- Summary: Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
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Into The Breach - Announcement Trailer
LEVEL (Czech Republic)Sep 13, 2018Turn-based strategy game with exceptionally original game mechanics, well-designed maps, and great core gameplay that guarantees a long entertainment. [Issue#284]
Apr 4, 2018Unlike many games that have big ambitions and big budgets, only to falter at the most fundamental level, Into the Breach under-promises and over-delivers. Its modest look and surface simplicity belie an addictive and really satisfying gameplay loop that is deep without being overly complicated and rewarding in perfect, bite size moments.
Mar 11, 2018For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
Jan 13, 2019Excelente juego, todo se trata de estrategia en Into the breach, al poco tiempo de conocer sus mecánicas te enganchas de forma instantánea,Excelente juego, todo se trata de estrategia en Into the breach, al poco tiempo de conocer sus mecánicas te enganchas de forma instantánea, tiene una rejugabilidad fantástica y los diferentes squads con diferentes habilidades hace que quieras probar todas las combinaciones posibles, totalmente recomendado.… Expand
Sep 6, 2020As a casual dad gamer I had a tone of fun. The game is not perfect like every other 10/10 game but it was a big 10 in the fun department.
+As a casual dad gamer I had a tone of fun. The game is not perfect like every other 10/10 game but it was a big 10 in the fun department.
+ oldschool unlock system (new squads)
+ multiple playthroughs (randomized arenas, goals, abilities and the abovementioned squads)
+ easy to grasp hard to master
+ can be finished in 2 hours on the first try
+ music and sounds
neutral: instadeath. No arena replays, you just lose 3 hours of progress and start again. It felt great to beat it but made me anxious to try another level as it could end the whole timeline.
- a few things are not explained and you have to google/check wiki
- the graphics could be better especially model animations are just 3 frames in idle and always face one direction at all times.
- no coop or any kind of multiplayer
- second and further playthroughs are easier as you keep your experienced pilot which makes the first try suck ass twice as much as you neither know the best strategies nor have a good pilot.… Expand
Mar 2, 2018I don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the gameI don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.
But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.
And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.… Expand
Aug 15, 2020a man goes to the doctor. says he's depressed. he says life seems harsh and cruel. says he feels all alone in a threatening world where whata man goes to the doctor. says he's depressed. he says life seems harsh and cruel. says he feels all alone in a threatening world where what lies ahead is vague and uncertain. the doctor says "the treatment is simple. the great clown pagliacci is in town tonight. go and see him, that should pick you up." the man bursts into tears. he says "but doctor... i am pagliacci."… Expand
Jan 24, 2019I totally agree with skdursh and stherkelsen. The game has good graphics, music and some interesting gameplay mechanics, although gameplayI totally agree with skdursh and stherkelsen. The game has good graphics, music and some interesting gameplay mechanics, although gameplay looks and feels well at first, after 2-3 hours you understand there is nothing new and interesting left that game can give you.
The main issue with this game is the lack of content and interesting mechanics to make replayability worthwhile, i.e. if you play 1 island (about 5-6 missions, which will take about 1-2 hours) you already see the most part of the game. Other islands have different enemies and you can upgrade your mechs after some time, but core mechanics stay the same and aforementioned facts don't add freshness to the game.
Don't get me wrong it is still a good turn-based strategy game, but for me, it is not deep enough with a low variety of scenarios to call it a really great and deep game. Maybe I missed something, but for me, FTL was much deeper and more interesting.
P.S: It's a pity that there is no PvP mode (even local) to play with friends (mechs vs insects OR mech vs mechs).… Expand
May 14, 2019Chess like, tactical, simple to pick up yet hard to master, minimalist... ...sounds great to me.
However, after having "played" for aboutChess like, tactical, simple to pick up yet hard to master, minimalist... ...sounds great to me.
However, after having "played" for about 10 hours, I still can't see how I can tactically place my 3 techs in a limited starting space so that I can plan my moves ahead in a Kapersky like manner.
Oh ! I forgot to mention that, at the start of the game, your enemies are already in position - you even get to see the order in which they are going to play. Piece of cake.
The only problem is, is that they start first. They shoot off in randomly different directions - good grief, I hadn't tactically planned that ! In the end, my strategy boils down to more or less trying to guess (in a chess-like manner, of course) where they are going to move. Ah yes, this is where the minimalist element of the game kicks in. Minimal fun. Maybe it's because I don't have a bent for this type of game, which means that I can't appreciate it to it's full potentiial *sigh* I guess that I'll have to go back to less demanding games. Wait for me Crusader Kings II, I'm coming back...… Expand