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6.7

Mixed or average reviews- based on 688 Ratings

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  1. op8
    Oct 28, 2014
    7
    With regards to the shills and there reviews. Guys I know you are just doing your jobs, but dont make it too obvious. At least have some other games you have reviewed on your account besides Enemy Front (another CI developed game). I'm looking at you "sniper1337" and "atmosf3ear".
    Personally speaking I think this game does exactly as advertised and is what I expected. Solid 7/10
  2. Dec 3, 2014
    5
    Lords of the Fallen is an action role-playing game, played from a third-person perspective. The game has been compared to video games like Darksiders and Dark Souls. The game is divided into acts with linear progression, though there are several quests during the main acts. During exploration, the game uses many save points to make sure the player doesn't lose too much progress
  3. Nov 5, 2014
    6
    At release, the state of this game was one big disaster. Terrible optimization, crashes, lagging on hi-end systems, even your options settings didn't save properly. Messing with non-functional options, trying to enjoy the broken game, the whole thing was a pretty painful experience and I have to reflect that in my score. Devs must learn that it's unacceptable to release unfinished brokenAt release, the state of this game was one big disaster. Terrible optimization, crashes, lagging on hi-end systems, even your options settings didn't save properly. Messing with non-functional options, trying to enjoy the broken game, the whole thing was a pretty painful experience and I have to reflect that in my score. Devs must learn that it's unacceptable to release unfinished broken games, just test it properly and when your game is ready and bug-free, then release it and everybody will be happy, your game will get higher scores and the reputation of your company will not suffer. However, I'm glad I didn't throw this game in a trash bin in anger, waited for a few patches and just a few days later most problems have been fixed, game runs more smoothly, options work and I was finally able to finish the game without any unwanted frustration. Was it such a problem to fix it before the release and save the nerves of many of your customers? Hopefully, next time...

    Now to the actual game. Lords of the Fallen is basically a Souls wannabe clone. It doesn't even try to hide it, some of the references are there, the controls and game mechanics are mostly copy/paste. For me, as a huge Souls fan that's a good thing, it felt like coming right home, yes, the weaker and lesser home, but home nonetheless. If there is a fantastic type of game, I don't see a problem in copying it and creating more adventures in the similar vein. But how is LotF different and how does it stand on it's own feet?

    First of all, I was disappointed by the complete lack of character customization. You don't create it, whatever magic or equipment class you choose, you will still play as Harkyn, highly unsympathetic ugly muscular thug. That's a big problem, because very few people will be able to immerse in this character. I played as a cleric, so at least right from the start I had a mask on so I didn't have to look at his ugly face, but for some reason for every cut-scene his mask/helm always magically disappears so you must suffer his terrible dialog in all it's glory. Another problem is that classes are way too similar, you can use all the equipment regardless, the magic feels very similar and is overall quite lackluster, but take it that this game is built around the melee combat and classes are just a slight variations and magic is just a support.

    Combat is the alpha & omega of this game and what you will be doing 99% of the time, so how is it? Happy to say it's pretty solid. It feels a bit heavy and clunky at first, but once you get used to it, it's good. The challenge factor is decent. I loved the XP multiplier mechanic, the longer you go without saving and replenishing you potions, the more XP you will get for killing enemies, simple but very effective. Some of the enemies are heavily shielded, so it requires some tactics to take them down and battles with bosses are quite epic. True, most bosses fell down on my first try, but at least they have usually lots of HP, so some of the battles took like 10 minutes and were quite intense. By far the the best boss fight for me was with The Worshiper, who killed me many times, had interesting mechanics that you have to learn to beat him and when I think about it, this fight in the graveyard was probably the highlight of the entire game for me.

    It's a pity that there are not more of such highlights, there is not more variation and the overall game is quite short. The world is a nice snowy kingdom and it looks like a good start for an interesting fantasy adventure, but that's actually all there is, it's a very small game world in scope. Don't get your hopes up, you will not be visiting any other locations (except realm of lords). I finished the game in 1 day and that is definitely not a very impressive game length.

    The story is kinda there, never liked the main character, nor the characters you meet, so you just play along, focusing on solid gameplay, however I liked finding and listening to the audio logs, but I never started to care too much. The soundtrack wasn't bad, some tracks with choirs and female vocals were pretty nice. I liked the armor sets, really cool looking robes for my cleric and some of the weapons were also pretty badass. I'm not the biggest fan of this over the top art style, but it worked fine here.

    Pity about the problems at game's release, but I will try to forget them and remember this game for what it is inside. Overall, LotF is a short, not very complex, but solid and enjoyable enough experience for the fans of this genre. 6/10
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  4. Nov 3, 2014
    7
    As with many players, "I really wanted to like this game". It has charm, it hits that craving for an ARPG that the wait for Bloodborne has so created, and the world/map feels clever and intuitive. However, it has some glaring flaws; most evidently, the odd difficulty curve (Annihilator that late in the game? Way too easy), various builds feel impossibly difficult, and my goodness, theAs with many players, "I really wanted to like this game". It has charm, it hits that craving for an ARPG that the wait for Bloodborne has so created, and the world/map feels clever and intuitive. However, it has some glaring flaws; most evidently, the odd difficulty curve (Annihilator that late in the game? Way too easy), various builds feel impossibly difficult, and my goodness, the crashes. I'm on PS4, and this game crashes during loading screens fairly regularly, but has no less than 4 times crashed about 10 minutes into the Brothers and Judge boss fights.
    I have hopes for a sequel, but I will certainly be more wary going forwards.
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  5. Oct 25, 2015
    5
    The game is simply broken. Even now, after 6 (?) patches, on a perfectly capable system (i5@4.50GHz + 970 OC) drops to 30 fps on lowest details in 1080p. Yes for the most time it stays smooth but the drops are always there around the corner and those drops will make your boss fights a mess, and you can imagine how a boss fight can be challenging and frustrating at times.

