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82

Generally favorable reviews - based on 45 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 183 Ratings

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  • Summary: Invisible, Inc. is a mercenary espionage agency operating in the latter years of the 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in searchInvisible, Inc. is a mercenary espionage agency operating in the latter years of the 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Expand

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Invisible, Inc. - Release Date Reveal Trailer
Score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. May 12, 2015
    100
    The turn-based stealth gameplay is empowering, but fraught and fleeting each time you dive deeper into one of the world's least architecturally sensible corporate buildings, rooms budding off rooms, some empty, some dangerous, all necessary.
  2. May 18, 2015
    90
    The gameplay is incredibly deep in its strategic aspects, and the game has great replayability value. Xcom fans, here you have a great heir to the throne.
  3. Jul 8, 2015
    90
    First-class spy strategy, what is missing is just a few bits to be a perfect game: better style and narration more suitable for the replayability.
  4. Jun 10, 2015
    84
    It's complex and basically a game for people with an insane love for tactics. Once you survive despite all obstacles you'll feel like the smartest tactician of them all.
  5. Jun 8, 2015
    80
    Invisible Inc. is based on strategy and long-term planning. Surviving the next turn is all that matters - the player's actions are rewarded with great satisfaction. The game suffers from a small variety of levels and mission types but it still shows that Klei Entertainment is at the top of their game among independent developers.
  6. May 19, 2015
    80
    Invisible, Inc. takes the formula made famous by the likes of X-Com and makes a wonderfully tight experience that you will not help but love.
  7. Sep 11, 2015
    60
    Invisible Inc. is a game with a lot of hidden depth that is waiting to be explored and exploited; and while the story is severely lacking it’s still worth the $20 to checkout and run through a few times.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 23 out of 33
  2. Negative: 1 out of 33
  1. May 16, 2015
    10
    Great intense tactical game. The game itself feels well designed and programmed. Everything runs smooth. Sound is great too. You have a lot ofGreat intense tactical game. The game itself feels well designed and programmed. Everything runs smooth. Sound is great too. You have a lot of tactical decisions to make. One of the best tactical games I played in a while. In a mission the play-style can be compared with XCOM (but ouside of missions it has no base-building or reaseach), Outside of a mission it feels more like FTL, you can select between different next missions and you can upgrade your agents with items or skills. Expand
  2. Oct 29, 2015
    10
    This is one of the best turn based games I've played this decade. Off the top of my head, if I had to name the best designed turn based gamesThis is one of the best turn based games I've played this decade. Off the top of my head, if I had to name the best designed turn based games it'd be Civilization and this. The design, execution, and atmosphere of this game are top notch. The only thing I'd wish for is a slight UI/gameplay optimization for dragging bodies (there's a loophole a dragged body can be stacked on another, leading to unfun gameplay as it's pretty powerful). Also, some characters and loadout options are just inferior to others, making "Random" fun but definitely subpar (which reduces replayability). Expand
  3. May 15, 2015
    9
    A solid game all around. The instant death mechanic and the fact that guards never just reset to default patterns after detecting you givesA solid game all around. The instant death mechanic and the fact that guards never just reset to default patterns after detecting you gives the stealth proper meaning. Literally the only downside to this game is the length. 72 hours gives you approx 9 missions based on my own experience, which feels a tad short. Since this game throws itself into the roguelike mix, i would have hoped for a longer experience. This didn't need the length of X-Com or Sword of the Stars: The Pit, but i wish it could have followed on with the ending twist. Luckily it appears to have good replayability.

    Also a surprisingly good lunchtime game. Individual mission play length runs about 5-15 minutes based on difficulty rating.
    Expand
  4. Oct 17, 2015
    8
    i'd give it an 8.5.
    it's a really good game and if u like mark of the ninja or any turn based tactics u should get it.
    after playing a lot i
    i'd give it an 8.5.
    it's a really good game and if u like mark of the ninja or any turn based tactics u should get it.
    after playing a lot i managed to break the game in endless plus mod. i got 8 aoe stealth items. basically making all my team permanently immune. i wish it was harder, and had more content.
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  5. OBH
    Feb 28, 2018
    8
    There are very few isometric turn based strategy games that don't use random numbers to dictate the gameplay, so it's nice when one not onlyThere are very few isometric turn based strategy games that don't use random numbers to dictate the gameplay, so it's nice when one not only comes along, but is also very well designed and good fun to play.

    Stylish looks, procedural level design, escalating difficulty, plenty of unlocks, and simple but well done voice acting.

    If games such as XCOM of FTL are your thing, then this will be well worth a look.
    Expand
  6. Dec 2, 2020
    7
    greattttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
  7. Oct 5, 2016
    3
    Unfortunately, I must go against the masses and say I ended up uninstalling Invisible Inc a week after I bought it. This choice largely cameUnfortunately, I must go against the masses and say I ended up uninstalling Invisible Inc a week after I bought it. This choice largely came down to personal taste but, then again, that is how we grade most games anyway. Simply put, I found the artwork and atmosphere to be unbearably childish and naive. It's not that I dislike cartoonish style as such. But Invisible Inc was just too "Disney" for me. Together with a lack of a good storyline noted by many other reviewers, the game just did not have the backbone to make it worth my time (making it different from something like Militia which never tries to be anything more than what it is). The strategic mechanics, while fun for the first few missions, failed to make up for complete lack of immersion in the game world. For those who remember the oldies, a similar criticism on style could be leveled against the change that took place between X-Com Terror From the Deep and Apocalypse. Yet the incredibly immersive mechanics of Apocalypse, together with a strong story, helped one look past the catastrophic choice of color scheme (and I admit having completed it countless times on different difficulty settings). The strategic side of Invisible Inc pales in comparison and there is thus little to make up for its lack of style and storyline. Today, I would pick up something like Frozen Synapse over Invisible Inc any day. It is too bad since I really, really wanted to like this one. Expand

See all 33 User Reviews