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Mixed or average reviews - based on 46 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 386 Ratings

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  • Summary: Layers of Fear is a psychedelic horror where you take control over an insane painter in his quest to finish his magnum opus.

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Layers of Fear - Steam Early Access Trailer
Score distribution:
  1. Positive: 24 out of 46
  2. Negative: 2 out of 46
  1. Feb 14, 2016
    100
    The true masterpiece is the endless struggle to create art. Jump scares and predictable tricks in horror games won't work anymore. The story of the artist is intriguing while still making you feel tense and uneasy about what you see. Layers of Fear made story, gameplay, and atmosphere work together in harmony.
  2. Feb 24, 2016
    90
    Layers of Fear is probably the scariest game of all time. A nightmarish journey through the mind of a deranged talented painter. Riveting atmosphere, fitting music and otherworldly scenes are going to haunt your thoughts for several days after the completion of your walkthrough. Magnificent.
  3. Feb 24, 2016
    85
    If you're a horror fan, or even just a fan of storylines that make you think, Layers of Fear should be right up your alley. Though it can be completed in a couple of sittings or less, it's an experience not easily forgotten.
  4. Feb 14, 2016
    75
    This horror experience infuses deep feelings of fear, both through great sound and images. However there should have been bigger interactions and extended puzzle solutions.
  5. Mar 4, 2016
    70
    Despite the abundance of clichés, you can see that a lot of effort went into setting the right tone and atmosphere. There are some downright mind-blowing scenes and unique uses of audio and color.
  6. Feb 14, 2016
    70
    On the surface, this is a simplistic horror game with a claustrophobic atmosphere and plenty of creepy moments. The straightforward puzzles and unusual visuals give it wide appeal. Beneath that there are secrets to uncover and the subliminal pleasure of playing as the monster. For those that want to probe deeper there are angles of art and psychology to ponder. Stacked up like the rickety tiers of a gothic building, Layers of Fear proves aptly named.
  7. Feb 15, 2016
    20
    In other words, not so much a game as a tool to drive traffic to someone’s YouTube channel. That’s not game development. It’s pandering.

See all 47 Critic Reviews

Score distribution:
  1. Positive: 39 out of 80
  2. Negative: 12 out of 80
  1. Aug 27, 2015
    10
    The best horror game this year! Absolutely amazing mood, groundbreaking visual style. It looks a way better then PT. There is just one snag -The best horror game this year! Absolutely amazing mood, groundbreaking visual style. It looks a way better then PT. There is just one snag - you better don't play this game alone at night! Expand
  2. Aug 8, 2018
    10
    an experience I won't forget, it brings all the hidden feelings inside you in a terrorized version, disgust, hate and empathy, you'll feelan experience I won't forget, it brings all the hidden feelings inside you in a terrorized version, disgust, hate and empathy, you'll feel more than you should in a video game. Expand
  3. Jun 2, 2019
    9
    Terrific casual horror. Excellent background music, excellent visual distortion and work with paintings.
    In general, the idea of a corridor
    Terrific casual horror. Excellent background music, excellent visual distortion and work with paintings.
    In general, the idea of a corridor chorus, as well as its gameplay moments, is taken from P.T. (about which we all grieve), but the developers have managed to translate it into their own way.

    It's pretty creepy to play. And the level with the children's so also and really scary.
    Expand
  4. Jun 3, 2018
    7
    This review contains spoilers, click expand to view. It is very interesting the fact that everything is a madness formed by himself, or at least, is what I interpret. It contains a hidden plot in a kind of bubble that with each painting in the picture is getting bigger, and that eventually ends up exploding with several endings (depending on whether you collect the collectibles, whether or not you happen in history ...). Expand
  5. May 1, 2016
    7
    I picked up Layers of Fear after I noticed it had come out of early access. I refuse to buy games in early access anymore, so I just add themI picked up Layers of Fear after I noticed it had come out of early access. I refuse to buy games in early access anymore, so I just add them to my wish lish and wait for them to be "finished".

    I am posting this review after I played and beat the game.

    Layers of fear is kind of an interactive story, puzzle, survival horror kind of game. You play as an artist returning home to work on his opus magnum.

