- Summary: Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vastLichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be. … Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Lichdom: Battlemage - Launch Trailer
Autoplay On Off
CD-ActionOct 24, 2014After the first 5 hours I was delighted with Lichdom, shocked by its awesomeness even. Then repetitiveness reared its ugly head and my enthusiasm started fading, especially when around the 12 hour mark (when the game should have ended for its own sake) I realized that the story is far from over. Anyhow, Lichdom has a spark that makes you want to come back to it and the spell crafting system is truly amazing. It’s just better to enjoy it in small doses. [Nov 2014, p.68]
Aug 26, 2014Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.
Sep 15, 2014The combat-system is working nicely and intuitively. Creating thousands of spells is quite fun – for a while. The levels often seem to be just never ending corridors, filled with hundreds of the same type of monsters. Boss-fights are challenging but can be very frustrating as well because of the complex mechanics the game uses for damage and control.
Aug 28, 2014Lichdom Battlemage is a heavy, fast, and mean game. You are dropped into a beautiful world and then set free to destroy everything in sight.Lichdom Battlemage is a heavy, fast, and mean game. You are dropped into a beautiful world and then set free to destroy everything in sight. Be prepared because some of the content is a little extreme, and it gets even more intense as the characters develop. The spells are powerfully wicked and the blasts feel very satisfying somehow. The art is amazing, and I love the music, which is scary and fantastic. It is well worth my $40.… Expand
Dec 10, 2014This game has a very well crafted world, along with what I find believable characters and a compelling story. The graphics and art style isThis game has a very well crafted world, along with what I find believable characters and a compelling story. The graphics and art style is very serious and realistic, with fantastic locations.
Combat in Lichdom: Battlemage is repetitive, however I don't understand how it is more repetitive than 99% of other games. The combat is fluent and fits into the game, and a variety of enemies and locations keeps it quite interesting.… Expand
Oct 8, 201475 hrs on record as seen in the Steam reviews. 9.0 score from me relative to the size of the development team and the creativity. A must for75 hrs on record as seen in the Steam reviews. 9.0 score from me relative to the size of the development team and the creativity. A must for anyone who likes the idea of being a mage without losing stamina from spamming your opponents with spells.
I got this game upon pre-alpha release and have had an absolute blast. It was a fantastic game then and even better now. It's beautiful...great textures. There is a lot of 'replayability' due to the fact that there are spells you must commit to in order to get them leveled enough to finish off the bosses. You will want to play again putting your crafting abilities towards other spells in your replaying of the game.
This is not open world and all loot comes from the deaths of some enemies in the form of a spell crafting
The development team is very active in the forums and care about your opinion.
This is not an easy game. The enemies behave like real people, not bots so you feel like your playing online enemies.
(Prepare to learn from your mistakes and replay a few areas and bosses.)
Some enemies can morph behind you which is unnerving and sometimes irritating.
Spell Crafting is key to this game. The spell crafting has a large learning curve so watch tutorials and read the in-game journal. Upgrade your shield through spell crafting. That's overlooked by many.
There have been time when I have immersed myself in this game all night but many nights it's just a nice, fun way to fill part of my gaming evening. I can't think of any other game like this. As for the story, I don't care about stories in most games and can't review what I haven't paid attention to. I just have fun being a mage that's not shackled down by mana bars so you can spam your spell button all you want.
Bravo to the developers. This team is one you want to follow. Although I am sure much more energy will be put into this game, any games after this will grand; And with some investors I can imagine an amazing multiplay game or even a series to compete with Elder Scroll, Dark Souls, etc. but do not expect that in this game.… Expand
Dec 31, 2014Lichdom; Battlemage's idea is simple; you rampage through the game casting spells and causing general mayhem. The game has good things and badLichdom; Battlemage's idea is simple; you rampage through the game casting spells and causing general mayhem. The game has good things and bad things going for it. If you are thinking about getting the game, you'll have to weigh the good and the bad. Unfortunately, the main problem with Lichdom is the core gameplay of actually casting spells. It's a weird experiment that's KIND OF gone wrong.
In this review I will be covering the Good/Bad/Ugly, but in order to do so I have to explain the combat system, so bear with me.
Lichdom seems to draw inspiration from Skyrim, but melds Skyrim's magic combat with the structure of a classical run n gun shooter, with linear stages.This is not open world, so if you are looking for something more freeform, Skyrim is that way. This is just like a shooter, much more simple, but with magic instead of guns. The magic itself, and your attacks, are *freeform* part of the game, but it comes with a big catch.
+ The graphics/art and environments are great. Alot of hard work has gone into crafting the stages you'll be running through.
+ The voice acting is excellent. You have heavy hitters like the almighty Clancy Brown.
+ The story/lore isnt that bad either. It's not great, but it's not bad either. It's satisfying. A revenge quest? Sure, let's do it. Simple, but effective. Sometimes simplicity is best.
+ The loot and crafting system is great. You receive different parts that modify a spell combination from kills.
- The main problem of that game is the gameplay. Lichdom suffers from the fact that it should still be in beta, and feels like it. The gameplay has not been tested outside of the office, and it feels like it.
There are 3 main different kinds of spells. Your standard projectile, an AOE, and a shield/block attack. You can hold your buttons down to "charge" these spells for a critical and additional effects. Your shield/block, when timed correctly, produces a "nova" effect, like a fire wall.
Sound's good so far, right?
