John Wick Hex Image
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74

Mixed or average reviews - based on 53 Critic Reviews What's this?

User Score
4.5

Generally unfavorable reviews- based on 56 Ratings

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  • Summary: BECOME THE BABA YAGA - John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex isBECOME THE BABA YAGA - John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must make quick decisions and choose every action and attack they make, all the while considering their immediate cost and consequences. Featuring a unique blend of strategic momentum-based combat, John Wick Hex captures the feel of the unique tactical combat from the films and blurs the line between the strategy and action video game genres. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job. John Wick Hex complements the style of the films with a unique graphic noir art design and features the world class voice talents of Ian McShane and Lance Reddick amongst its stellar cast.

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Score distribution:
  1. Positive: 31 out of 53
  2. Negative: 2 out of 53
  1. 90
    One of the best movie adaptations of all time and an impressively original strategy game that manages to rival even the best action titles in terms of tension and adrenaline rush.
  2. Oct 8, 2019
    85
    John Wick Hex is a nice, fun, and stylistic bite-sized adventure that's absolutely worth your time.
  3. Oct 8, 2019
    80
    A graceful dance of lead and fists through some lovely set pieces and a whole lot of unsuspecting thugs. Nurturing quick, adaptive thinking, John Wick Hex is an excellent distillation of the franchise.
  4. Oct 9, 2019
    80
    John Wick Hex is a turn-based strategy game that breaks every rule and sets a new standard.
  5. Oct 8, 2019
    70
    The high random factor in the absolutely necessary restarts in each level, the somewhat too high degree of difficulty for my taste and the associated frustration factor makes from John Wick Hex not a bad, but also not a recommended game.
  6. Nov 20, 2019
    70
    John Wick Hex offers very good gameplay which focuses on tactics rather than action, which is a nice break from the movie, but the low budget has had profound effects on the graphics that feels like they're from an antique mobile game.
  7. Oct 8, 2019
    40
    John Wick Hex plays like a top-down Superhot and isn't nearly as entertaining as the films it's based on, but delivers an equally high body count.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 3 out of 16
  2. Negative: 7 out of 16
  1. Oct 9, 2019
    9
    It's awesome game! Yeah, it looks like xcom, but it's better than xcom. Good job Lionsgate games and Good Shepnerd entertainment!
  2. Sep 25, 2020
    9
    One of the best tactical strategy games I have ever played. Despite of all bugs that the game have, I would like to give 8,5.
  3. Oct 9, 2019
    9
    I pre-purchased John Wick Hex 5 months ago. At the beginning of John Wick Hex, it was a lot of fun. Everything was explained well. But at aI pre-purchased John Wick Hex 5 months ago. At the beginning of John Wick Hex, it was a lot of fun. Everything was explained well. But at a certain point in the game, the game became less easy, which is nothing bad. But it became so hard that I had to repeat some levels too often which became annoying at some point. I like the strategy aspects very well. The story is just less good. In the end, it's a very good game I have little exposure to. Expand
  4. Oct 9, 2019
    5
    You can start new level with zero ammunition, 1 hp and tons of enemies. I dont think that its funny
  5. Feb 5, 2022
    5
    So much wasted potential... lets break it down:

    Gameplay: You play as John Wick, the bad*** assassin. You have to move in tiles and slowly
    So much wasted potential... lets break it down:

    Gameplay:
    You play as John Wick, the bad*** assassin. You have to move in tiles and slowly and strategicly kill all the enemies. The problem start with the probabilities... you have a probability to hit the enemy and the enemy have a probability to hit you... when you need to work with this, it makes the game realy unpredictable and sometimes really hard to advance (p.e. an enemy with a 40% probability killing you when you have 90% of hitting him). Then, the enemies spawn randomly which makes it again unpredictable and they can realy outnumber you plenty of times. It's not strategy, it is luck. And it's a shame that you can't shoot two enemies and that, when you use an Uzi our a Machine gun, you need to shoot a lot of bullets even with the enemy dead, lowering you accuracy rate (precious for the Baba Yaga title). Moreover it can be buggy, enemies can shoot out of time, can shoot between walls. When fighting hand-to-hand, John only have like 3 moves and 2 takedowns which make the fights kinda all the same and boring.
    Overall it is a fun game but try not to break your controller.
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  6. Oct 8, 2019
    3
    John Wick Hex has the bones of a good turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. TheJohn Wick Hex has the bones of a good turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. The UI is misleading and can be downright frustrating to use at times, with weird oversights like using ammunition having the exact same visual effect as losing health. Frequently, your ability to click on things will be blocked for seemingly no reason, leading to a lot of camera finagling and irritating, avoidable misclicks. The camera as a whole is just bad, with your only option of rotation being left and right. Zooming in and out slightly alters the vertical perspective of the camera, with zooming in all the way offering a marginally more flat view and zooming out completely being almost completely top-down. This camera system causes a lot of unnecessary frustration because it makes trying to figure out what counts as cover, what constitutes line of sight and what can be ducked behind an inexact science at best and an exercise in futility at worst. Adding to that annoyance is the fact that enemies will pretty frequently shoot you through cover that you just manage to make it behind, leaving a bullet trail straight through the cover you made it to, because accuracy isn't static or primarily determined by line of sight. Your ability to hit shots, and the ability of your enemies, is random, skewed slightly by things like distance and stance. This is a bad move for a turn-based strategy for obvious reasons, but far worse is random enemy placement and type. You're guaranteed the same number of enemies in any given level, and a set number of those are bigger variants of the standard enemies, but the placement and type of all the standard enemies is randomized, meaning that you can come into a level at a major disadvantage because you're being rushed by a half dozen melee enemies, with one ranged enemy at the back that can fire straight through his allies to hit you, because friendly fire isn't a mechanic. I'd imagine this is intended to allow a more reactive style of gameplay, but this puts a lot of potential for planning and, well, strategy out the window. On top of this is the poorly implemented timeline mechanic, where the idea is that you can see the next moves of your enemies and plan ahead accordingly, but all it shows you is the action they're currently in the middle of when it's time to make your next move. Enemies act somewhat predictably but sometimes they wait and reposition at odd times and sometimes enemies you haven't seen yet will come out of the woodwork during a longer action to interrupt you, and it all just contributes to an overarching feeling of not having enough information to plan any cogent course of action.

    TL;DR
    John Wick Hex could be decent, but it's bogged down by too many design oversights and issues of clarity in its mechanics to work. It's in a bad enough state right now that I don't think it'll get anywhere good unless it's worked on consistently for a few months. Until then, give this one a miss.
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  7. coy
    Dec 10, 2020
    0
    when this game was released last night, there were high hopes for it. really, the gameplay feels like the best fps you could ever play. thiswhen this game was released last night, there were high hopes for it. really, the gameplay feels like the best fps you could ever play. this game has a very good skill tree element, and if you choose wisely, you can obtain the stone of balthazar, and become a king of the monkeys. when you become king arthur of the troglodytes, it truly is empowering. if there was one game i could play for the rest of 2020, it would be either this one, or the world famous game john wick: hex. i cannot believe that the character from fortnite had his own triple a game released about him. the gaming industry truly is amazing. i give this game a 6/10. Expand

See all 16 User Reviews