I could go on and on about all of the other bells and whistles, like the importance of spending multitools wisely at upgrade terminals, the incredible procedural generation of the levels and enemies, the more than a dozen modes to play, all of the in-game achievements to earn, and the plentiful secrets, but those are best discovered when you buy this game. If you’ve got a strategic bone in your body, you have to buy this. Go, buy it now. It’s $25 at full price, which might as well be an act of charity considering the quantity and quality of what you’re getting.
With its fast pace and emphasis on explosive action, Jupiter Hell is a more-than-welcome addition to the ranks of the roguelike genre. Even without the nods to its better-known brethren, it still packs quite a wallop. It isn’t perfect, but I loved blasting demons and zombified minions too much to care. Now, where is that chainsaw?
"Just one more run, and then I'm going to bed"--I've been telling myself this most nights for the past two years, ever since this game came out in early access, and even though it's been two years, that feeling is still there--"Just one more run, I can do better than that..."
Jupiter Hell is a true roguelike, according to the Berlin convention, that just keeps on giving: permadeath, a deep, procedurally generated world, a plethora of weapons, three different classes offering significantly different play styles, and a steep-but-not-to-steep learning curve; as the trailer's final tagline states: "Fight. Die. Try again."
Alright, you say, but I already have a favourite roguelike, why should I try this one? Good question! Let me name the reasons why. First: This game has a tight community built around it, and a dev team that hangs out and listens to the players on discord on elsewhere--nowhere else have I found such a tight community with such a responsive dev. Second: This is a *Doom* style **** you *really* have many of those? Really? Everyone loved Doom, even those who didn't, and the 90's shooters in general, hard not to love them--and this game captures that 90's shooter feel, but in roguelike form. Seriously, we could bet money on it, and I would win, because there just isn't anything else like this out there. Third: This game is actually really fun, totally worth the money, and is perfect for 10 minute (trials), 2 hour (regular game), or 2+ hour (infinite, etc) style runs. You want it to behave like a shooter and unwind after work? Play on easy or medium. You want a steep/steeper hill to climb? Go for hard or ultra violent. Hate yourself today? Nightmare! it is!
So if you want a sci-fi, turn-based game that can play as fast or as slow as you'd like, consider giving Jupiter Hell a spin--I promise you, it won't disappoint. In fact, I'm going to go and play my "one more run" right now...
Jupiter Hell is a great tribute to Doom and other games from the 90s with new and well implemented additions like turn-based RPG, roguelike and survival.
It says a lot that Jupiter Hell – a turn-based roguelike where mistakes end your entire run – can whisk your cautious sensibilities into an unadulterated blood frenzy at the drop of a shell. The game is a must-have for strategy fans and curious Doom fans alike – the unique pacing brings something new to the turn-based genre, while demon-slaying hobbyists will find that Jupiter Hell scratches the same itch for satanic butchering as all the greats. There’s some work to be done on stability – and more variance in builds wouldn’t go amiss – but Jupiter Hell is an incredible, hell-bound slaughter as it stands.
Solid, no-nonsense roguelike with a comparatively rare sci-fi setting. Too bad it doesn’t deliver the badass power fantasy that its inspiring material source (Doom) does so well.
Jupiter Hell isn’t afraid to wear its inspirations on its sleeve, and it does a great job in recreating that ‘DOOM’ feeling in a vastly different genre. While the build and class diversity is solid at first glance, the lack of gameplay and level variety doesn’t provide that ‘one more run’ feeling. That being said, there is plenty for hardcore strategists to sink their teeth into should they want to master the game at the highest difficulty.
As a Roguelike, Jupiter Hell stumbles with the randomness that shakes up each run instead, allowing the player a lot of control over how they want to build their character. Despite this, there is fun to be had with the tactical shooter.
In over 25 years of playing roguelike games I always come back to ChaosForge games. Their ingenuity in translating action into turn-based gamplay as well as the finely-balanced difficulty and learning curve are the most enjoyable for me in all the roguelike world. Jupiter Hell is - by far! - ChaosForge's magnum opus. The sheer ambition of making a roguelike that looks and FEELS like Doom and will satisfy the need of doomslayerish badassery is impressive. The fact all this was somehow translated into an approachable roguelike is nothing sort of magic (so, a very advanced technology beyond my comprehension :) ). At its 'easy' tier this is a perfect entry-level roguelike. With its newly-added chalenge modes it will provide veterans with all the pain they'll be able to enjoy.
Nethack with plasma rifles! Lots of replay value due to the multiple skill paths and semi-random levels. The graphics and sound are great and add plenty of atmosphere. Recommended!
Very oldschool. There is really no progress outside of a run. But the build system and Gameplay is so much fun after about 5-10 runs. Also very addictive for me. Really one oft the best Roguelike I have ever played and I played a lot.
SummaryJupiter Hell is a turn-based shooter from the depths of cosmic hell, built on a classic roguelike framework updated with modern 3d graphics. Rip and tear zombies, demons, and heavy metal monstrosities with chainguns and chainsaws. Like chess... with shotguns.