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78

Generally favorable reviews - based on 6 Critic Reviews What's this?

User Score
8.9

Generally favorable reviews- based on 49 Ratings

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  • Summary: Killer 7 chronicles the connection between two men whose intertwined paths develop into a tale of revenge and altering personas. You play as not only one man but also as his seven other personalities in a mission to stop a wave of indiscriminate violence that's plaguing the world. Each ofKiller 7 chronicles the connection between two men whose intertwined paths develop into a tale of revenge and altering personas. You play as not only one man but also as his seven other personalities in a mission to stop a wave of indiscriminate violence that's plaguing the world. Each of your personalities has unique abilities--including invisibility, extra strength, superhearing, and more--that help you defeat the evil Kun Lan and his crazy soldiers. Expand

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Killer 7 Official Movie 12
Score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. 100
    Intriguing, intense and extreme, Killer7 is as relevant, playable, and valuable as it has ever been.
  2. Dec 3, 2018
    100
    Killer7 is a work of art that surprised many in the past. Now that it’s been remastered for the PC, a lot of new players and old fans alike can finally experience the game in gorgeous high definition. Personally, the game has always been a landmark title to me that set a creative standard that has yet to be topped. It’s absolutely polarizing through the ways it breaks conventions in both the story and the gameplay. Overall, Killer7 is a game I absolutely recommend to those interested in layered, artistic experiences or highly-stylized games with surprises at every turn.
  3. Jan 21, 2019
    84
    Surreal action-adventure, which is more art than game. The PC port has not aged.
  4. Jan 29, 2019
    80
    Killer7 is a mad piece of work, and embracing it doesn’t come all that easily. Those who do open their arms for it though, will find themselves in for one hell of a wild ride.
  5. Dec 3, 2018
    77
    Imaginative, beautiful, and utterly strange, but you’ll need to really love the story to endure its idiosyncratic combat.
  6. Nov 28, 2018
    50
    It may not be a game you need to finish, necessarily, but it's utterly unique and needs to be seen first hand.
Score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. Nov 19, 2019
    10
    This remaster of this huge cult classic works like a charm, everything is there, and they even added subtitles making it easier to understandThis remaster of this huge cult classic works like a charm, everything is there, and they even added subtitles making it easier to understand what's going on. One of the most unique pieces of video games you'll ever come across. Go for it Expand
  2. Jun 4, 2019
    10
    Suda51 masterpiece, a amazing new concept of gameplay with a insane story and great grapichs for it's time, a remarkable point of SUDA's career
  3. Dec 1, 2020
    10
    Why is Killer7 a unique and surreal experience and why you should give it a shot?

    Killer7 is an unconventional action-adventure game
    Why is Killer7 a unique and surreal experience and why you should give it a shot?

    Killer7 is an unconventional action-adventure game developed by Grasshopper manufacture and capcom, directed by Suda51 (Later known in the west for No More Heroes) and Shinji Mikami (known for Resident Evil). Killer7 was first released in 2005 for the GameCube and PS2, it later received an HD remaster released for PC in 2018 that was perfectly handled by Engine Software.

    In Killer7 you will take the role of one of Harman Smith and his assassins, the ''Smith Syndicate'' the titular Killer 7. You can switch between the assassins during the game as you see fit, as long as they are awaken and ready to go. Each assassin brings a different weapon, weaknesses, strengths and personality to the table, some are more fit to certain jobs than others. You will move through the level, fighting a terrorist group known as ''Heven Smile'', overcome challenges and do everything in your power to reach and assassinate your target.

    So how is the gameplay exaclty?

    In terms of controls, they are rather simple but a bit stiff, getting the hang of it in the PC version can be rather challenging to those used to more modern games. You move the character in a third person mode, however you are locked to pre-determined paths (on rails), it seems limiting at first and it does turn off a lot of people, but once you get used to it, it keep the pacing of the game in a good speed and it does saves you time when it comes to making sure you didn't miss anything while exploring.
    You will be controlling one of the 7 available assassins, however at the start of a mission not all of them will be availabe right of the bat, as you score kills you will be able to awaken the remaining assassins in a safe room.
    During the game you will explore a level, fight enemies, complete puzzles, find information about the game's universe, its individuals, its society and politics, and most importantly collect soul shells that allow you to go trought the vinculum gate and slay your target. The soul shells work as a way to progress in a mission, think of them like collecting keys to open the door where your target is.