    The game is not
    The game is simply broken. Even now, after 6 (?) patches, on a perfectly capable system (i5@4.50GHz + 970 OC) drops to 30 fps on lowest details in 1080p. Yes for the most time it stays smooth but the drops are always there around the corner and those drops will make your boss fights a mess, and you can imagine how a boss fight can be challenging and frustrating at times.

    The game is not as difficult as dark souls, it is similar in some ways but to sum it up it is the 'bad copy' of the Dark Souls games. I bought the game for 10 euros and I still regret it. If it were running smooth I may have wanted to go on and play the whole game....but the framerate problems (luckily, no crashes) + extremely boring maps (it looks always the same....Dark Souls has a magic feeling whenever you enter a new location) and so - so fights make me want to just quit the game and not go back to it.
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  6. Oct 1, 2015
    6
    Lords of the Fallen isn't a great game. It's not a bad game either. I'd describe it as Dark Souls lite.

    Boss fights are very repetitive and overall it is too much of a weak Dark Souls clone for me to rate this any higher. They could have done so much more with this. It looks good, but that is were my praise ends.
  7. Oct 29, 2014
    7
    Good ARPG with some annoying bugs that surely would be corrected in future patches. It reminds me Blade The Edge of Darkness (yes, this was the very first ARPG that inspired Gothic, Dark Souls, Dark Siders and all of those ARPGs in which we risk our lives in each action... don't forget it).
    Well, it reminds me Blade because (unlike Dark Souls), this game uses the best technology
    Good ARPG with some annoying bugs that surely would be corrected in future patches. It reminds me Blade The Edge of Darkness (yes, this was the very first ARPG that inspired Gothic, Dark Souls, Dark Siders and all of those ARPGs in which we risk our lives in each action... don't forget it).
    Well, it reminds me Blade because (unlike Dark Souls), this game uses the best technology available, and in a video-game this is a solid point to considered.
    About its flaws are the extremely "Blizzardy" ornamented gear that removes all realism of them, but the most important (and the only it makes me downgrade its score) is that we CAN'T physically customize the main character (face, body and gender), the customization is only in skills. And in a immersive game like this I want my very personal character (at least they should have done as Blade, in which you can choose among 4 different characters), but you will like or hate his face and deal with that...
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  8. Nov 16, 2014
    5
    What I liked:
    * Nice Graphics
    * EPIC armor designs - something that is MISSING in most games * Cold and dark atmosphere * Combat is VERY satisfying ones you get the right play-style that works for you * Cool shield mechanics where you can ram an enemy while running with your shield held up, and the ability to block attacks from behind when it hangs on your back * Regenerating mana
    What I liked:
    * Nice Graphics
    * EPIC armor designs - something that is MISSING in most games
    * Cold and dark atmosphere
    * Combat is VERY satisfying ones you get the right play-style that works for you
    * Cool shield mechanics where you can ram an enemy while running with your shield held up, and the
    ability to block attacks from behind when it hangs on your back
    * Regenerating mana for casters like in Demon Souls
    * Lots of replay value

    What I didn't like:
    * BUGS (PC, patch 1.3): immediate death upon resurrecting in a portal dimension, could not lock on to a
    certain boss during the fight - just to name a few
    * Stability issues - occasional framerate drops and crashes
    * NOT enough content - it's a small world, short main quest line.
    * Balancing and design issues:
    - fast weapons are weak, regular weapons are slow, heavy weapons are slower
    - Mommy and baby spider are fast and packs too much punch
    - enemies have RIDICULOUS SPEED, REACH, POISE and STUN effects
    - guard break mechanics against enemies is either useless or broken making fights against shield
    wielding enemies frustrating
    - the Lich like spell caster is overpowered - it knocks you down, it casts reflect, it leeches life from
    you, and has an AOE damage with ridiculous range upon death
    - you get STUNNED, STAGGERED AND KNOCKED DOWN A LOT - regardless if you are wearing
    heavy armor, though you are always guaranteed to FLY while donning a light set.
    - magic effects gets in the way of your field of view
    - melodramatic and slow spell casting animation
    - stupid looking and broken jumping animation
    - no option to remove unwanted spells making it tedious to switch between the useful and useless
    ones
    - no quest tracker for side quests - so pay attention to what the NPC says
    - TOO MUCH backtracking for side quest rewards and locked chests/areas
    - you lose sight of your character when pressed against a wall while fighting enemies
    - not enough or none existing backstory for the main character
    - in some weapons and attacks, you end up hacking on thin air if you are not locked on even
    when you are sticking right next to your target
    - not enough tutorials like what the 3 kinds of shield does or how to break a breakable wall
    - stamina drain from attacking is too much
    - no multiplayer

    In the end, the PATIENCE that I learned from playing all 3 SOULS games and the love for the series which is reminiscent in this game made me overlook the issues and genuinely enjoy the overall experience. Though the current state of the game holds it back from deserving a better score.
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  9. Oct 28, 2014
    7
    Had a brief running with the game. vs DS series
    Good:
    - the graphics is not superb but is already much better than DS - the UI is more friendly and look more modern to me honestly - the design of equipment is better Bad: - the boss fight is not as interesting as DS, I hope the later ones would be better - sounds like the magic is far more limited than DS - the world is less
    Had a brief running with the game. vs DS series
    Good:
    - the graphics is not superb but is already much better than DS
    - the UI is more friendly and look more modern to me honestly
    - the design of equipment is better
    Bad:
    - the boss fight is not as interesting as DS, I hope the later ones would be better
    - sounds like the magic is far more limited than DS
    - the world is less interesting than DS, I hope I will see better ones later
    Mixed:
    - no character recreation, but I don't really care about this as I always have a helm
    - its far more easier than DS, especially if you start as a heavy armor warrior together with the DLC equipment. Playing as a Rogue will be more challenging in my situation.

