Kingdoms of Amalur: Reckoning Image
Metascore
81

Generally favorable reviews - based on 25 Critics What's this?

User Score
6.7

Mixed or average reviews- based on 1152 Ratings

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  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizableImmerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
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Gamescom 2011: Kingdoms of Amalur: Reckoning - Official Trailer
Score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. Feb 7, 2012
    100
    It may lack the precision of, say Witcher 2's combat, but it makes for a style that can be picked up in seconds, customised to your own particular style of play and crowned with impressive arcade-style finishes... Kingdoms of Amalur: Reckoning is a triumph that makes the prospect of a future MMO based on the same world and engine all the more enticing.
  2. Feb 7, 2012
    90
    No matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all.
  3. Mar 5, 2012
    85
    For all of these drawbacks, Kingdoms of Amalur: Reckoning is an intriguing, good-looking, game that has absolutely brought a new spin to the RPG genre.
  4. Feb 7, 2012
    80
    The battles feel like the ones from Darksiders, the dialogues remind of Bioware titles, and the world wants to be as big and multifarious as Skyrim. Reckoning gets this mixture just about right, but misses its evident types in any discipline. I had fun anyway, which is mainly due to the cool talent system and the fascinating tale. Whoever lets oneself into it, receives a successful action-role-playing game that has found its place exactly between linear story-nuggets (Dragon Age) and open-world adventures (Skyrim).
  5. Mar 8, 2012
    80
    Reckoning provides many hours of good, solid fun based around character development and skill progression. Those looking for a deeply immersive experience should probably look elsewhere, but don't be surprised if your Civic runs nice and smooth while the other guy is busy patching the crap out of his Ferrari.
  6. Feb 28, 2012
    80
    There's a lot to said for visuals these days though, and having played the PC version extensively we're not sure we could then go to the console with a neutral mind-set. Swings and Roundabouts, as they say, but Reckoning is a good game all round and well worth getting – no matter the platform.
  7. Apr 5, 2012
    60
    Fast and flashy combat in a shallow fantasy world. For the solo MMO player only. [Apr 2012, p.62]

See all 25 Critic Reviews

Score distribution:
  1. Negative: 54 out of 359
  1. Feb 7, 2012
    10
    Kingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easyKingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching an entire world unfold before them, one rich with history and lore and life. Amalur opens itself up to the player in a way that is both familiar and refreshing, then empowers the player to do incredible things. 38 Studios and Big Huge Games have created a world worth saving, and they have given us some pretty damn cool tools with which to get the job done. Expand
  2. Feb 11, 2012
    10
    Pros: Great versatile combat, class system, crafting system. There's a great feel to the world as well as the characters you come across andPros: Great versatile combat, class system, crafting system. There's a great feel to the world as well as the characters you come across and quests. Voice acting is always great and each character feels distinctly different. The story -line is well crafted and worth of R.A.

    Cons: Sub-par models for humanoids and lip syncing is off.
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  3. Feb 7, 2012
    9
    Excellent RPG Game is a bit under skyrim but games is very long to the main quest (~30h) and if you add the side quest, faction quest and allExcellent RPG Game is a bit under skyrim but games is very long to the main quest (~30h) and if you add the side quest, faction quest and all other there are very very much hours of games.

    Craft and spellcraft are funny and can make a very good item, weapon and armor.
    This game is a new licence and it's a very good launch to it.
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  4. Feb 15, 2012
    8
    Loved the combat, loved the art style and animations and gameplay but it gets a bit repetitive after a few hours. The story is actually notLoved the combat, loved the art style and animations and gameplay but it gets a bit repetitive after a few hours. The story is actually not bad however the quests are generic and feel like something that has been done many times in other RPGS , the games a bit linear and the dialogue isn't so great but the voice acting is OK. Character progressions is nice and the way you can combine skills and create combos is very fun however i wish there were more skills in the game like the mage more spells and summons, etc. My biggest complaint it that it feels like an OFFLINE MMO...however if this game was online or had online features I might have given it a 9 or 10. Expand
  5. Feb 20, 2015
    7
    Platform: EA's Origin :(
    PROS: + Oversaturated colors look really pretty + Combat can be rewarding with a controller (some skills make it
    Platform: EA's Origin :(
    PROS: + Oversaturated colors look really pretty + Combat can be rewarding with a controller (some skills make it dumb, though)
    CONS: - Story so hollow the best thing about it is the "skip" button - The "over-levelling" problem in which monster levels are permanently set when you enter a new area is obnoxious: you have to be careful not to "discover" new locations too soon or monsters will be too weak when you return - Really only one subquest that repeats ad-nauseam - About 10 monsters which also repeat ad-nauseam, they get more health but don't even bother with reskins

