This review contains spoilers, click expand to view.
Legendary is an absolutely atrocious game. The game looks bad, it plays bad, the story is bad, the voice acting is bad, and the combat is highly unsatisfying.
The beginning of the game starts with the protagonist, Charles Deckard, finding Pandora's Box in a museum and opening it under the orders of the millionaire, Ormond LeFey. To open the box he has to stick his hand inside a contraption on the side, which subsequently pierces and brands his hand with a Signet. Upon opening the box, a beam of energy shoots out towards the ceiling destroying the museum, the city, and releasing creatures known as Aniforms.
A tutorial then explains that Deckard is able to absorb and use "Animus", which is the life force of all Aniforms. Animus can be used to heal Deckard or to create an "Animus Pulse" in front of him, damaging and knocking back enemies and objects.
After this Deckard is contacted by Vivian Kane, who was also hired by LeFey to assist his mission. Her main role is to shout obvious things over the radio at Deckard while he's being attacked by any and everything. She also serves as the narrator for the plot-dump cutscenes.
Throughout the game you'll encounter four basic enemies, three "mini-bosses", and a boss. The basic enemies are used ad nauseum, making encounters increasingly more dull. Most enemies are bullet sponges too, which wastes not only the player's time but also their ammunition. That or they have to be killed in specific ways, which is neat at first, but annoying in the long run.
There's technically another boss at one point in the game but you don't fight the boss as much as you do grind for and fill three EMP generators with Animus, one of which is constantly moved between floors by annoying fairy-like creatures called Nari.
Eventually Deckard and Vivian learn that - surprise, surprise - LeFey wants them dead now that they've served their purpose and has sent his private security force, the Black Order, to take them out. Vivian then sends a distress signal to the Order of 98 (O98), the group responsible for concealing the Box (by hiding it in a museum?), who help fend the assailants off. Their leader, Lexington, doesn't trust Vivian since she was working for LeFey, but The O98 agrees to help the duo and give them asylum in exchange for her knowledge of LeFey and the Black Order. Lexington one-ups Vivian by not only shouting at you over the radio, but also by shouting directly in your face during cutscenes.
Some time later Deckard finds an encrypted hard drive belonging to LeFey that contains details on a machine that can potentially use the Box to control all of the Aniforms that were released. It would also send a massive amount of energy to the Signet on Deckard's hand, killing him. The O98 also managed to get hold of the Box somehow, but it's never explained.
In a shocking twist (that's sarcasm), it turns out that the hard drive also contained a Trojan Horse virus that shuts down the O98's power and security protocols. The Black Order swarms the base along with a bunch of Aniforms in order to retrieve the Box. The O98 then swarms the Black Order's HQ, LeFey's tower, in order to destroy The Machine. Deckard manages to overload the machine with Animus which causes it to explode, but afterwards the O98 throws him in prison while assuming Vivian was killed in the explosion. It's then implied that both of them escaped and that Deckard learned how to tame the Aniforms, setting the game up for a sequel that would never happen.
The story is incredibly cliché and I genuinely don't understand why some people like it so much. Bad Guy hires Not Bad Guy to do Bad Thing, Bad Guy turns out to be Bad, but wait there's a force of Good who wants to stop the Bad Guy. Not Bad Guy joins the Good Guys in stopping the Bad Guy, with help from Half-Bad, Half-Good Half-Gal. There's also a recurring theme of attempting and failing to travel by helicopter because there are griffons literally everywhere.
99% of the "environmental puzzles" come down to holding down "E" to use a valve, a fire alarm, or to shooting the Glowing Thing to Make Stuff Happen™. There are also locked doors that you have to bypass by "hacking" the security panel and there are usually several in a row. Each door takes ~4-5 seconds to open, so you'll find the pace grind to a halt while you wait for the way forward to open.
Graphically the game looks bad and features terrible animations and textures. There are moments where stuff explodes and objects will no-clip through the environment or through you. The characters have incredibly over-exaggerated gesticulations as well, giving them a very otherworldly feeling. It's scarier than the monsters sometimes. Some set pieces are nice, though.
The music is generic, uninspired rock music that all sounds the same. Sound effects are meh.
The game also crashes frequently and you can fall through the floor in certain elevators by crouching.… Expand