    To me, its a good sign to have copycat of DS, it would be beneficial to DS fans as well if this copycat can KO the original one. With no competition, I don't think From software will make better DS to us.
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  10. Nov 1, 2014
    6
    Decent graphics and innovative features such as the bankable xp with the accompanying xp multiplier drag this game kicking and screaming from the depths of disaster firmly into the realm of mediocrity. Combat can be clunky and unsatisfying at times making fighting some enemies ridiculously easy and others frustratingly long-winded (but still fairly easy) and Boss fights quickly settle intoDecent graphics and innovative features such as the bankable xp with the accompanying xp multiplier drag this game kicking and screaming from the depths of disaster firmly into the realm of mediocrity. Combat can be clunky and unsatisfying at times making fighting some enemies ridiculously easy and others frustratingly long-winded (but still fairly easy) and Boss fights quickly settle into the pattern of waiting for the opening to get a couple of hits in before waiting out the next series of pre-scripted attacks before getting another hit in. Very little that hasn't been done before and usually done better. Expand
  11. Oct 31, 2014
    7
    I am only about an hour or-so in to the game & haven't played any of the soul games before, but on its own right this plays quite well and is both fun & accessible at the same time.

    Graphics and music are quite enjoyable but performance chugs here and there which is a real shame. From my early impressions I give it an 8/10 for a fun yet deep hack-and-slash RPG.
  12. ZNP
    Nov 5, 2014
    6
    Lords of the Fallen fails to live up to the grandeur of its name. While some components, like the actual melee combat, are well-built and polished, the sum of all its parts will not be able to keep most gamers entertained for more than a day. As a singleplayer-only game, that is disappointing. Look for it on sales days.
  13. Nov 4, 2014
    6
    An enjoyable game hidden in between a sloppy and unfinished shell.

    After around 10-15 hours I had beaten the game and enjoyed some of the game-play (the mechanics can be lackluster and may not reach the depths that you want them to however) but overall the experience was sullied by a continual onslaught of bugs. They may be mostly minor bugs but it is a HUGE array of "minor" bugs. Ones
    An enjoyable game hidden in between a sloppy and unfinished shell.

    After around 10-15 hours I had beaten the game and enjoyed some of the game-play (the mechanics can be lackluster and may not reach the depths that you want them to however) but overall the experience was sullied by a continual onslaught of bugs. They may be mostly minor bugs but it is a HUGE array of "minor" bugs. Ones that can ruin your game experience entirely. Audio not working, hidden walls not breaking, graphical glitches, weightless/bouncing ragdolls, stat changes misrepresented, quests not updating - lets not forget the game breaking bugs either, forcing you to make a new character to progress, or the ones that crash you out to your desktop/XMB etc. How about we then go on to talk about bad game design where quests and trophies refer to areas or items that are called something completely different in game?

    The story was also nothing to write home about. In the start of the game you are thrown into what seems like the midpoint of a story about a criminal who was sprung from jail and asked to fulfill some divine deed which he just decides to do - no questions asked. The characters you meet along the way come and go without so much as a cut-scene and you find yourself pushing forward without really knowing why until you reach the last half hour of the game. By which point you find yourself no longer immersed in the game world and wondering why the game was allowed release with so many bugs and glitches.

    May be worth playing in the future if the issues are ironed out but as it stands this game is not worth the full asking price.
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  14. Nov 4, 2014
    5
    Sucks to know that this game had alot of potential. Great graphics(FPS go in and out tho), awesome looking equipment and enemies, boss battles have special quality, but...when a game crashes more times than you have booted up the game to play it, that's a problem; a major one. Plus there is a list of game breaking glitches too. SO....saying that; the game runs on checkpoints and has noSucks to know that this game had alot of potential. Great graphics(FPS go in and out tho), awesome looking equipment and enemies, boss battles have special quality, but...when a game crashes more times than you have booted up the game to play it, that's a problem; a major one. Plus there is a list of game breaking glitches too. SO....saying that; the game runs on checkpoints and has no autosave feature. Playing without hitting checkpoints yield you better drops and experience. Basically im saying that, you DON'T want to hit checkpoints cause you will reset your "bonuses" for sticking it out aganist the enemies but......again if you dont hit the checkpoints and the game crashes, you lose EVERYTHING because you haven't been hitting the checkpoints. Vicious circle. Personally i would wait for them to fix these bugs and glitches before buying the game cause it will just give you a bad impression about the game like it has for me. Its a shame cause without the problems it has, its a pretty decent game. Expand
  15. Nov 2, 2014
    7
    I actually rated this better than DS2 insofar as i actually had more fun with it. Not knocking on DS which is a great franchise and one that I enjoy greatly, but DS2 seemed to lack a little 'soul' and was missing that omph-factor for me.

    Lords on the other hand pressed all my right buttons. While in some ways character creating/building isn't as diverse as DS, it is still robust enough
    I actually rated this better than DS2 insofar as i actually had more fun with it. Not knocking on DS which is a great franchise and one that I enjoy greatly, but DS2 seemed to lack a little 'soul' and was missing that omph-factor for me.

    Lords on the other hand pressed all my right buttons. While in some ways character creating/building isn't as diverse as DS, it is still robust enough for those who enjoy tweaking builds. Much like DS, there isn't a huge or great plot (or dialogue) for the most parts. But then again, I don't think many played DS for it's plot or dialogue.

