This game performs well as a 2D platformer. It feels like a mix of Mario Brothers and Sonic the Hedgehog with the Shadow Core feature added into it. With your friend Stryx, you will attempt to save the dark world of Numbra from whatever comes your way. You will lose yourself in hours of gameplay and platformer fun.
If you aren’t going to speedrun or discover the secrets hidden away, the game won’t last long, but I still urge you to buy it, explore it and test yourself on some of the harder elements to be found.
Light fall had me hooked from the start and if you’re a fan of 2D platformers or exceptionally well written stories this is the game for you. Bishop have taken a simple idea and made a fantastic journey that you will no doubt be telling your friends about for weeks to come, both the good and the frustrating moments. Light fall has everything you could ever want from a platformer and more to boot.
A nice indie game, a little short and could improve the controls in certain situations.
This game is specially built for speed and momentum. You are a small boy that casts a magical box multiple times in the air to reach higher or further platforms.
Your task is to look out for a group of gods and save a tribe in the land of Numbra. An old owl joins you at the start of your journey and acts as a guide and narrator.
The controls are well designed to jump and move as fast as you can, casting the magic block and moving through the multiple platforms, however, the controls don't support fine movements when walking or jumping and you'll die multiple times because of the imprecise controls.
The game is a little short and the story is nice but moves too fast, some events can be easily disregarded. The owl's voice acting is great and helps setting the mood throughout the levels.
The levels are set in varied environments from plains, forest, marsh. Different sizes and lengths, some are quite tough and others are for pure storytelling. There are multiple checkpoints at every level and usually you loose just a couple of seconds if you die. You can find two types of crystals, yellow (lore) and blue (rescue people) cleverly hidden behind false walls or moving a little further to the other side.
The last levels really test your platforming skills, they are quite challenging but you can also die multiple times due to the poor fine movements or leaps of faith.
The bosses are challenging, especially the final boss. You need to master the use of the magic block to survive the hazards and attacks. The music goes along very well during those battles. Unfortunately the final boss disappoints in the background and motives categories. It fails to show you how and why he gets there, so he feels just like a generic bad guy you need to defeat instead of a true nemesis.
The game is not lengthy, even if you 100% complete it, you can take somewhere around 4-5 hours with the game, a little more if you decide to play it in hard mode. I enjoyed more the history found on the yellow crystals even more than the game story.
It's a nice game, the controls can surely benefit from some tuning, very interesting piece for speed runners, it's very cheap and I liked the story. Not the best platformer but it's good enough for the price. It's worth your time, has it's flaws but I do recommend it.
Light Fall swiftly finds a spot among all the other Switch hardcore 2D platforming greats by offering not only a quality game wrapped in a beautifully unique atmosphere, but by successfully providing the player with a plot and characters that are worth investing, making the game very hard to set aside until you complete the tiny shadow-being quest.
Light Fall is as pretty as it is dark, and with a few new ideas well fitted into older mechanics. It might be a little too difficult sometimes, but it's a 2D platformer with a story worth playing through.
If you can get past this issue (both in gameplay terms and the mental barrier it presents) then you should find that Light Fall is mostly a fun and interesting platformer, with some very cool puzzle elements and a story that you’ll want to see through to the end. Just don’t throw your Switch around in frustration. That thing’s expensive.
The ideas of Light Fall are unique. However, they are underutilized and the gameplay becomes repetitive too soon. Light Fall is a fun and beautiful 2D platformer, but also a bunch of undeveloped ideas and a too short experience. Only recommended for fans of the genre and speedrunners.
Light Fall shows potential with its central premise and its core mechanic, but short levels, a run-of-the-mill story, and an all-too-brief campaign make it feel like there's some unrealized potential here.
Light Fall has a unique idea and can be pulled off quite nicely on some levels. The puzzler can be great fun at times but the further you get into it, the further it becomes more stressful and not in a good way. It's different puzzles with the same execution every time. It begins to feel like a chore. The game is beautiful and all the shades of blue and purple do make the game look magical and the story is rather nice.
Light Fall has an incredible idea, but it leaves something to be desired in execution.
The visual effects, especially the lighting, are impressive. Also for sound effects, but the soundtrack is just OK, not remarkable. And to make the sound effects even more impressive, they did a great job with Rumble HD.
What frustrates in the game is the difficulty, almost the whole game is too easy to advance, only the last act delivers a great challenge. There is the hard mode that adds new obstacles making the levels more interesting. But that Hard mode brings a lot of punishment because there is no checkpoint, it means a simple failure forces you to repeat the entire level. That is, the game is too easy or too difficult, for me there is a big fail here.
Still on difficulty, this final boss is very unhappy. While the stages are easy, this boss is extremely difficult and tedious. This is because facing this boss is a long process and with each new boss' action we die for don't know what he will do, then we have to repeat and repeat and repeat the whole process dozens of times and this frustrates.
There are problems of falling FPS in the final levels and, also, the character is not very fluid, he is kind of heavy, particularly, I prefer a more agile character.
SummaryExplore the Forgotten World of Numbra to uncover your mysterious past and save the land from an imminent threat. In this land of eternal night, you will rely on your Shadow Core to brave the many challenges and foes standing in your way. Do you have what it takes to survive in perilous Numbra?