User Score
9.0

Universal acclaim- based on 37 Ratings

User score distribution:
  1. Positive: 33 out of 37
  2. Negative: 3 out of 37

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 31, 2020
    5
    REALLY awkward controls, especially for aiming. Enemies respawning all the time forces you to come to a halt every 2 metres, switch into first-person-perspective, do the scanning thing without which you can't actually shoot the enemies even though you know where they are, then the scanning thing doesn't work the first five times you try it because the enemy is not close enough, meanwhileREALLY awkward controls, especially for aiming. Enemies respawning all the time forces you to come to a halt every 2 metres, switch into first-person-perspective, do the scanning thing without which you can't actually shoot the enemies even though you know where they are, then the scanning thing doesn't work the first five times you try it because the enemy is not close enough, meanwhile another enemy has closed in on you and exploded, this incapacitates you for another three seconds after which the first enemy has gotten dangerously close, then you try to shoot him but you have to reload, which you didn't know because there's no ammo HUD, and thus this enemy explodes on you too and kills you, which means you have to switch to Garcian Smith because he's the only one capable of collecting corpses so they can be re-animated, so you try to walk from your last save, which is miles away from where you died, to your corpse with the weakest character in the game who still has to deal with the same armies of constantly respawning enemies...Aaaaaaand rage quit.

    The art-style, design, and narrative of the game are very interesting but I find to be very flawed on a mechanical level. There's pretty much no reason at all for the "rail-walking", the game would've been fine or probably even better if it let you walk around freely. I already discussed controls above but the game is also SUPER finicky when it comes to aiming. Like, shots that clearly landed on weak spots just don't get counted. And some shots that the game expects you to make are downright ridiculous, as with the giants. Their head is bobbing while they walk towards you and their eye( weak spot) is constantly opening and closing and on top of that, your own reticle is constantly shaking. Combine this with the afore-mentioned issues and it's basically impossible to take them out once they start moving. One idea would be to take them out from a distance, but then again, the scanning device only works short-range, so, no such luck!

    Don't know if I'll continue playing. Right now I find it to be infuriating (Texas level).
    Expand
Metascore
78

Generally favorable reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. Jan 29, 2019
    80
    Killer7 is a mad piece of work, and embracing it doesn’t come all that easily. Those who do open their arms for it though, will find themselves in for one hell of a wild ride.
  2. Jan 21, 2019
    84
    Surreal action-adventure, which is more art than game. The PC port has not aged.
  3. Dec 3, 2018
    100
    Killer7 is a work of art that surprised many in the past. Now that it’s been remastered for the PC, a lot of new players and old fans alike can finally experience the game in gorgeous high definition. Personally, the game has always been a landmark title to me that set a creative standard that has yet to be topped. It’s absolutely polarizing through the ways it breaks conventions in both the story and the gameplay. Overall, Killer7 is a game I absolutely recommend to those interested in layered, artistic experiences or highly-stylized games with surprises at every turn.