Last Stop tells a story so compelling, so wonderfully told, that you’ll be glued to the screen for the entirety of its six-or-so hour running time. With an incredibly high standard of voice talent on board, sublime art direction and an outstanding soundtrack, it sets a new standard for interactive narration. This is more than a video game, it’s a work of art. And once you’ve played it, it’s one you won’t be forgetting about in a hurry.
Last Stop takes a lot of risks, and for the most part, it succeeds. It's a game about interconnectivity in a modern world, but a few flaws keep it from rising to the heights it wants to.
With three heartfelt stories about the meaning of the relationships framed in A Twilight Zone atmosphere, Last Stop is an ambitious interactive comedy-drama which succeeds to deliver its message, even if sometimes at the expense of gameplay experience.
While decisions may not have always been as weighty as I would’ve liked and the marionette movements were often distracting, Last Stop, for the most part, succeeded where it needed to. It provided three distinct stories that were surprisingly deep considering it only took about six hours to tell them all and allowed players to feel like they were in control even if that might not have always been the case. I never felt like my time was wasted in Last Stop, but if the game ever gets a follow-up, it’ll have to be more polished with some meaningful changes to warrant a return to its stories.
Last Stop does a decent job of hooking you into its story, but the ending lets it down. The journey of characters is more enjoyable than where it ends up.
Last Stop
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Last Stop is a 6 hour long interactive story adventure game.. much like a telltale game, Last stop is episodicor by the chapter, but closer to tales from the borderlands, oyul lbe going across 3 different stories, each one with therir own unique feel and I loved everyone of them… gameplay wise youll be ocassionally doing quick time events, and choosing dialog.. there is only one section where you actually have to find an item to move on, and the choices here I feel don’t really matter, there are only 2 endings for each character, however those endings are only dependent on literally the last choice you make for each, whch is disappointing and kills any sort of replay value which is important in a game like this.. but I don’t even care, the story telling is so compelling that I didn’t mind my choices didn’t matter, I didn’t mind that this was basically a 6 hour long interctive movie, theres so much charm and intrigue here.. one story following the lives of 2 men that switch bodies, trying to figure out how to fix it and live this way forever just incase, a story of a young girl following this stranger that brings girls home tha never come back out, and a story of a woman having marriage issues whos also in some goverent program, Theres comedy, mystery, and sci fi, and I loved all 3, I love the charcters and the world here…
Again the choices leave much to be desired as they just don’t feel like they matter, but I loved every moment spent with last stop and believe this is a must play for those that love a good story in their games.
I give Last Stopp
an 8.5/10
Last Stop is a fun, compact narrative adventure with a great voice cast, an immersive soundtrack, beautiful art work and a healthy dash of supernatural flair. Despite player choices not making any impact until the ending, the story is engaging enough to keep you playing through to the end credits.
not a video game more like a bad scripted movie. not worth playing.
a ridiculous scenario sorry 3 scenarios
the only playable part is the piano playing part and the walking simulation
your choices don't matter
Oyun kötü yaptıgınız seçimlerin(sonundaki seçimler hariç)hiçbir etkisi yok oyuna gırafik anlamındada çok yetersiz bir oyun hele oyunda bir yerden bir yere giderken oyun karakteri yürütmek için bize bırakıyor ya neden bi düşünüyorum neden yaptıklarını abi çok sıkıca sona gelecek olursam oynamayın paranızı zamanınızı ziyan etmeyin
Shame on Variable State. Shame on Annapurna Interactive. No, I’m not one of those fragile snowflakes bawling their eyes out and getting sand in their crack over the fact that this game includes races other than White people, and that the game dares to include characters that are LGBTQ. Those are not valid complaints. However, what IS a valid complaint is that this game absolutely makes a mockery out of the art form of WRITING. How can you possibly have written this story, riddled with conversations that have no coherence, moments that have no fluidity, and attempts to trigger emotional beats from the audience that have in no way been earned? You know that frustration you get when you watch a movie, and you’re just screaming at characters not to do literally the dumbest thing possible in the situation, despite their best interests, or for them to just say the one piece of information that would resolve the tension, but instead they opt to stay coy for no good reason? Last Stop is 6+ interminable hours of that exact feeling. Do you know how annoying it is to be playing a game that supposedly has choices and realize that all of your options are some variant of “Do anything except what a rational person would do in this situation”? Did whoever wrote this drivel ever bother to try to reading it all written out as a script? Did you share it with other people who could maybe dissuade you from thinking that it was good? Last Stop was so poorly written that not only do I want the hours I put into this game back, I want this game to UNEXIST because of how damaging it will be to the art of storytelling and fiction. Last Stop is a work of “interactive” fiction developed by Variable State and published by Annapurna Interactive that attempts to tell the story of the lives of 3 people and a mysterious portal. You have to play the stories of these 3 main characters individually, which just further amplifies the disjointed nature of the fiction. People who apologize for this game will want to pin the game’s narrative shortcomings on this poor choice. (Don’t get fancy with your writing if you are incapable of telling a decent story in a straightforward manner. Complexity is not the soul of wit.) But, that’s not where the majority of the frustration lies. You’ll have characters making 180s on their motivations and actions from sentence to sentence. One moment you’re deciding you’ve spent enough time with your dad after experiencing 4 dialogue boxes of conversation with him. He’s had enough of you, too. The very next text box after lying that you have to leave, you TELL HIM YOU DON’T HAVE ANYTHING TO DO. THEN HE ASKS YOU TO STAY FOR A CUP OF TEA. You literally (not figuratively) JUST told each other that you were done with this meeting, but no, you can’t go. Because you need to engage in a pointless making tea minigame, and you have to go back to the house to have a DRAMATIC REALIZATION! This happens throughout the entire game. Characters just get hyper-focused on details while absolutely ignoring pertinent information. Characters’ personalities go completely off the rails specifically because the writer feels there’s an emotional beat that needs to come at this point in the story, and then characters never behave that way again. This story is written by somehow who wouldn’t be able to maintain a coherent thought in a 240-character tweet, much less a full-on story. The game is paced in such a way that it tries to make you feel some kind of emotion every few minutes or so, but the dialogue and actions leading up to that moment are so poorly executed that there is no emotional foundation to those moments and the only emotions they evoke are consternation and anger. The interactivity of the game is at the same level of the writing. Nothing in this game requires any skill. Why do these elements exist? Because they do. The choice to include them is as confounding and perplexing as the writing. The only times these elements will remotely resemble a challenge are because the game’s inputs are wonky. They at no point approach something resembling fun. The art and the music are great, but unfortunately, they are merely window dressing to lure you into this terrible, terrible waste of time and money. I say again, shame on Variable State, and shame on Annapurna Interactive for unleashing this hot garbage upon the world.
SummaryLast Stop is a single-player third-person narrative adventure game set in present day London, where you play as three separate characters whose worlds collide in the midst of a supernatural crisis. An anthology drama, Last Stop is three stories in one. What connects these three strangers? Where will fate lead them?