played - certainly the best use of the Half-Life 2 engine I've seen. It's bright, it's colourful, it's detailed, and it's massive. Yes, massive. The game is you, a structural engineer, visiting various locations such as dams, power stations, office buildings, sewers, and so on, uncovering endemic incompetence and corruption. While that may not sound like a lot of fun - especially since there's zero combat - think again. This is no walking simulator. It's a puzzle game at heart, and some of those puzzles are a nightmare to solve without a walkthrough. This aspect is one of the game's minuses, as well as an annoying rafting sequence in the sewers.
Apart from these, INFRA is a wonderfully realised game in a massive game.… Expand
Oct 26, 2018This is a stunning game.
1. Graphics are incredibly detailed and beautifully presented. I played at 2560x1600 with the highest graphicalThis is a stunning game.
1. Graphics are incredibly detailed and beautifully presented. I played at 2560x1600 with the highest graphical options on. it's hard to believe this is built on the Source engine (though those familiar with Source will recognize it). So many textures look really great even close up. The original release of INFRA looked amazing, but over time the dev team has updated it with even more advanced visuals, including improved lighting and particle effects.
2. Sound is extremely well managed, with an absolute minimum of music; 95% of the time all you hear is ambient sound, which is highly atmospheric and conveys a strong sense of realism (I love games which do this, instead of hitting you with an operatic soundtrack the whole time). The Source sound library has been used extensively, but it doesn't seem out of place. Seriously, they did an amazing job with the sound. The atmosphere is just perfect. So much silence, with beautifully managed ambient sound. The bird noises are superb, so realistic, and the creaking, clanking, and groaning of the underground levels is perfect. But I keep coming back to the silence. This game uses silence in such a powerful way. The sense of isolation is oppressive at times, it just hammers the atmosphere into you.
3. Puzzles are well thought out and genuinely challenging. I was stuck for half an hour or so on more than one occasion, and every time I resisted the temptation to look for the solution online; instead I have backtracked carefully, reviewed the options and items in the environment, and focused on understanding how the game "thinks". Every time I did this, eventually there was a sudden moment of realization when I finally understood what I should be doing. The game really encourages you to think. There are some dead ends and blind alleys (which is great), and some of the puzzles are not very intuitive (not so great), but they are always logical, rational, and actually make sense once you figure them out. In game guidance is handled very well, typically in the form of notes written by NPCs which have useful information, but more often by environmental clues which seem incidental at first. The game does not hold your hand by any means, but it doesn't leave you completely in the dark either.
4. The game rewards careful, patient exploration, and rewards players who prefer to think about "What I want to do", rather than "What I'm allowed to do". If you see something like a ladder which suggests you should be going somewhere, then there's probably something you can do at the other end once you climb it, even if it doesn't look that way at first. Additionally, there are surprisingly few invisible walls, and if you see a location you're very like to be able to reach it.
5. Sure the levels take time to load, but when they do they are astonishingly huge. I love the fact that once the level loads I can spend so much time exploring without a break in the action. This really contributes to the immersion.
6. The immersion. The immersion! This is one of the most immersive games I have ever played. If this is ever ported to VR I will probably just get lost in it for a few days.
I am just astonished that a tiny team can pull off a game like this, which is definitely in the top tier with AAA titles. This is clearly a work of love and dedication. I really hope Loiste become extremely well known, and investors start throwing money at them. I have given this eight stars only because I know the sequel will be even more polished.… Expand
Jan 7, 2019This review contains spoilers, click expand to view. The idea is good I think: it's sort of a "walking simulator" and puzzle game. Walk around, end up in an old factory, plant or cave, get some machines working then proceed to the next area. That's the bottom line.
The game uses the source engine and if you're fine with that, you'll be fine with the graphics. Sounds and whatnot are minimal but the voice acting was an abomination lol. That's OK though as there isn't much talk going on.
Here's a big minus though: the game was presented by review-sites (totally not paid at all *wink*) as if infrastructure could be a sexy thing and this game supposedly showed it. I doubt it
After having turned the same type of valve, having pushed or pressed the same type of button, having pulled the same type of lever a million times, without knowing whether you're fixing a factory, or just moving forward towards an exit, you kinda lose interest.
Often I simply didn't know what I was achieving big picture wise. Also, the story is hard to follow (something about corruption) because the letters you're supposed to read are often near-unreadable. So I skipped reading many letters and surely missed out on the storyline.
Then, the end... the first part ends with a cliffhanger. So much for all your troubles. But there's part two and you can continue the game. Halfway through I couldn't be bothered anymore as it offered nothing. I watched the end on the internet, which turned out to be a cliffhanger again! But wait, there's part three... and I don't care anymore. I just un-installed everything without having achieved anything but losing time.
This game is not sexy at all. Puzzles are simple, it's finding the levers, buttons and your way around what defines the challenge. And god forbid you miss a button like I did a few times. So I had to lookup a walk-through and there it was, in the shadows again. I don't care for that, just as much as I hated pixelhunting in the old games.
If you never get tired of running around trying to find buttons, levers, valves and keys, then this is the game for you. If you're more into games like Myst, Quern, etcetera, then move on as the complexity of this game puzzles are below highschool grade.… Expand