Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries! Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!
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Jagged Alliance: Rage! - Official Gameplay Trailer
Jan 2, 2019Jagged Alliance: Rage! Is the closest thing we have to the greatness of Jagged Alliance 2. It's a very trimmed game, delivering the experience rather than a carbon copy of the series. You still have to care for your mercs' health and gear, as well as carrying capacity, but at a much less grognardy level. I dunno if 1.13 mod fanatics will be pleased, but for the others, it's a good introduction to what Jagged Alliance used to represent.
Dec 14, 2018Jagged Alliance: Rage is yet another release that uses the Jagged Alliance name but fails to deliver. The turn-based gameplay and the survival elements are good enough, but in other areas there are tons of shortcomings that not only disappoints the old fans of the series but also fails to ward off competition from other turn-based titles available on the market.
Jan 28, 2019I'm really struggling to find anything good to say about Jagged Alliance: Rage, other than that its name is appropriate. I suppose the stealth mechanic sort of works, although even there occasionally your sneaky work can be ruined by a patrolling soldier somehow glitching and eternally clambering on and off a rock instead of completing his route. Each playable character has a background trait that is supposed to play out as a weakness but that you rarely notice in play. The characters you choose to play seem irritated by one another, and by everything going on around them all the time. I've got to say, I think it's pretty understandable.
Dec 12, 2018I played and finished the game. 18 hrs to complete with a mixture of stealth and let it rain bullets tactics. I didn't think the art designI played and finished the game. 18 hrs to complete with a mixture of stealth and let it rain bullets tactics. I didn't think the art design was the end of the world and generally speaking it was fun to play. I can't give it more than a 6 though.
-Nothing new to the genre, we have seen it all before
-Re-introducing quality of life pains that have been solved before. (i.e. A looting screen would be nice at the end of a mission, and switch off turn based moves outside of combat ffs).
-6/10 fun factor if you enjoy this style of game.
-A little buggy with game freezing up on NPC move turns
FYI - you can pick two char from the list when you start and about half way through a third. There is no option to create a new char. Max squad size is 3 with no option to swap out the char once picked. Your choices are final.… Expand
Aug 30, 2019I have played almost every single JA game since JA2 - which I adore - and some of the siblings have been quite ok. I did not expect much fromI have played almost every single JA game since JA2 - which I adore - and some of the siblings have been quite ok. I did not expect much from this, but even then was a bit disappointed. This is unfortunately one of the worst ones. Lots of (sound) bugs, lots of repeatitiveness, lots of bad voice acting, not-helpful UI. I did play it through once, and enjoyed a bit, but don't recommend this.… Expand
Feb 8, 2019Jagged Alliance - Rage
Hand-holding: the video game!
JA2 fans are pretty unforgiving, but after JA2 - one of my all-time favorites -Jagged Alliance - Rage
Hand-holding: the video game!
JA2 fans are pretty unforgiving, but after JA2 - one of my all-time favorites - anything than the second coming of Christ would be a letdown for most of us. Well, Rage definitely falls short.
Only seven old mercs made it back this time around - in time, 4 can be recruited to fight against the old enemy: Elliot, the idiot, in a mix of stealth and run-and-gun battles. The whole game is changed into a turn-based tactical game with minimal interaction with the environment or non-combatants. Sadly: Elliot is not a good villain, not funny or menacing at all, and the writing is very low grade, so the humour and charisma JA had, is non-existent. Gone are the banter between mercs and the like/dislike system, losing much of the old charm.
Implementation of old skills went pretty well: the seven mercs are markedly different, there is no overlap between them at all. All of them excel under different situations, and all of them have one or two meaningful weaknesses, too. While the old skill are here - so Shadow is still an expert in sneaking and Ivan is still a pro with auto weapons - the attributes are gone. No stats for shooting, agility or dexterity is present: therefore weapon handling is almost interchangeable, however most guys will have some preferred guns. The biggest negative here: with only 7 mercs, there are still those guys, who outclass the others to point of breaking the game: Raven and Shadow can win any battles themselves, while dr Q is much less useful.
On the battlefield you can sneak around, or rain bullets - it is rather uneven, however. In the beginning, sneaking is mandatory, at the end, guns will be blazing, while you are rushed from all angles. On the field, there are alternative ways to maneuver around.
The biggest problem is: the game does not let you play it your way. The downside of going in guns blazing is so big, it does not worth it - until the last 4-5 missions, where there is hardly any other way of operating. So you will be forced to sneak - and then forced to shoot everyone. But the mechanics of sneaking barely work. Line of sight is poorly implemented: guards will spot dead bodies through walls, and will detour from their way for no reason. It is very slow, based on trial and error - and if you go all in with the stealth with your mercs, you will be hopelessly outgunned at the end of the game.
During firefights, the game is all right. Enemy AI is poor, but they have strong positions, and numbers on their side. It is outside, where Rage falters badly. It has a restrictive, annoying inventory and looting system, limited, linear paths to take to mandatory missions, random fights forced upon the players and a pretty shallow resource management for water, medicine and part for maintenance - that you can make obsolete by hiring Vicki.
Also: the game looks sub-par. Very much like Wasteland 2, but without the fun gameplay. The sound effects are passable, but the dubbing is very poor. After the glory of JA2, hearing Shadow or Grunty made me cringe, and the main resistance lady was so bad at acting, it was almost comical. There are very few weapons - and they are the usual +1 point to damage type upgrades over eachother, so say goodbye to the legendary JA2 1.13 armoury.
Finally: bugs. Lots and lots of bugs from game breaking to simply annoying ones. Never ending enemy turns, the 4th mercs never arriving, remote loot never triggering and so on.
JA - Rage is not a terrible game. But that does not save it from being forgettable, subpar one. And a JA fan should and will not settle for that.
4/10 - Below average… Expand
Dec 15, 2018A horrible game that has nothing to do with the original title.
The usual exploitation of IP at low cost, for a game that does not even worthA horrible game that has nothing to do with the original title.
The usual exploitation of IP at low cost, for a game that does not even worth 5 denari.… Expand
Dec 6, 2018Feels and plays like a mobile game. The graphics look dated as well. It's a kick in the balls to all old school Jagged Alliance fans. Just aFeels and plays like a mobile game. The graphics look dated as well. It's a kick in the balls to all old school Jagged Alliance fans. Just a horrible game once again, like Flashback and Back in Action. This franchise is dead.… Expand
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