- Summary: Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly interactive tale you won't soon forget.
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Kona - Early Access Teaser
Apr 26, 2017Kona is taking the best elements from the walking simulators, survival games and classic adventure games and putting them all in one place. It relies heavily on the setting and the atmosphere of isolation and even builds a nice little detective story on top of that.
Mar 24, 2017Kona is a wonderful and lovingly crafted accomplishment. It's charming, magical, and smart enough to instill real motivation in its players and layer its cast in realist ways. Kona might be the first of four planned games, but it also happens to be a great standalone adventure that'll have you reaching for the thermostat in no time.
Mar 24, 2017All of Kona’s survival-mechanics are implemented well enough, and the atmosphere of the game draws the player into its world. Sadly though, the most motivating factor in Kona – the story - falls apart towards the end of the game. Nearly any route you imagine the plot to go will be more thrilling and satisfying than the actual reveal. This is very unfortunate, because the story is the driving force for even continuing the game.
Mar 16, 2016I'm usually reticent to offer reviews for early access games. There's a lot that can change between now and whenever the developers decide toI'm usually reticent to offer reviews for early access games. There's a lot that can change between now and whenever the developers decide to alter their material - and that isn't even getting to the point of addressing that most early access playing experiences deal with raw mechanic devoid of a story's body. Especially by way of direct genre comparison here, The Long Dark comes to mind as a Canadian blood relative. Still, the differences are important to recognize.
I'll side-step for a second to applaud CMF's involvement with both of the mentioned titles here. Does the US have a similar kind of public-private funding structure for games? I haven't really ever thought to put the research in to see how competitively the NEA keeps up with that kind of stuff, if at all.
I'm compelled to encourage the development of this title, and I'd be remiss in not starting by mentioning that I can't wait for more. Incredible art direction. Obviously touted and enveloping atmospherics. If you're buying into this game early, it's because someone recommended it for its fathomic aesthetic. It feels like the 1970's. It feels like The Great North. If you weren't Canadian before playing this game, you sure as hell are now.
As an American who grew up in the New England area in the early '80's, I found myself continuously drawn by this game into my own childhood memories hearing and seeing about the massive blizzard of 1978, having myself grown up living through winters in the anecdotal shadow of a time not too long ago when North America was susceptible to the bottoming out of society's infrastructure in the face of extreme weather. In fact, I often tell my illustration students to "trust the negative space", and I think this game does that very well. Often, what I'm looking at through the windshield of Carl's pickup is nothing but fading plow scrape in the road ahead of me and some nebulous impression of grayed-out forest caught up in a gale. The wind is convincing enough to make me feel shielded by the auto glass, the driving (helped along by a clever, jerked handling that makes correcting difficult) is enough to make me feel as uncertain as I do in actual snow-driving situations. It's Parabole's remarkable triumph that I haven't felt more convinced of a vehicle's simultaneous risk and reliability in a video game. It's subtle and perfectly handled.
I'm seeing lots of reviews hitting hard against the game's story and narration. I'm reserving judgement for the former and may just wait the development cycle out before exploring further with that. I like what Parabole has shown me thus far and trust that they're making tweaks to a story that someone has obviously loved for some time. I agree that the narration can be, at times, obvious and hokey (a common complaint), but I was never really personally taken to the illusion that the writers were going for something other than exactly that. In fact, the confusingly-charming initial tenor of games like this get me every time.
You're given a constant tablespoon of 1970's Canadian razzle dazzle - the uniformity of the goofball music, the snazzball whir and click of '70's design and appliances (everything seems strangely intended for some kind of pasteurized breakfast use), the matter-o-fact go-on of the narrator. You're allowed full tastes of an aesthetic and have inescapable moments of alarm when you're ripped away from that, when the music starts to slow and distort, a tape or record or radio signal battered and lengthened by the cold, when the narrator comments on things in real time as opposed to looking back on your experiences cheerily, when the voice becomes terse, quick, and speaks in the immediate present tense. You get cozy with an idea of yourself and your safety in space, and the game toys with that definition perfectly and with perfect rhythm. This is the first game I've played in some time where the effect has caused me to feel unquestionably watched by something dark and knowing. Nearby, even.
