No compromise, no looking back. If you enjoyed the original you could possibly die of happiness. The only excuse not to play this gem could be your aversion to the dynamic duels concept. [Issue#247]
Legend of Grimrock II is a game that is better than its predecessor in almost every way. The gamers get more difficult puzzles, an interesting open world and new challenges every step of the way. But remember, that Grimrock II isn't for everyone. It's most suited for fans of older games and Witcher or Dragon Age enthusiasts will probably suffer a little while playing. But even they should give this game a chance - it's worth it.
Probly the best explorer game I played. I want to solve all the puzzles, find all the secrets! I get a strong sense of tabletop role playing when I play grimrock 2. Amazing atmosphere that gives goosebumps!
Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.
They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue along the way, or didn't bother writing it down.
But these incidents are few and far between compared to all the goodness this game has to offer. New dangerous-looking enemies make it harder to dance around the less-than-up-to-it AI of the first game. I won't spoil it for you, but some enemies were just genious. The new environments, including outdoor ones, are varied and beautiful. New puzzle elements bring spice to the old formula, allowing you to feel different kinds of clever upon solving them. (Or different kinds of stupid!)
Class and skill systems have been revised, with additional classes and a new race - the ratlings.
In short, if you liked the first one, you're gonna love this one. One of the smartest games in existence. And it's nice enough to hope you're smart as well.
There's a quiet confidence to Grimrock 2 that is utterly beguiling. Bigger, bolder and utterly sure of itself and its intended audience, Almost Human may be looking to the past for inspiration, but it's created one of the best pure role-playing games of the year.
The first Legend of Grimrock managed to pay homage to the forefathers of its genre, while being free of the shortcomings that often plague retro productions. Its successor, following the same footsteps has managed to expand this successful core towards new directions. It is bigger, technically superior and it offers deeper gameplay. Nevertheless, if you aren't familiar with grid based gameplay, try it out yourselves prior to purchasing it.
A big and challenging game that surpasses its predecessor in almost every way. While some of the most difficult puzzles could be better explained, Grimrock 2 more than makes up for that with tons of smartly designed brainteasers, diverse environments, plenty of loot and lots of secrets to discover.
Legend of Grimrock 2 remains very similar to the first Legend of Grimrock, and that is exactly what was expected of it. The island's open level design adds a layer of difficulty at first, but you just learn to survive step after step and experience kicks in: you don't forget to save often anymore. Legend of Grimrock 2 is a very good game, but not for everybody. Only gamers who raised their voices against the lord of boring games can be sent there.
If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
It's a brilliant, hard and long game, very well designed, with a great athmosphere, tough to master, but makes you keep going and going. The puzzles and secrets are awesome.
I didn't play Legend of Grimrock I, but I'm still playing LoG II right now, December 2016.
I hope I could finish the game, but it's very hard. Love it!
Will be playing LoG III if it's made.
For every step forward it really feels like this game should have instead fixed a problem with the original. Interface is still clunky. Bad design choices such as permanent debilitating status effects (unless you make it to a save point) and extremely difficult to find hidden wall buttons. Also the game is more punishing than enjoyable with traps that are aimed at killing you instead of creating an enjoyable experience. Problems stated, this is still a great game. Just not quite the advancement in the franchise I was hoping for.
Nice battle system, good puzzles, interesting world. If you like old-school RPG it is game for you. If you like challenge - try to do it in Insane Ironmode. It is worth it. )
After being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their first love of inane, clueless and totally obtuse puzzles with a "you better be quick on the keyboard or else you fail" gameplay. Your foes also get more accurate, stronger and so powerful that the only way to defeat them (And they come in multitude) is to use a glitch where they get caught somewhere on the map and can't fight you. Otherwise,
a shot or two and it's "game over". A total waste unless you're ready to follow a step by step guide and use cheats to survive.
Which of the following describe the best kind if RPG?
1) A game with a deep, immersive plot, filled with memorable and engaging NPCs to interact with, where your choices really matter and drive the story. Or....
2) A game with no NPCs to interact with, a game with zero meaningful choices, and a game whose plot is told through abandoned journals...because there is no real **** tons and tons of puzzles.
If #1 is your idea **** RPG, stay far away from this game (Go buy Wizardry 8). If the idea of having no choices, no other characters except the player's party who don't matter, and no plot at all (solve puzzles on a mostly-empty island), then Legend of Grimrock II is game of the year. Sad, really, since the game engine is great, and could be used as a vehicle for great story telling. Wait for bargain-bin sale ($5 maximum)...this is a puzzler, not an RPG.
SummaryLegend of Grimrock 2 is a dungeon crawling RPG with a modern execution but an old-school heart. A gaggle of 4 prisoners have shipwrecked on the secluded Isle of Nex. The island is chock full of ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons.