games(TM)May 14, 2013It is a game that has been crafted with care, love and attention and is the perfect antidote to the usual mainstream fare of guns, graphics and gore.
May 2, 2013The fantastic touches such as bizarre monoliths swinging around to your movement, or crazy bridges taking shape as you step across them or entire buildings being summoned before your eyes ensure Kairo is strangely uncomfortable, creepily crazy and ultimately highly memorable.
May 7, 2013Behind quite simple and weird visuals, Kairo offers some of the best puzzles we've seen in a while. We think we should stress the "some" in "some puzzles", since there are some other quite obvious and simple. One way or another, it's a great choice for those interested in the genre.
PC Gamer UKJun 19, 2013No arguments, this is one of the most beautiful game worlds created. [July 2013, p.85]
Generally favorable reviews- based on 56 Ratings
May 14, 2013Kairo surprised me, from the trailer it looked like there wasn't a lot to the game but in fact it was a world filled with wonder and awe. TheKairo surprised me, from the trailer it looked like there wasn't a lot to the game but in fact it was a world filled with wonder and awe. The basic graphics allow it to instead shock you with the sense of scale and loneliness of architecture. It took me a while to understand what the puzzles were about but as you progress it slowly becomes clear you're fixing a broken world for a real purpose. The more I explored and took time to think about the things I'd seen the more sense the subtle story began to make and in the end it lead to what I found quite a touching climax.… Full Review »
Oct 16, 2014The approach to wether to buy this game is fairly simple: Look at the screenshots. State how they breathe with atmosphere and probably formThe approach to wether to buy this game is fairly simple: Look at the screenshots. State how they breathe with atmosphere and probably form something like a desolate first person puzzle exploration game filled with mysteries. Play the trailer and confirm that assumption.
Well, I was sold and Kairo didn't disappoint at all. It's not a long game but then again it's not an expensive game either. If you enjoy the kind of mystical immersement games like Myst or Antichamber convey you will enjoy Kairo as much as I do. You get dropped in the game world with not a single clue whatsoever on where you are, why you're there or what you should do. It's up to your creativity and will to explore to find every secret this place has got to offer. Great music, great graphics and logical puzzlesolving.
A fair warning: There's just that one puzzle that's really annoying and obtuse compared to the rest of the game (almost at Fez-proportions) and you'll probably just have to google that one or try to solve it at random. I think you'll know it when you get there. But don't let that one drive you away from the game, you would be missing out on a beautiful experience.… Full Review »
Apr 28, 2013Kairo is a puzzler game with a deep story to it that is conveyed in a way without speech or reading. A story where by you explore the vastKairo is a puzzler game with a deep story to it that is conveyed in a way without speech or reading. A story where by you explore the vast huge expanses in this strange lost world fixing these old relics of machinery. All hinting towards the under-story of the game.
Kairo is a fantastic indie game developed by Richard Perrin and has music by Bartosz Szturgieweicz (i’m glad i’m typing this and not saying that dudes name).
You start on a small bit of rock and are faced with what is essentially just a white blank background, a nothingness that stretches onward and onward, but not too far way is another structure that you make your way toward and so begins the puzzling story of Kairo. You have no name, no voice, no face and absolutely no knowledge of the goal at hand, which creates a deep intrigue and a need to continue playing to satisfy the curious thirst you develop as everything you do hints toward something, something big and something you just need to know. Its like Someone staring at you knowing everything you do, but you know nothing of them, you want to ask questions, you want to know whats happening, the only response you get is the sound of your footsteps echoing out so clearly into the vast, decaying and broken down world of Kairo.
Kairo has many things going for it in terms of a game, it has the mystery that pushes gamers, but it also has a certain playfulness about it, sure some puzzles you might get a little stuck on, but there is always an answer near at hand, to find the answer you merely need to explore the surroundings and you’ll get your answer. If you don’t want to you can always bash your head against a wall until you need the useful `hints` found in the pause menu, 3 little clues that should nudge you in the right direction. However as with any puzzle game whether it be portal, Q.U.B.E. you will undoubtedly hit the moment where everything clicks into place and you think “I’m an idiot!”.
What I do love (and there are many things) about Kairo though is the uneasiness it creates, you can never really feel like you’re alone, the fantastic soundtrack greats such a feeling of dread at times, combine this with sudden jumps when static-filled screens pop up sometimes with the ominous outline of a man in frame and the grainy visuals and to top it off the necessity to sometimes push on into the darkness when all you can see if the path 5ft in front of you all create the feeling that this is testing me, am I being watched, who else is here, when was the last person here, and am I truly alone?
Kairo is a beautiful world, not so much in what is there (which is incredibly beautiful too) but the minimalism of it all, what isn’t there plays into the beauty, much like the note that isn’t played in a song adds to groove. However I don’t want you to think Kairo is just full of rather large rusty machines, some big building and then nothing else. No it’s so much more, and it comes down to the mood created through the colour.
We all associate colours with emotions, red is angry, green is envious, blue is depressed. These are things we all have instilled into us at some point. And Kairo doesn’t use the colours for those reasons at all, I’m not envious of the temple above just there. The world is just coated in this colour scheme and its done beautifully well, it never felt over-bearing or right in your face. It felt right and in place if anything and it created a little excitement “whoo I was in a green room and now its purple what does it want me to do?”. It gave the rooms character, and when it came to vast expanses of colour it made you feel small, you’re playing in a world much bigger than you can explore, much bigger than you can comprehend and much bigger than you can simply just handle.
Feeling small can make you feel like you’re not making a difference, but when you feel like its you fixing this broken world, this lost world then it makes you feel empowered. You have dominion and its up to you to do the job and figure how it all fits together. Some of the designs are incredibly strange no doubt, however with some of them they are more astounding than confusing. One of the very early rooms you walk through is green and has an odd green fence all around it, but within the room are blocks arranged very strangely at first glance, however a better look around will reveal this odd green landscape is in fact a park. Its a wonderful moment of clarity and realisation that maybe everything you will see, will not be as it first appears.
As you traverse down many corridors of infinite colour and length. Each feeling uneasy and comfortable in their own ways, you will pick up on something that made me quite happy and even more powerful despite the small significance it actually gives.
*Read the rest of the review at http://willza99.wordpress.com/2013/04/27/exploring-kairo/*… Full Review »