    Game play is very similar to DS but slightly more forgiving with less 'cheap-shot-insta-kills'. Graphics are decent but unless your rig is pretty robust expect frame-rate issues. I have not had many crashes thankfully but every single one is traumatic if you're the type that hordes xp. I do hope they fix the crashing soon as it is spoiling what is turning out to be a pretty fun game for me.

    A good filler for DS players and a good game for newer players to get introduced to the concept.
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  16. Apr 20, 2015
    6
    Could have been so much better. The game has been out quite a while now and is still plagued with bugs. Sound randomly decides to stop working and crashes causing you to lose a good amount of progress. Putting the technical issues aside the game is still rather meh. The graphics are good except they are wasted on a boring atmosphere. Black, grey, light grey, brown and red are the onlyCould have been so much better. The game has been out quite a while now and is still plagued with bugs. Sound randomly decides to stop working and crashes causing you to lose a good amount of progress. Putting the technical issues aside the game is still rather meh. The graphics are good except they are wasted on a boring atmosphere. Black, grey, light grey, brown and red are the only colors around. Most armors and weapons are ugly and stupid looking. Combat is painfully tedious the AI cheats and does not play by the same rules as the player the bosses are even worse. The camera is also an enemy it the many tight areas it fails to show you what you want. My advice wait until its in the bargain bin. Expand
  17. Nov 2, 2014
    7
    With the great success of the Souls series, I suppose it was only a matter of time before we started seeing Souls-likes - Action-RPGs focused more on pseudo-realistic swordplay, massive boss fights, and challenging (or punishing to some) gameplay. Enter Lords of the Fallen, an unapologetic Souls-like from CI Games and Bandai Namco (publishers of the Souls series). As the first reviews forWith the great success of the Souls series, I suppose it was only a matter of time before we started seeing Souls-likes - Action-RPGs focused more on pseudo-realistic swordplay, massive boss fights, and challenging (or punishing to some) gameplay. Enter Lords of the Fallen, an unapologetic Souls-like from CI Games and Bandai Namco (publishers of the Souls series). As the first reviews for Lords came in, it seems that the majority of complaints centered around the fact that the game was, in fact, not Dark Souls. Like it, but not the same. It seemed like a funny complaint at the time and, not satisfied to write Lords off just because it wasn't Dark Souls, I decided to give it a try.

    Lords of the Fallen centers around Harkan, an ex-convict who was freed from prison by an old gentleman in hopes of stopping an otherworldly scourge. That really is the long and short of the story - CI tried to produce a deep lore to the world presented through a few cutscenes and an overabundance of audio logs, but ultimately it's truly uninteresting and definitely takes a backseat to the action the game provides.

    The gameplay of Lords of the Fallen has often been described as a "slower Dark Souls". This is, actually, fairly accurate. The controls are almost lifted directly out of Souls, with buttons for heavy attacks, light attacks, blocking, shield bashing, item use, etc exactly where you'd expect them to be, with exception of the inclusion of a separate button for magic use. The vast majority of characters and enemies have a certain weight to their movements. Harkan, in particular, generally has a plodding and slow wind-up to most of his attacks. This aspect can take some getting used to and, even after you do, will probably be a source of frustration, as enemies seem to have been doing their cardio workouts - enemies will go from attack to attack to turtling at such a clip that it's near impossible to get in a clean hit. One enemy type irritated me so much that I resorted to chipping their health away with my unblockable ranged attacks. Boss fights are also unfortunately lackluster and often tedious, with the best tactics for all being "move close to bait attack, dodge said attack, attack, dodge away, repeat".

    CI improved upon the Souls system where you have to go retrieve your body from where you died in order to pick up any experience points you had when you died. Instead of just being something you must touch before you die again, it's now a glowing light that not only provides gradual healing but also slowly decays over time. It adds urgency for retrieval, but also adds another layer of strategy. Do you pick up your experience as soon as you can to prevent losing experience to the ether, or do you leave it on the ground so it can provide healing during a battle you may have just lost your life to? The other change in the experience system is the experience multiplier. The more enemies you kill without dying or resting at a checkpoint, the higher the multiplier goes. It's a neat risk/reward system that encourages combat and perhaps a little extra exploration.

    Unfortunately, this system does not play nicely with the unexpected, chronic crashing that the game has a tendency for. No fewer than 5 times within a day of playing the game did I lose significant progress and experience because the game crashed and I had been running up my experience multiplier and, thusly, not resting at a checkpoint to save my game. This is made even more puzzling by the fact that the game has already received a 5 GB patch. All that said, the game is fairly nice to look at and the framerate seems fairly stable.

    A lot of people are discussing Lords of the Fallen's difficulty. It is, without question, easier than any Souls game currently available. Automatically recharging magic points, incredibly powerful offensive and defensive spells, and even some weapons that you can heal yourself with without paying any sort of toll make it so that if you have more time than skill, you can still progress fairly handily. That is not to say that the game does not have some oddly placed difficulty spikes where the more seasoned players might be caught off guard.

    Lords of the Fallen is a fairly enjoyable 18-20 hour adventure, but the world is noticeably small and same-y. There are a limited number of environments, and your direct surroundings will typically be some sort of castle corridor.

    Though held back by a glaring technical issues, some puzzling gameplay decisions, and a small world with limited interesting lore, Lords of the Fallen still manages to be a mostly-enjoyable Souls-like experience.
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  18. Aug 5, 2015
    5
    Couldn't post my review to my normal site for some reason so doing it here >.<

    A solid 5/10 Suffers from the same issues Dark Souls did. Namely::: Poorly optimised port (oh so many of them out there) Crashing (its been out for how long now, and its still crashing on people) Slow response - sluggish combat The optimisation like most console ports is terrible, even after patch
    Couldn't post my review to my normal site for some reason so doing it here >.<

    A solid 5/10
    Suffers from the same issues Dark Souls did.

    Namely:::
    Poorly optimised port (oh so many of them out there)
    Crashing (its been out for how long now, and its still crashing on people)
    Slow response - sluggish combat

    The optimisation like most console ports is terrible, even after patch 1.6 where its possible to run relatively smooth 60FPS with a 780 GPU, its still noticeable that the game shouldn't be hammering the GPU as hard as it does.

    The crashing, its still happening, I only just got this game and after crashing half a dozen times I looked it up online and found out that its been a problem since day dot. The fact its still broken means I'm definably deduction points. if there is one thing I hate most about AAA games nowadays other than how easy they "usually" are, buyable DLC, always online DRM, and how short they are, its bugs that never get fixed.

    Combat, it most definably should been faster. Don't get me wrong, I like both Dark Soul (2) and this game, however in both games the slow sluggish combat infuriates me to no end, so I cant play the game for very long before I have to stop playing, and i'm not talking about rage quitting from deaths, this is after a successful bout. I'm more akin to spectacle fighters and twitch combat where sub second timings are key.
    Timing may be key in Dark Souls and LotF BUT hitting those timings, even when done correctly, then waiting for what feels like an age for things to happen just doesn't feel right. It is easily be possible to create realistic feeling combat without the delay, so why keep creating games like this that could be so much better with more responsive controls.

    5/10 , could have and should have been better.
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  19. Sep 15, 2015
    5
    You may try , but is impossible not to compare this game to the souls series.It is a clone but.......there are a few things better and a lot are worse.

    Better:Our hero is not mute.There are dialogues.Lots of equipment , leveling up is cool Worse:Repetitive enemies , easy bosses , the last stages are soooooooo boring. FAR WORSE:Combat is terrible. Your hero is slow ,....,ultra
    You may try , but is impossible not to compare this game to the souls series.It is a clone but.......there are a few things better and a lot are worse.

    Better:Our hero is not mute.There are dialogues.Lots of equipment , leveling up is cool

    Worse:Repetitive enemies , easy bosses , the last stages are soooooooo boring.

    FAR WORSE:Combat is terrible. Your hero is slow ,....,ultra slow.I just played Bloodbourne and man..what a difference!I have two attacks( a magic one that kills everything and meele attacks that kill nothing.The range of the weapons is short , even giant swords that take like 3 secs to strike(not kidding).

    I can´t recommend this game
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  20. Nov 12, 2014
    6
    The DRM baked into this game results in horrible PC performance, which is a shame as the game is generally quite enjoyable. If you enjoyed Dark Souls, or perhaps if you couldn't quite get into the more hardcore nature of that game, this game has quite a lot to offer.
    This game doesn't really stand out other than being a more accessible and arcade style Dark Souls type game, which isn't a
    The DRM baked into this game results in horrible PC performance, which is a shame as the game is generally quite enjoyable. If you enjoyed Dark Souls, or perhaps if you couldn't quite get into the more hardcore nature of that game, this game has quite a lot to offer.
    This game doesn't really stand out other than being a more accessible and arcade style Dark Souls type game, which isn't a bad thing, but probably won't satisfy Dark Souls devotees.
    Certainly raises the bar for the studio, who have released a long list of uninteresting and/or broken games, so it's nice to see them finally land a hit.
    The key thing here is that the DRM here hurt people who paid for the game, which is a really unfortunately and unwelcome position for a studio to be taking. Currently the game remains uncracked, but only for a time, meanwhile people who have purchased the game are left with middling performance even on high end PCs, which otherwise tarnishes a game that is generally quite well made, graphically impressive and enjoyable overall.
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  21. Jan 21, 2016
    7
    Lord of fallen is an occidental attempt to create a new Darksoul/Bloodborn like RPG where you're not only fighting the NPC but the also "difficult and robust combat system". I haven't played any FromSoftware so I cannot relate on the NPC difficulty.

    Lords of Fallen seems to have a decent (but generic) story line where the main character seems to be the key to save the world. You also
    Lord of fallen is an occidental attempt to create a new Darksoul/Bloodborn like RPG where you're not only fighting the NPC but the also "difficult and robust combat system". I haven't played any FromSoftware so I cannot relate on the NPC difficulty.

    Lords of Fallen seems to have a decent (but generic) story line where the main character seems to be the key to save the world. You also have some sidestory quests from the few hours I gave it. And playing with a controller is a must (even on PC). The port was rather well done, with few graphic options and rebindable keys (even on your controller).

    Combat wise, you always have to lock the target you want to attack otherwise blocking or doing combo is almost impossible. However, locking on the said target is a pain while fighting multiple mobs. If you're fan of difficult game, it's a decent one to add to your library.
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  22. Nov 3, 2014
    6
    Pros : > Graphics are better then your average title but does not look anywhere close to trailer presentation (as always)
    > Challenging (Read more in description below)
    >Risk Reward System Cons: > No immersive Story accompanied by dry out dialogue > Forgettable Characters > Poor Lip Syncing to Dialogue > Extremely Slow pace Combat (See Description for more) > Game seems to push
    Pros : > Graphics are better then your average title but does not look anywhere close to trailer presentation (as always)
    > Challenging (Read more in description below)
    >Risk Reward System

    Cons: > No immersive Story accompanied by dry out dialogue
    > Forgettable Characters
    > Poor Lip Syncing to Dialogue
    > Extremely Slow pace Combat (See Description for more)
    > Game seems to push you towards a certain class build (but is avoidable)

