Sep 28, 2017Kingdoms and Castles is an amazingly sweet experience. It currently has a lot of room to grow, but the base experience is already very satisfying -- with charming graphics and smooth gameplay, this is one of those games you can just lose yourself for hours after a hard day’s work. The best titles in the strategy genre have that amazing ability to let you accomplish something while providing you a relaxing experience, and in that regard, Kingdoms and Castles is up there with the best of them.
Jul 21, 2017Kingdoms and Castles is entering into a competitive genre and may struggle to get noticed, but the ease of play and nice balance between simplicity and complexity makes it worth taking a look at. Just be sure to consider what you're going to do when the Vikings come calling.
LEVEL (Czech Republic)Sep 29, 2017A building strategy that does not overflow with complexity, but is very relaxing when you play it. Less content does not matter, soon there will be more. [Issue#277]
CD-ActionOct 30, 2017A couple of minutes is enough to get the hang of Kingdoms and Castles and become hooked despite lack of campaign or multiplayer. [10/2017, p.76]
Aug 16, 2018Kingdoms and Castles is a solid effort, especially coming from such a small team. The game lacks longevity, but at $10, it may be worth picking up by those who enjoy base-building games but don't enjoy the difficulty and complexity that often comes with the genre.
Aug 15, 2018Upon release, I had my fair share of doubts for this newly-minted RTS/City-Builder game. It wasn't great ( though I wouldn't say it wasUpon release, I had my fair share of doubts for this newly-minted RTS/City-Builder game. It wasn't great ( though I wouldn't say it was terrible) and from the actions of past, scummy developers, I had written it off as another disappointment that would languish in the pits of abandoned Steam games.
I was pleasantly surprised to see I was plainly wrong- the humble, talented folks behind Kingdoms and Castles have displayed a great interest in building and polishing their game, adding new and exciting content to a game that I firmly believe already justifies it's very fair price of $10.00. From what I've read of their announcements, I can only see the value of their game increasing and a growing, happy fan-base.
The game as is contains mostly basic content that you would expect: gathering resources, building structures, converting peasants into specific laborers/soldiers, fending off attacks, etc. If you enjoy traditional medieval RTS/City-Builder games (the Stronghold series comes to mind) then you will most likely enjoy Kingdoms and Castles.
They've already released free, new content with the promise of more on the way. I'm inclined to believe them and would suggest picking up this title the next time it's on sale or even right now.… Expand
Oct 8, 2018Visuals:
Great, clean voxel look. There are some VERY good models .. nice shading and texturing. But all in this very flat shaded look .. itVisuals:
Great, clean voxel look. There are some VERY good models .. nice shading and texturing. But all in this very flat shaded look .. it is aesthetically pleasing and on the plus side, probably runs on a potato.
It is a step up from a 1980 game console? Not much .. in other words, it is forgettable and poor...
This game is simple, very, VERY simple. There is no tech tree, no terrain elevation, no real environment. There is no economy to speak of and due to the simple minded AI, defense is also rather a joke.
It has the complexity of a mobile game on a phone that you spend about as much attention to as you can while you are paying attention to something else. Or in other words ... it is too simple.
They are dumb .. and sadly the AI does not provide ANY challenge - at all. Furthermore there is no variety .. and no real computer opponent but only spawned raid parties.
Well .. with so much negativity .. why would i still give it an 8/10? Because i do not think the game aspires to be more. It is forgettable, simple and satisfies the most casual gamer .. that is on a busride for 20 minutes or so. Expecting a "Supreme Commander" or a "C&C" might not be fair.
The only problem is the lack of a serious AI opponent.
For this purpose .. there still is the Anno series.… Expand
Jul 25, 2017Do not expect depth or too much complexity. Is a fun builder, a cutie Cities Skylines. Its fun, and it delivers :D
if you want somethingDo not expect depth or too much complexity. Is a fun builder, a cutie Cities Skylines. Its fun, and it delivers :D
if you want something serious, we have Cities Skylines, maybe Civlization.… Expand
Feb 1, 2019Kingdoms and Castles ist ein tolles Spiel. Wachse und kümmere dich dabei um Ressourcen, vor allem Nahrung, ein gutes Heer und ZufriedenheitKingdoms and Castles ist ein tolles Spiel. Wachse und kümmere dich dabei um Ressourcen, vor allem Nahrung, ein gutes Heer und Zufriedenheit der Einwohner. Dem Spiel fehlt es lediglich am Content.
