I cannot express enough how much I enjoyed this game. It does require you to be a fan of both point-and-click and platform games, but if you are, then this is an absolute diamond-studded must buy.
This is joyful and smart and stupid and hilarious. Yes, my hand still
hurts from getting so cross with one platforming bit, but it’s as
nothing compared to how funny it is. I so desperately want to give
examples, reveal some of the game’s most elaborate gags to prove to
you how impressive this is, but I shall resist. You trust me? Trust me
on this one. Lair Of The Clockwork God is incredibly funny,
impressively big, meticulously detailed, and so very smart about how
dumb it’s being.
This may not the be the best game out there but it was the best game for me . I've laughed so much during this game, waiting every second to see what it's gonna do to me next. I've said " I can't believe they did that " a lot of times so I can't recommend it enough , especially for long time gamers.
Lair Of the Clockwork God is funny, clever and full of great humor provided by two amazing protagonists. Platform and point and click adventure mixed up together are a surprisingly tasteful cocktail full of wonderful ideas.
I've been waiting for this game a long while and honestly it was definitely worth it! I also had to wait a little longer to experience it as the launch window fell the week I was moving house - sods law!
After finally playing and completing the game, I can honestly say that it's the best Point-And-Click game I've ever played, and certainly up there in the top few Indie Darling platformer games I've ever played too. The unique way in which the two genres are combined sounds weird at first, but Size Five achieved effortless synergy of the two in this game (no doubt through A LOT of trial and error during development). The end result was certainly one for the ages, perhaps we can hope to see more genre-mashing in the future!
As for the game - it's incredibly funny, emotional in parts (What, you're telling me a Ben and Dan game is going to make me FEEL things? pffft) (yeah, one or two parts got A LOT deeper than I was expecting), well thought through, and generally executed to a fine tee.
The puzzles in the game have well designed solutions, some were silly/easy solutions (as mocked by Ben), and some solutions hit Hideo Kojima mind-blowing levels of meta design . I'd love to see more of Ben and Dan's puzzle design in the future, it's only gotten better with age... like a fine wine!
The sheer amount the game achieves in terms of variety, mechanics, polish (such as lines for a considerable number of random interactions for Ben) is honestly impressive considering how small the core development team is - primarily Dan Marshall and Ben Ward. Their experience from past titles is clear as day with ever evolving adventure game tropes building on BTDT, TGP, and the old adventure games they're such big fans of; smooth platforming mechanics with inspiration from The Swindle, Gun Monkeys, and of course the many indie darling platformers the game regularly pokes fun at (as well as highlighting some of it's best qualities and testing our assumptions of well defined linguistics of the genre a couple of times).
There are a few jokes in the game I missed out on, either I'm not old enough to get the reference, or I've not seen the particular game/film/tv show to truly appreciate the punchline - but that's okay, not every joke is going to land with everyone, and the number that stick the landing vastly outweighs those that flew right over my head! I genuinely found myself laughing out loud at home alone to some lines I'll remember for a long time!
As a quick round off of some other features - the accessibility options are thorough, clearly a step above from their past titles and even most other games on the market. Whilst the humour might be immature in parts (plenty of poo, bum, and **** jokes) it's never distasteful, and sensitive topics are treated with the respect they deserve (a reflection of Ben and Dan's own growth in the past 10 years no doubt) and poke fun at the negative sources of these remarks rather than the subject matter itself (for example - racists and sexists are the butt of the joke). Whilst the overarching themes of the game might touch upon gloomy, the journey along the way is light-hearted and memorable.
There are a couple of aspects of the game that people might not "get" or could cause them to think of the game in a poor light but people should give it a chance, there's always more under the surface you're not aware of! Everything has purpose, and Size Five have not overlooked that one bit.
Overall the game is an absolute blast, well deserving of all the positive critic and user reviews coming it's way. I would expect in the future this game could become a milestone we look back upon to see where adventure and platforming games are at in the early 2020's. Hopefully we don't have to wait another 10 years for a sequel, but equally if it's as polished, well executed, and consistent as this then I look forward to the sequel in 2030!
P.S. If you're reading this and still have any doubt in your mind about whether to buy it, you REALLY should - it deserves a lot more recognition. Plus the additional sales will (hopefully) bring us more of that Ben and Dan design, humour, and fun that we all love.
I literally created a Metacritic account so I could come here and leave a review telling you to play this game. It's the best-designed game I've played in ages, and also one of the funniest and best-written. I don't play a lot of platform games, but the platforming in this game is spaced out by the more "me" puzzling elements so I'm enjoying both halves. It's just so charming - sometimes very rude, but never mean. Every level adds something new and fun.
On release day I called it as my early GOTY nomination and stand by that. it's REMARKABLE.
A perfect blend of indie platforming and adventure puzzling, with much hilarity and a surprisingly hefty dose of heart, too. It's smart, funny, looks great, and not only are each of the platformer/adventure parts filled with their own challenges, they combine to create very unique puzzles.
This game is a breath of fresh air. Really enjoyed the mix of platforming and puzzling. I finished it days ago and still keep coming back and thinking about it, which is a fantastic sign. The combination of meta and in-game jokes and puzzles really worked for me.
Really funny, a great melding of different genres and well worth anyone's time.
This above all a very funny game. If you're not into laughing then this maybe isn't the game for you. If you *are* into laughing and generally just having a very nice time then it is easy to recommend.
It is a smart and well made game that challenges the player but never punishes them. It isn't a game you beat, it is a story game that is going to let you see the ending as long as you're willing to put some thought into it. It is also just really clever and inventive in its puzzles. If you are interested in games then this is must play. It is far more interested in delivering eureka moments than it is in making you sweat over the same puzzle for ages. Those eureka moments the heart and soul of a puzzle game but this game has them in bucket loads.
Interesting, funny, thoughtful and satisfying.
SummaryA fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses happening at the same time.