    At first sight the concept is simple enough, be an assassin, kill some bad guys. But the world of Killer7 is a nightmarish, hostile and confusing world, everything seems normal on the surface, but a constant feeling of unease is in the air. The deeper you go the more confusing things will get, characters speak in criptic ways, in-universe global politics comes into play along with cultural conflicts and spiritual symbolism. And on top of it all there is a layer of irony and a masterful meta commentary on the real world version of these conflicts. You will never be certain on who is right and who is wrong. The time line of events later published by Suda51 in the book Hand in Killer7 spans close to 400 years, certain official informations given about the world will directly contradict others, things are not what they seem and fans still debate the meaning of certain scenes to this day.

    ''Why would I ever play this then? it sounds like a impenetrable mess.''
    -You, while reading this.

    Well, lore wise it kind of is, however piecing the obscure lore together is part of the experience. Even if you come out of the game and don't understand absolutely nothing I can 100% guaratee that it will leave a lasting impression, you will be thinking about it for days if not weeks afterwards and it is a unique experience no other game can provide, and I'm not being hyperbolic here, I'm serious, there is no other game out there like Killer7. The best word I can use to describe it is ''insanity'', and you will know why from the moment you press new game. In my honest opion, it is is Goichi Suda's Magnum Opus, and Suda himself stated that he might never be able to surpass it. It's been 15 years and it remains a somewhat obscure Gamecube era Master Piece.

    Score: 10/10 // Master Piece [★★★★★★★★★★]
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  4. Nov 17, 2018
    10
    Hands down one of the most unique games ever. Now on Steam with a surprisingly respectable port, unlike most NISA games
  5. Feb 17, 2019
    10
    One of the most unique experiences out there, and should be played by everyone who plays video games in general. Suda51 fans will be veryOne of the most unique experiences out there, and should be played by everyone who plays video games in general. Suda51 fans will be very pleased as well. Expand
  6. Aug 30, 2021
    9
    Killer7 is truly a bizarre but unique game. The best way I could describe it is that it's a game that isn't in my top 10 of best games everKiller7 is truly a bizarre but unique game. The best way I could describe it is that it's a game that isn't in my top 10 of best games ever played, yet I feel like it has its own list in terms of it's creativity. There are so many aspects in this game that come off as so creative and brilliant and simply because of that, it's such a strong game. In terms of the PC port itself, it's not perfect. The tutorial assumes the controller button layout even if you're using a keyboard which made some things confusing if not using a controller, but I found myself still enjoying this game so much. The characters being on rails didn't really ruin the game for me and the keyboard + mouse made aiming much easier.

    Killer7 is a truly unforgettable experience whether you enjoyed playing it or not
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  7. Aug 31, 2020
    5
    REALLY awkward controls, especially for aiming. Enemies respawning all the time forces you to come to a halt every 2 metres, switch intoREALLY awkward controls, especially for aiming. Enemies respawning all the time forces you to come to a halt every 2 metres, switch into first-person-perspective, do the scanning thing without which you can't actually shoot the enemies even though you know where they are, then the scanning thing doesn't work the first five times you try it because the enemy is not close enough, meanwhile another enemy has closed in on you and exploded, this incapacitates you for another three seconds after which the first enemy has gotten dangerously close, then you try to shoot him but you have to reload, which you didn't know because there's no ammo HUD, and thus this enemy explodes on you too and kills you, which means you have to switch to Garcian Smith because he's the only one capable of collecting corpses so they can be re-animated, so you try to walk from your last save, which is miles away from where you died, to your corpse with the weakest character in the game who still has to deal with the same armies of constantly respawning enemies...Aaaaaaand rage quit.

    The art-style, design, and narrative of the game are very interesting but I find to be very flawed on a mechanical level. There's pretty much no reason at all for the "rail-walking", the game would've been fine or probably even better if it let you walk around freely. I already discussed controls above but the game is also SUPER finicky when it comes to aiming. Like, shots that clearly landed on weak spots just don't get counted. And some shots that the game expects you to make are downright ridiculous, as with the giants. Their head is bobbing while they walk towards you and their eye( weak spot) is constantly opening and closing and on top of that, your own reticle is constantly shaking. Combine this with the afore-mentioned issues and it's basically impossible to take them out once they start moving. One idea would be to take them out from a distance, but then again, the scanning device only works short-range, so, no such luck!

    Don't know if I'll continue playing. Right now I find it to be infuriating (Texas level).
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See all 10 User Reviews