    Starts fun with good character skill progression, but once you master the good skills you are in a hurry to end the game (I always seem to be ready to finish about with about 4-6hr main questline still remaining) . In other words, there isn't consistent interest throughout the game, the repeating side quest is a rehash of "go to location X and kill/interact with Y" and the main quest is barely different: the main quest is as thin on reasons to go to new locations as the side quests are. At the end you'll be thinking, ok it's a new continent, but so what? Enemies, quests, abilities and shops are all the same...

    On the other hand, some of the individual game mechanics stay solid the entire game--don't try combat without a controller, though. It is doable but not actually fun.
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  6. May 17, 2012
    6
    A solid 6 in my eyes, *slightly* above average.
    Combat is fun and worth studying for many other game developers. It became too easy down the
    A solid 6 in my eyes, *slightly* above average.
    Combat is fun and worth studying for many other game developers. It became too easy down the road, but fortunately, moddability somewhat saved it.
    Expand
  7. Sep 27, 2016
    0
    This is the absolute worst game I have played so far in my life. I want to be entirely clear: I got this game as a gift from a friend, and IThis is the absolute worst game I have played so far in my life. I want to be entirely clear: I got this game as a gift from a friend, and I really WANTED to like it. I went in with optimism, prepared to look on the bright side and try to see whatever my friend saw in this game that she liked. But I found absolutely nothing of any redeeming quality whatsoever; This is one of the few games where I absolutely DREADED having to play it - and after I stopped playing, I would literally have more fun sitting in my chair, doing nothing, than I had playing the game that session.

    "Kingdoms of Amalur: Reckoning" is a tiresome slog of a game. It's colours are so bright and garish that it never failed to give me a headache. Every environment was essentially a room or a hallway, with some trees and water, surrounded on all sides by blatantly artificial impassable cliff faces. Every environment was like that, a field, or a swamp, or a forest, sunken into some kind of canyon, for no goddamn reason but to railroad the player, and to make sure they can only go in the direction that the devs point them. It looks ugly and incompetent, and reeks of the worst fantasy-flavoured corridor shooters that the mid-to-late aughts could spit out.

    The NPCs are bland, boring and empty, and come equipped with obnoxious, bright red exclamation points that hover over their heads to single them out as quest-givers, shattering any immersion the player could have had, and singing from the hilltops KoA:R's legacy as a failed MMORPG, repackaged as a single player game. The combat is dull and terribly easy; I was able to get through it by literally just mashing the attack button and nothing else through every random encounter - encounters, by the way, with the same three cookie-cutter enemies, repeated ad nauseam through the whole length of the game.

    The story and lore and writing is patched together out of the same generic, warmed-over Tolkienisms and power fantasies that plague the rest of the fantasy genre, coupled with some pseudo-philosophical tripe about the player character being able to "choose their own destiny" and being "free from the shackles of fate." Why? Don't ask why. The game holds no answer for you; The only conceivable answer is simply because you are the player character, and the player character has to have super powers, right?

    I can't stress this enough: I can see absolutely no reason why any person on this sordid Earth would ever, ever enjoy "Kingdoms of Amalur: Reckoning." Please take my advice, that no matter what you enjoy, or what kind of person you are, and no matter how masochistic your tendencies, there is absolutely no reason to ever purchase this game. It has nothing for you. You deserve **** better.
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See all 359 User Reviews

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