    Now to talk about the game. First i must address the audience calling this game a Dark Souls Clone (originally Demon Souls but that's for another day). The Game begins with no context or back story just a cut scene of the protagonist with great power which you don't even receive when you regain control. This game just drops you in the situation of battling against a god. When it comes to Action RPG the game is as basic as it goes with next Gen feeling which is not a bad thing at all. Coming from a big fan of RPG's this game was fun however compared to others it does fall short. The Graphics are above average in your Ps4 Library however some areas stand out (Catacombs) and others fall short to look like generic level design. The game features a Risk - Reward feature for hanging on to your experience [XP] which you may invest to level up certain attributes or spells such as the system implemented in Dark Souls. If you hold on to the souls you can get more as you defeat enemies however When you die, Like Dark souls you have to pick them up or they are gone. I found it interesting that it had a degradation system where you had a limited time to pick up the souls or they slowly started going away in percentage until you pick them up or die a second time.
    The Difficulty of the game is present in a mysterious way in which some gamers may have noticed half way through. There is no intial difficulty setting however this is present in the type of Armor you put on as well as your starting class. Going from Easy to Hard [Heavy - Warrior , Medium - Cleric , Light Rouge ]. Majority of the game you will be receiving Warrior items more then any class. I felt like every chest i opened contained Great swords and heavy armor pieces so i felt like i was being pushed towards that play style which let me tell you right now is SUPER SLOW PACED. The Lip Syncing did not match to the dialogue of the forgettable characters who you meet and disappear for no reason throughout the game with even serving you any purpose to your quest of killing a god for no reason as to why you are doing that except that your a convicted murderer who loves to kill [Kratos Syndrome]
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  23. May 19, 2015
    7
    The gameplay is much slower than Dark Souls, and immensely slower than Bloodborne, but if that sounds like something you'll like, I'd recommend this game. Personally I liked it quite a lot, but the story and length drag the score down.
  24. Oct 30, 2014
    5
    The fact that this game is being compared to DS is laughable. Just picked it up and i gotta say that the combat is pretty dam clunky. All these long hold managing spells and lumpy attacks makes for a bogged down experience. The death/resurrection mechanic seems tacked on rather than integral to design. The development team are very lucky that they are even mentioned in the same breath asThe fact that this game is being compared to DS is laughable. Just picked it up and i gotta say that the combat is pretty dam clunky. All these long hold managing spells and lumpy attacks makes for a bogged down experience. The death/resurrection mechanic seems tacked on rather than integral to design. The development team are very lucky that they are even mentioned in the same breath as dark souls really. At the moment i would liken it more to Darksiders without the responsive controls. the artsyle has some flair but nothing that hasn't been coughed out the backside of Mordor a thousand times.Its an ok game. but not worth the $80 i spent at all. Expand
  25. Sep 9, 2016
    5
    A more refined version of the Souls formula. Which in effect means a more refined version of garbage. If you want my opinion on this type of game, check my Dark Souls review.

    Now, i actually like this game. Not because it is good. It is not. But because it actually showcases how overrated Dark Souls is, and what caused all the fuss around it. You see, this is actually better than
    A more refined version of the Souls formula. Which in effect means a more refined version of garbage. If you want my opinion on this type of game, check my Dark Souls review.

    Now, i actually like this game. Not because it is good. It is not. But because it actually showcases how overrated Dark Souls is, and what caused all the fuss around it.

    You see, this is actually better than Dark Souls. It has better graphics, it has a better character system, it is more accessible to play without reducing the "difficulty". It actually has a story and bothers to tell it. It has far better controls, and keyboard and mouse are workable. The port is quite fine now after the patches, i played it at max settings on my R9 380 gpu with no issues.

    So why it was destroyed by the critics, "professional" and users alike?

    Because even a refined clone of Dark Souls, is just a mediocre game. If you remove the hype, remove the blinders for people, and stop the shills from promoting it, people can see the Souls recipe for what it is: Bad design and cheap production values masquerading as "challenge".

    I mean seriously, if Souls games are the masterpieces all the idiots claim they are, shouldn't a clone with better graphics, at least deserve a metacritic of 80? Think about it for a second.

    This game is average. I give it a 5, which is MORE than i have given all Souls games. My opinion is that if you have a capable modern system, and want to try your hand on the Souls class of games, you are better off picking this instead. If you don't like this, you won't like Souls games either, and if you claim you are a Souls fan and you don't like Lords of the Fallen, you are a hypocrite.
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  26. Jan 25, 2015
    6
    If you are a fan of the Dark Souls series and you are looking for something to tide you over until Bloodborne and Scholar of the First Flame are released, go ahead and skip this one. I know that runs contrary to everything you have been told, but its a good idea.Anyone who went back to Dark Souls from Dark Souls II can tell you that DS games handle in a certain manner. Even the slightIf you are a fan of the Dark Souls series and you are looking for something to tide you over until Bloodborne and Scholar of the First Flame are released, go ahead and skip this one. I know that runs contrary to everything you have been told, but its a good idea.Anyone who went back to Dark Souls from Dark Souls II can tell you that DS games handle in a certain manner. Even the slight changes from 1 to 2 can seem jarring. Going from DS to Lords of the Fallen is pretty rough. It feels like you are playing DS in jello. Even for a light rouge character, you feel slow and awkward rolling. The attack system even with 2 handed knives is slow and cumbersome. If feels more spectacle fighter than DS. With heavy armor on, don't even bother rolling. It makes fat rolling look like a ninja flip. It you haven't played DS, then go ahead and pick this up on a sale. The balance is terribly off, and can be very hard to very easy. The bosses are super simple and because a little repetitive after a while but look great. Overall, the art style of this game is blizzard sans color. It looks terrible even when technically, the graphics are good. There is nothing original in this game except the XP system. Its a shame that a good idea like that is buried in a creative black hole. Its like 99% From Soft and 1% CI. In the end, it's a barely competent Souls clone that most people should and will skip. Expand
  27. Feb 22, 2015
    6
    I was interested in this game because of the boss fights, and they didn't disappoint for the most part. But, the rest of the game is so average/mediocre that it doesn't surprise me to see the low scores.