    At what first appears to be a basic jaunt around his home, quickly turns into a psychological horror, the house appears to be (possibly) haunted as the layouts change, you are confronted by visions of your dead wife and other various paranormal-esc situations.

    Along the way, you'll collect notes and other memorabilia within the house that offers quick glimpses into the painter's past life, his family and even the state of his mental health.

    The game isn't as "scary" as other games of this nature may be and in fact, you are put in several situations in which you can avoid confrontation entirely if so desired. As far as I am aware, there isn't really a way to die in the traditional sense, which is nice, because the game is set up in a way that you won't have to restart entire chapters of a mistake you may have made.

    The writing for the story is farily good, I'd say much better then games such as Penumbra. It's a fairly unqiue and engaging story that made me want to continue playing just to find out a little bit more.

    The puzzles are (generally) not too hard and there was very few moments I was actually stuck. Unfortunately the game doesn't help you in any real sense, besides some hints scattered about the game and as a result some of the more obscure puzzles can leave players scratching their head.

    While I did enjoy the time I spent with the game, there are issues with it that I feel inclined to inform people of.

    For starters, when you first start playing the game, it's fun and fascinating to explore the artist's big, beautiful house. The problem is that very early in the game, the exploration aspect of the game is all but removed, Instead the game becomes somewhat of an "on-rails" adventure game, instead of walking freely through the house, instead you'll be traversing hallways and single rooms. 9 out of 10 times, as you enter one room, the door will close and lock behind you, denying any sort of back tracking in the game.

    This can become an issue, because the game feels as if it were meant to be explored and it was just a concept that was throw to the side. On occasion you may be given the opportunity to travel off the beaten path, but it is almost always just for a moment and it usually results in a dead end or locked door. The missing exploration concept bothers me, because I have always loved horror books, games and movies that involved big, old, beautiful mansions.

    Another problem that I had with the game is it never really changes scenery too much. A large majority of the game just looks the same. Expect to see a lot of dark, dingy rooms, broken walls and floors and broken furniture. Also expect to see the same art, furniture and random junk over and over and over again. This becomes an even bigger issue when the game starts to begin recycling rooms.

    Finally, the last problem I had with the game was the story. Remember earlier when I said they had a good story? They do, the problem stems from the fact that there's a lot of information presented for players to process and it's never really tied together or explained in any real sort of meaningful way. While I enjoyed the game while I played it, after I beat it, I felt very dissatisfied because I really didn't learn all that much and the game doesn't really make a good attempt at helping you understand.

    I have questions, no one appears to have answers and frankly, I am no really into the entire "fan theory community" in which the developers of a game simply don't inform or release information to players, instead they just wait to see if someone gets it "right". For me, it just seems like a really lazy form of writing and I tend to get high aggravated with it.

    Don't get me wrong, I love reading long books, I like guessing at the story, or the plots or even coming up with theories as I enjoy whatever book/movie/game I am playing. But I expect the writers to eventually tie down and explain what is going on in a clear, concise and satisfying way.

    If you like games of this nature, if you have enjoyed games like 'A Machine for Pigs' and 'Penumbra', you'll enjoy this game a lot. If you like psychological horror, you'll appreciate this game. I can without hesitation recommend this game to horror fans, even given the rough spots of the game.
    Expand
  6. Jun 2, 2020
    6
    Кому нравиться эстетика коридоров, тем может и понравиться.
    Для меня однообразные коридоры в восторг не вводят, поэтому только 6.
    Итог:
    Кому нравиться эстетика коридоров, тем может и понравиться.
    Для меня однообразные коридоры в восторг не вводят, поэтому только 6.
    Итог: 6.769/10
    Expand
  7. Jun 13, 2016
    0
    It isn't scary, at all. Its just weird images, and jump scares. It lacks atmosphere, it lacks mood. It also rips of off better, scarier,It isn't scary, at all. Its just weird images, and jump scares. It lacks atmosphere, it lacks mood. It also rips of off better, scarier, horror games, such as PT and Amnesia. Expand

See all 80 User Reviews