I could go on, but I'll leave it at this: Parabole has released early content of a game that does a great job leaving you feeling isolated and anticipatory in the face of what comes next. It has the disturbing thrum of The Long Dark's survival bend without beating you over the head with it, the unsettling pause-and-rattle of the Silent Hill franchise without jumpscaring you out the door (yet), all while rocking to the desolate rhythm of a Cyan Worlds joint. The aesthetic is thick and well-researched. The models are dynamic and shift convincingly. The sound design is a gaming experience entirely unto itself. If this game can deliver a thorough story that avoids patronizing the audience (an unfortunate hallmark of most Kickstarted/indie games, the "here, let me be really crowd-fundedly clear about the game you're playing" trope), it's a near-perfect 10.… Expand
Jan 30, 2019El juego es muy bueno..y te engancha en la trama, todo se va desarrollando como debe de ser un juego a la altura..me parece muy exelente juegoEl juego es muy bueno..y te engancha en la trama, todo se va desarrollando como debe de ser un juego a la altura..me parece muy exelente juego para ser un juego de una compañia sin experiencia..no le doy la calificación perfecta solo por que el final dejo con ganas de algo mejor..… Expand
Nov 21, 2019Kona takes you to a mysterious journey in Northern Canada of 1970s. It is an adventure game with survival elements, which were implemented toKona takes you to a mysterious journey in Northern Canada of 1970s. It is an adventure game with survival elements, which were implemented to increase the immersion and are only supplemental. As a game with an interesting plot heavily influenced by local folk tales and the feeling of uneasiness in the freezing cold of Quebec, Kona is very atmospheric. It feels clunky at times, but Kona manages to use that to its advantage in its 70s setting, e.g. when driving your old pickup truck. It features a great soundtrack and top-quality voice acting. Overall, Kona offers a short but unforgettable experience to all adventure and mystery-suspense fans.
Enjoy Kona in winter, preferably with heavy snow outside and a warm cup of coffee with a drop of cognac.
Apr 11, 2017Kona è un gioco che evidenzia la giovane età e l'inesperienza degli sviluppatori, con continui alti e bassi. Pregno di difetti sul compartoKona è un gioco che evidenzia la giovane età e l'inesperienza degli sviluppatori, con continui alti e bassi. Pregno di difetti sul comparto tecnico, principalmente dal punto di vista grafico e delle animazioni, per non parlare dei fastidiosi caricamenti e del finale deludente, riesce a compensare con una storia molto bella e con un'atmosfera che gode appieno di un'azzeccata ambientazione di gioco e di una colonna sonora strepitosa. La pecca principale è quella di voler strafare sforando in componenti action anziché limitarsi a ciò che gli riesce meglio: l'avventura. Tirando le somme però chi ama questo tipo di ambientazioni e ha voglia di una bella narrazione dovrebbe dargli una possibilità, potrebbe rimanerne piacevolmente sorpreso.
Recensione completa a questo indirizzo ---> http://www.gamesark.it/mostra_rece.asp?c=29320170341434799&p=34&a=0&f=1&s=1… Expand
May 20, 2018En casi todos los sentidos, podría decir que Kona es un juego fallido. Un juego que podría haber sido mejor, pero que acabas deseando queEn casi todos los sentidos, podría decir que Kona es un juego fallido. Un juego que podría haber sido mejor, pero que acabas deseando que llegue el final.… Expand
Apr 9, 2017i bought the game in its exact first day of early access, i knew it would be great,it looked amizing,the game play was exactly what i love ini bought the game in its exact first day of early access, i knew it would be great,it looked amizing,the game play was exactly what i love in mistery games,but latter updates downgraded the game making some texture look like blobs and effects removed,i was like why?
then i sent a message asking why did they downgraded the game...answer: because other people with weaker pc wouldn´t be able to run it and also the xbox one ,and thats not true i have a laptop with m860gtx and it ran on maximum just fine ,again we get a dumbed game because console can´t run it properly and we pay with downgrade
Then in the end of the message they said it will be implemented back in future updates ,until then im not playing,because i want the amazing experience i got when it was in early acess.
this review will change if they give it back,if you want to see that conversation find it on Imgur with the same user name TUmaDO.… Expand
Jan 5, 2019Kona is a detective game about searching empty homes and looking for clues in order to solve a mystery. And when it's doing that, it'sKona is a detective game about searching empty homes and looking for clues in order to solve a mystery. And when it's doing that, it's perfectly... bland. Not boring, but you kinda keep going due to momentum, due to wanting to see how they're gonna wrap that story up - it certainly never hit me hard with any emotional moments, and Carl (the main character)'s discoveries never felt earned, they just felt like I had clicked items in random houses until I had all the ingredients for the narrator to reveal what Carl had learned from this, and where to go next.
It picks up torwards the end, with an intense journey that has you dying to figure out what happened, as well as a little bit of action, but... That's it. When the game reveals what had truly happened, you just go "Oh, so that's what happened". It doesn't hit you hard, it doesn't make you feel anger, sadness, terror, or joy... It just ends. You didn't feel attachment to any of the characters along the way, you didn't care about them.
Kona also feels full of missed opportunities. 90% of the supplies you find are never used, most mechanics are pointless (stress and heat) and most of your expectations on what is coming next end up unfulfilled. It feels like the basis of an eventually good game, like the early access version of a great game yet to come. Only it never comes.
For something better along the same lines, try The Long Dark - the similarities are striking, and The Long Dark delivers the "lost in the canadian wilderness" aspect much much better than Kona. Although, to be fair, the story in TLD isn't that great either, at least so far (only 2/5 of it has come out). Another option might be Firewatch - although I personally disliked the route the story took, I know many loved it, and I certainly think the game had lots of great moments and characters.… Expand