    The story is awful and sounds like something that has been thrown together in an hour. Definitely comes off as some generic fantasy crap. The level design of the castle is confusing
    I was interested in this game because of the boss fights, and they didn't disappoint for the most part. But, the rest of the game is so average/mediocre that it doesn't surprise me to see the low scores.

    The story is awful and sounds like something that has been thrown together in an hour. Definitely comes off as some generic fantasy crap.

    The level design of the castle is confusing and clunky. You will probably get lost at some point in this game because the quest journal doesn't tell you anything at all about where to go. There's a ton of backtracking involved which could also get under your skin. It's not like other games where the transitions after a boss are seamless, you can definitely sense a lack of cohesion from the developers when placing the bosses in the levels.

    Combat is slow-paced but any Souls veteran will get used to it. Patience is the name of the game, and after watching your enemy blindly flail away, you can go in for the strike.

    Graphics are decent, but the fps performance on the master race is less than desirable. You will probably crash a couple of times during the playthrough like i did, so save often. Not a well-optimized port to say the least.

    Honestly, if you're interested in the bosses like I was, it's better just to see them on youtube. It's 13-15 hour experience that could be put into another game.
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  28. Dec 20, 2015
    6
    Good graphics, nice atmosphere, cool sounds but... game loses it's every plus side with just a couple of enemy types (7 maybe 8) and all the same moves... nothing new about it after 2-3 hours of gameplay. you have to fight with 3 meters tall enemies in 2 meters wide halls from so close to **** view. enemies never get staggered with your even the thoughest hits. just run around and hit you.Good graphics, nice atmosphere, cool sounds but... game loses it's every plus side with just a couple of enemy types (7 maybe 8) and all the same moves... nothing new about it after 2-3 hours of gameplay. you have to fight with 3 meters tall enemies in 2 meters wide halls from so close to **** view. enemies never get staggered with your even the thoughest hits. just run around and hit you. oh, by the way, when you start a combo and keep hitting with your 120 damage hammer, a slimey looking creature with a rusty swort at hand will push you back with just one hit... I call this games fight mechanics an obsolete **** if you want to spend your time running around fighting same monsters over and over and over and get nothing, this game is just for you. Expand
  29. Dec 2, 2014
    6
    why... is....every...thing....so....slow...*dead*damn...
    I like the idea of a game following the steps of dark souls, however this is not very well done game. It has very bad dialogues, acting in the game is just weird as the emotion between chars just never match up, there's no chemistry, the cam its particularly troubling and I'm constantly losing sight of my char when
    why... is....every...thing....so....slow...*dead*damn...
    I like the idea of a game following the steps of dark souls, however this is not very well done game. It has very bad dialogues, acting in the game is just weird as the emotion between chars just never match up, there's no chemistry, the cam its particularly troubling and I'm constantly losing sight of my char when rolling...controls are just slow, the response its not as good as in dark souls, sometimes you just get hit, and you got no chance of avoiding that damage.... its just a bad version of dark souls, its not a bad game but I think if there was no dark souls i would have liked this one a little bit more...
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  30. Nov 30, 2020
    7
    This is an Ok game. Nothing more, nothing less but ok. There are lots of boss fight. The story is not important and not interesting, but the gameplay, the combat system, the leveling system and the graphics are good. If you not enough hard for the dark souls you can practice with this. Similar, but easier.
  31. Sep 2, 2015
    6
    MEDIOCRE. Everything about Lords of the Fallen Screams mediocre. I was hoping for easier version of Souls games but don't kid yourself, it's not even close. I can look past many things but when the core game mechanic is average at best there's something wrong. I'm talking about combat here, it's nowhere near the fluidity and *weight* of Dark Souls that it tries to imitate. If you are boredMEDIOCRE. Everything about Lords of the Fallen Screams mediocre. I was hoping for easier version of Souls games but don't kid yourself, it's not even close. I can look past many things but when the core game mechanic is average at best there's something wrong. I'm talking about combat here, it's nowhere near the fluidity and *weight* of Dark Souls that it tries to imitate. If you are bored and desperately need something new to play, give it a go. Otherwise, just replay one of the Souls game and save your money. Expand
  32. Dec 21, 2018
    7
    Game is doing exactly what you would expect. It looks good, sounds good, plays good and has a decent story. There aren't any particular strenghts or weaknesses about the game, it is very solid overall. The biggest problem is probably that the game is not doing a good job of communicating with the player at the beginning. For example there are some mechanics that are making the game a lotGame is doing exactly what you would expect. It looks good, sounds good, plays good and has a decent story. There aren't any particular strenghts or weaknesses about the game, it is very solid overall. The biggest problem is probably that the game is not doing a good job of communicating with the player at the beginning. For example there are some mechanics that are making the game a lot easier, but you won't be aware if them unless you accidentaly discover them somewhere along the way so for example watching some basic beginner guide on youtube is a good way to mitigate unecessary flustrations caused not by game's level of diffiulty but it's inability to make player aware of basic mechanics. Expand
  33. Jun 24, 2018
    7
    The average user score is perfect. It's 69/100 game. Dark souls like, the formula is the same, story different but similar and gameplay inspired by dark souls solutions. The universe may be a good reason to buy this game, but for full price? I don't think so.
    For dark souls fans? Must have, but maybe on some bargain or summer sale.
    For casual players? I don't think so, maybe if it's 50%
    The average user score is perfect. It's 69/100 game. Dark souls like, the formula is the same, story different but similar and gameplay inspired by dark souls solutions. The universe may be a good reason to buy this game, but for full price? I don't think so.
    For dark souls fans? Must have, but maybe on some bargain or summer sale.
    For casual players? I don't think so, maybe if it's 50% off or something like that.
    Ah, and it's dedicated for consoles so if you have options, play it on xbox or psp, for PC it's ok, but as I said, only if the price is low.
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  34. Sep 4, 2022
    7
    Action-RPG al estilo de "Dark Souls" que me gustó graficamente y tb en su jugabilidad pero que tiene pequeños fallos que le restan nota

    -Action-RPG in the style of "Dark Souls" that I liked graphically and also in its playability but it has small flaws too
  35. Dec 1, 2020
    6
    Красочный souls-like в сеттинге рыцарей. Немного медленная. Очень красивая броня Довольно короткая.
  36. Oct 31, 2019
    7
    I am surprised in a positive way by this game!

