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Description: BECOME THE BABA YAGA - John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must make quick decisions and choose every action and attack they make, all the while considering their immediate cost and consequences. Featuring a unique blend of strategic momentum-based combat, John Wick Hex captures the feel of the unique tactical combat from the films and blurs the line between the strategy and action video game genres. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job. John Wick Hex complements the style of the films with a unique graphic noir art design and features the world class voice talents of Ian McShane and Lance Reddick amongst its stellar cast.

Overview

Platforms:
  • PC
  • Nintendo Switch
  • PlayStation 4
  • Xbox One
  • Xbox Series X
Initial Release Date: Oct 8, 2019
Developer:
  • Mike Bithell
Publisher: Good Shepherd Entertainment

Credits

Mike Bithell
Directed By
Mike Bithell
Written By: written by
Derek Kolstad
Written By: characters
Troy Baker
Cast: Hex
Ian McShane
Cast: Winston
Lance Reddick
Cast: Charon
Ben Andac
Produced By: producer
Michael Pagano Doom
Produced By: co-producer: Lionsgate Games
Daniel Engelhardt
Produced By: executive producer: Lionsgate Games
Amanda Kruse
Produced By: co-producer: Lionsgate Games
Peter Levin
Produced By: executive producer: Lionsgate Games
Alexander Sliwinski
Produced By: executive producer
Chris Randle
Sound: sound designer
Dickie Monday
Visual Effects: technical artist
Muna Adbirahman
Art Department: concept artist
Mark Drummond Johnson
Art Department: concept artist
Hsin-Jung Lu
Art Department: additional graphic designer
Marilyn Moats
Art Department: concept artist
Dickie Monday
Art Department: environment artist
Jeff Robbins
Art Department: additional environment artist
Daz Watford
Art Department: concept artist
Gaby Wilde
Art Department: character artist,concept artist
Nathan Bells
Animation: animator
James Childs
Animation: animator
Aron Durkin
Animation: animator
Eoin Loughrey
Animation: animator
Lisa Murray
Animation: animator
Toby Rutter
Animation: animator
John Saull
Animation: animator
Mike Bithell
game designer
Erika N. Ewing
production coordinator
Steve Lee
game designer,lead level designer
Lotte May
programmer
Ali Murray
production coordinator
Nick Tringali
game designer,programmer
Marcel Weyers
translations: German
Anthony Yu
programmer
Charlotte Barber
Costume Department: consulting tailor