Lies mehr auf: https://wisim-planet.de/review-errichte-dein-koenigreich-in-kingdoms-and-castles/… Expand
Feb 28, 2018Not the best city builder out there by any stretch, but for the asking price of $US 9.99 it is worth it.
The artstyle is clean and simple,Not the best city builder out there by any stretch, but for the asking price of $US 9.99 it is worth it.
The artstyle is clean and simple, it is great to look at. The game has a severe lack of depth, within 3 hours I saw pretty much everything in the game, and by 10 hours I completely understood how to maximize efficiency. At that point, the game becomes very easy. The game is still being updated, with new content coming. The random generation works well, and provides some variation to have you come back once in a while to this relaxing city builder, but eventually after 15 hours, the different saves got too similar for my taste.
So, the lack of depth is both a good and a bad thing. It's a relaxing experience, and while it lasts it's great, but once you get to the point where you understand everything there's little reason to play it. However, at that point, I already got my money's worth out of this game.… Expand
Aug 8, 2017This review contains spoilers, click expand to view. Kingdoms and Castles is a game in which you can build your own medieval city. The main objective of the game is to build and grow your own city (at your own pace and in your own style) while keeping your city safe and your people happy. The game features 3 difficulty settings; Paxlon (which is a peaceful sandbox), Sommern (which is the normal difficulty setting, and features raiders and dragons), and Vintar (which is similar to Sommern, but harder).
There are no other modes to play the game. All you can change except from the difficulty setting (and regular settings) is your landscape and settlement, which isn't very appealing, since all landscapes are very similar. These landscapes include grass, water, trees, annoying decorative rocks, and stone and iron available to quarry/mine. Other than that, there are clouds that move around the map. The grassland is also varying in three ways; Barren (not available for farming), Fertile (available for farming) and Very Fertile (available for farming, + it gives bonuses for farming).
You start the game by picking your landscape and placing your Keep somewhere on the map. From there on out, you can start creating your dream city. Using your resources wisely is the hard part. There are limitted resources. You can get more wood by chopping off of trees (which usually stay down) or by getting yourself a Forester, which cuts trees and replants them. Iron can be obtained by placing an iron mine onto iron available to mine, stone can be obtained by placing a quarry onto stone available to mine. These are the basics to getting resources, which you can use to build houses and city requirements such as a hospital, a well and roads. Gold can be obtained by building treasure rooms, and is often needed for town buildings. Food can be obtained from farms and orchards. Hovering over city improvements tells you from the get-go what every building does. It's really pleasant to know about it all from the start. Other resources contain charcoal (usually for bigger houses), tools (for industrial activities like those from the Foresters and Miners), and armaments (for the 2 harder difficulty settings in which your village might get attacked and you're in need of an army). By having such limitted options and clear descriptions on each building, the game is really easy to understand. This comes at great cost of the fun you're having while playing. Personally, I felt like I'd seen it all after 2 hours of gameplay. Especially when you've played bigger city building games like Cities: Skylines. The enemies are funny, in a way that you can't take them seriously, but they're a fun addition to the game.
The graphics aren't all that spectacular; it's very simplistic. In being simplistic lies both its strength and weakness. The game doesn't feel very immersive or realistic, even for a medieval city builder. The low-poly art style is cute and fun, but won't keep you interested for too long. The way clouds disappear and rain falls are fine within the art style. The graphics are simple and lack any appeal, other than a reminder that this game is made by two people, which clarifies it's simplicity. The shadows are solid. Other than the drawn graphics; the text sometimes vanishes a little (like a broken typewriter), but not annoyingly whatsoever. I haven't spotted any visual bugs or glitches.
The audio, just like the graphics, are simple and cute. A simple tune encourages you to play the game. The weather effects (lightning and rain) are spot on. Other than that, it lacks what the game lacks: length. It's just too simple to be played for more than a few days.
In conclusion: Kingdoms and Castles is a basic, yet fun addition to the genre of city building simulation games. The atmosphere of medieval simplicity is refreshing, yet the game doesn't deliver enough depth to be standing out in any way. It's a game that will probably take max. 10 hours for a casual gamer to play. It's a solid title, but is just very similar to other city builders, without much difference, which makes it a mediocre entry.… Expand