    After playing some hours: - The combat really feels good. Weapons are quite heavy and slow but I like it - The art design is amazing for a 2014 game. Even 2019 very good! Dark castles in a mountain winter landscape with warm fires - There are some minor bugs, some audios stopping or camera problems, frame rate dips but nothing severe
    I am surprised in a positive way by this game!

    After playing some hours:

    - The combat really feels good. Weapons are quite heavy and slow but I like it
    - The art design is amazing for a 2014 game. Even 2019 very good! Dark castles in a mountain winter landscape with warm fires
    - There are some minor bugs, some audios stopping or camera problems, frame rate dips but nothing severe
    - The overall art style is nordic/viking which I like a lot
    - Bosses are a bit repetetive and slow, but this fits the slow weapon handling which is intended and feels good
    - Skill system is not too complex but there are the basic RPG skills and some magic skills. it is solid but not Dark Souls
    - Game is easier than Dark Souls but still difficult for casual players. It is somewhere between Dark Souls and normal games.

    So, I recommend this game even 2019. I would rate it 7/10. It is a soulslike game but brings also some own features and ideas.
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  37. Sep 12, 2020
    7
    LORDS OF THE FALLEN is one of the better "Souls-like" games. What sold me on this was the the dark atmosphere and architecture of the game world - in this I think it surpasses DARK SOULS II & III, but that is just my personal opinion.
    I also like that your player character - which is a fixed guy named Harkyn, you can only choose his "class" - does not prance around like a ballerina when
    LORDS OF THE FALLEN is one of the better "Souls-like" games. What sold me on this was the the dark atmosphere and architecture of the game world - in this I think it surpasses DARK SOULS II & III, but that is just my personal opinion.
    I also like that your player character - which is a fixed guy named Harkyn, you can only choose his "class" - does not prance around like a ballerina when not choosing the agile rogue as a class. The heavy armor of the warrior or cleric really feels like heavy armor instead of a tutu.
    The game also benefits from not being overly hard to ridiculousness (NIOH / SEKIRO) and does make for a better choice for those less experienced in this type of game.
    As I said, the world design is really good. The bosses however are rather OKish (nothing to write home about but solid). Some are like mini puzzles and require Harkyn to do something special to beat them.
    The "Souls" game mechanics are in place here as well: "portals" replace bonfires but the "souls".
    There are three classes to choose from (warrior, cleric or rogue). Then you choose the "magic type" which works as a sub-class (basically you can choose warrior and select cleric magic, or go full warrior, full cleric, etc.). Simple but good.
    Graphics and sound are decent, the voice acting is poor. The characters (player and NPCs) are underdeveloped and one dimensional. Harkyn has zero personality, he is never really fleshed out, neither is the story, which the developers never really made anything out of, which is a pity and a missed opportunity. With a really captivating story LORDS OF THE FALLEN could have been so much more.
    7 out of 9 ("Good")
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  38. Mar 5, 2022
    5
    Aburrido y monótono. Lento... Muy lento. No se que más decir sin compararlo con Dark Souls, sólo que DS le da mil vueltas. El juego no está mal y podría ser un buen juego si no fuera taaaaaan lento y si los combates contra los bosses no se basaran en golpear una vez y defenderse o acabar con minions durante un minuto para luego golpear otra vez... A mi me ha desesperado y me fastidia,Aburrido y monótono. Lento... Muy lento. No se que más decir sin compararlo con Dark Souls, sólo que DS le da mil vueltas. El juego no está mal y podría ser un buen juego si no fuera taaaaaan lento y si los combates contra los bosses no se basaran en golpear una vez y defenderse o acabar con minions durante un minuto para luego golpear otra vez... A mi me ha desesperado y me fastidia, porque me estaba gustando en muchos aspectos pero al tercer boss me he cansado del juego. Expand
  39. Jun 2, 2022
    7
    Nettes. Spiel es hat echt viel Spaß gemacht. Mehr davon! Nicht zu lang, nicht zu kurz. Genau richtig.
Metascore
73

Mixed or average reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 36
  2. Negative: 0 out of 36
  1. Pelit (Finland)
    Dec 15, 2014
    83
    Lords of the Fallen may be a simplified, easier version of Souls games, but is it necessarily a bad thing? Being an overpowered iron mountain at the end game, well, it is actually quite satisfying for a change. [Dec 2014]
  2. CD-Action
    Dec 13, 2014
    90
    I was flabbergasted by what two largely unknown studios managed to achieve. Lords of the Fallen is not just a creative take on the formula introduced by From Software, but also a game that can rival the greatest recent RPGs and looks like Monica Bellucci and Sophie Marceau from their best years. [Dec 2014, p.40]
  3. LEVEL (Czech Republic)
    Dec 3, 2014
    80
    Straightforward copycat of "Souls" games achieved a success because it can reach players the Japanese series could not because it was too difficult. The game is still challenging but you won't be desperate from playing it. [Issue#247]