Well, here are where the problems come in. Charging becomes extremely important because of these additional effects. These include things like stunning, freezing, rooting, critical, etc etc. Unfortunately, Charging and casting spells is really sluggish. Even when you don't charge, it takes a long time to cast a spell - about 1- to 1.5 seconds. This is a VERY fast paced game. Charging takes an average of 3 seconds. During these 3 seconds, you will be filled to the gills from enemy fire.
So, what do you do? You basically spam Fireballs. Fireballs are the most efficient way of killing enemies. Most enemies will die from 1-2 crits from Fireballs. So, why bother to stun or root when you can kill in 1 shot? Yes, you can add damage to crowd control spells, but the damage from Fire is much better. The other posters here arent lying when they say that you will run through the game spamming fireballs. It's that simple.
- This extends to the fact that you have really cool spells, like a frost ground trap, that is hardly used. Who tested this? During those 2 seconds it will take you to place your trap, you already soaked arrow fire and lost 1/3 of your health.
- The game's advertising of *thousands* of spells is err, somewhat misleading. Of course, it's marketing. See, technically there are thousands of spells, but they are really permutations of baseline spells.
- The tutorial is god awful and composes of quick videos explaining parts of the game that are critical for your survival.. These are extremely important and can be very complex, including "mastery" debuffs that I still don't understand. It's really poorly explained
- You have 2 different inventories, which are confusing as hell. None of this is explained. The tutorial basically said, "The advanced inventory are for advanced players only." And that advanced inventory is really, really important for crafting those cool spells you want crafted.
- The difficulty curve is brutal. Make no mistake, once you are past the first boss sh!t gets crazy. We're talking hordes of RANGED enemies. Remember that shield with nova? Again, NO REASON to use it when you can kill with fireballs from afar. And the fact of the matter is that there are more ranged enemies than melee, which really throws this out of the window.
- The game has a "loot rarity" level system. Basically, as you advance you gain levels up in the rarity of spell components you gain. This loot rarity level is RESET when you DIE. Why? The developers havea half-assed explanation on their boards on Steam but it really doesnt make sense. This just ends up punishing players and is cruel. This ends up rewarding safe and easy gameplay - basically, fireball spam. And there is no save option.
Lichdom is not a bad game. But it's not worth the $40 spent on it. Lichdom, for all the fancy voice acting and graphics, is still in beta and needs more work. Hopefully the sequel will be better.… Expand
Sep 4, 2014Great graphics, great voice acting... And sadly, that pretty much sums it up. Only 8 spells available despite the fake advertising "ofGreat graphics, great voice acting... And sadly, that pretty much sums it up. Only 8 spells available despite the fake advertising "of thousands of spells". You can modify the spells to a degree, and with a "degree" I mean changing a burst DPS spell to a DOT spell, because not much more is allowed, and most of the time, the animation/magic visual effect does not even change. My advice to those wanting to play the game: put those 40€ in Skyrim and download some magic mods. It will be an overall better experience as a "battlemage". Period.… Expand
Aug 29, 2014Im going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you canIm going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you can destroy everything on sight (which is not true) and pinpoint the various aspects of the game, and its good things and bad things.
The good things:
-It has indeed a very well crafted and beautiful enviroment
-The graphics are not great but pretty much competent
-The spell's aditional effects can result in pretty satisfying combos (although pretty much rarely for the most part, see why below)
-The loot system is a good choice for the game, since it is simple and rewards you with tons of sigils, which you indeed need to keep upgrading your spells.
The bad things:
-Some optimization problems (like v-sync is broken inside the game, so youll have to force it through the gpu) but is no biggie.
-The story is not showed as an interesting development, it just "happens". You are offended, awakened after that, told about the current situation, and sent to pursuit evil spewing corny lines every once in a while. The horrible cliche lines take the nobility from the game for my taste.
-The combat system has almost nothing more to offer compared to the system of Skyrim, which the game appears to have inspired on: You just cast the spells charging them in your right hand while you hold a custody (magic shield) on the left one, and you can choose from AoE or missile types of spells.
The only difference is that those spells have additional effects to them, like stunning, critical hit enhancing when the stun is broken, slowing the enemy, lowering their mastery (dont even know what that is, the game did never explain it to me) The downside to this is that the "break stun with a critical strike" effect is really common, but it's almost impossible to do so, since you can achieve a 100% critical chance by charging your spells, which takes an average of 3 seconds to charge and hit an opponent at mid range, while the stuns usually last for 2 and a half seconds, so you are forced to lower your damage to achieve faster speed, resulting in the same damage output for two spells instead of just one. That made the game a constant chore of charging fireballs,launching them, rinse and repeat while using shield on nearest enemy. There wast really much more into it.
-There was a lot of spells types I missed, like for example rays and channeled ones to deal with the closer enemies, elemental clones to distract enemies, damaging or slowing auras in proximity, walls of elements. Anything other than fireballs (or ice balls or lightning balls) and novas with instant damage, stun break damage or damage over time to choose from them) is really missed, since it becomes repetitive really fast.
In conclusion, its WAY too simple and repetitive to consist in a game of its own. It boils down to essentially two types of attacks per element (missiles or AoE) with little status effects differences and one shield per element, which again presents little status effects differences, but works the same, so just charge -> release -> block, repeat.… Expand
Aug 30, 2014If you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. OnceIf you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. Once again, hold the mouse button for 3 seconds to charge a spell, then release. Repeat.… Expand