Lords of Xulima Image
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71

Mixed or average reviews - based on 9 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 125 Ratings

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  • Summary: An RPG set on the fictional continent of Xulima, where Gods and man once walked the land together. Features over one hundred hours of gameplay.

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Lords of Xulima - Steam Early Access Launch Trailer
Score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Nov 24, 2014
    82
    It's a solid RPG meant to relieve the classic experiences of the genre. Consequently, there's nothing 'new' here but a tribute to the genre.
  2. Nov 19, 2014
    80
    Great old-school RPG that delivers 100h+ of gameplay, an intriguing story-line and a strategic combat-system. It might be seen as a tribute to the most popular games of the genre, such as Wizardry or Might & Magic. There's nothing better out there for a more-than-fair 19.95€ price.
  3. Dec 22, 2014
    80
    Lords of Xulima is a fantastic old-school RPG.
  4. Jan 9, 2015
    70
    Lords of Xulima RPG game builds its foundations on an old school difficulty. It surprises with an interesting gameplay and precise locations, which are overcrowded with invisible enemies and never-ending grind. The game becomes boring after few hours, but if applied properly, it rewards you with a pleasantly nostalgic experience.
  5. 70
    Lords of Xulima is strictly for the more masochistic of gamers. Its merciless difficulty that only exponentially spikes the further you play should come as a dream come true for fans who like the ultimate in ball-kicking.
  6. Jan 25, 2015
    70
    Lords of Xulima is really an old-school RPG experience. Don’t skimp on reading the manual, or your adventure will end quickly and painfully.
  7. LEVEL (Czech Republic)
    Feb 2, 2015
    60
    Veteran players will be pleased, the others not so much. Xulima’s tribute to the old times means mostly the extreme difficulty and uncompromising approach in every detail. [Issue#249]

See all 9 Critic Reviews

Score distribution:
  1. Positive: 24 out of 33
  2. Negative: 3 out of 33
  1. Nov 2, 2015
    10
    Xulima: Not for the modern gamer.

    Let me explain. The game is very forgiving on the lower difficulties and significantly less so on the
    Xulima: Not for the modern gamer.

    Let me explain. The game is very forgiving on the lower difficulties and significantly less so on the higher difficulties. On all of them however it is at least somewhat complex, requiring some degree of planning and common sense from you. There are no green arrows that tell you where you should go next. At the same time it's not entirely without direction, as NPCs will tell you about other regions of the world. Many call this game linear because "Titanic" encounters block all the "incorrect" paths. First, those are blocking shortcuts and not paths. Second, most of them are defeatable early anyways even on the highest difficulty allowing for a great deal of sequence breaking at least on par with that of a Souls game.

    The second thing a lot of people have trouble with is the presentation. Yes, the graphics are simple and the animations a bit clunky. This is an indie game made on a tiny budget and one of the very few Early Access success stories that exist. Sacrifices must be made. Likewise the story is fairly generic... this game is focused on the game mechanics first and everything else second and as a result the core game is solid.

    The third thing is the difficulty. As I mentioned the low difficulties are very forgiving. A lot of modern gamers will struggle even there as even the "Casual" difficulty still demands something from you and most modern games do not. Exercise even a little forethought however and you'll be right at home on the middle difficulty for your first run and either after completing it, or hitting the halfway point and finding it easy you can then charge right back in on the highest difficulty and complete that. And then if that's STILL easy, some crazy guy (me) is making a mod that makes it harder still. I've easily gotten 450 hours out of this game and I am nowhere near done with it. Forget all that pretentious generic crap, this is the best game I've tried all year.
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  2. Nov 16, 2014
    10
    Awesome oldschool RPG.
    +100 hours of gameplay
    +Hardcore on normal difficulty +Free to move +Good non-pixel style graphic +Interesting
    Awesome oldschool RPG.
    +100 hours of gameplay
    +Hardcore on normal difficulty
    +Free to move
    +Good non-pixel style graphic
    +Interesting dialogues and quests
    +Advanced combat system
    Expand
  3. May 12, 2018
    9
    Gutes Spiel, eine Mischung aus Heroes of Might and Magic und Rollenspielen wie Lands of Lore oder Eye of the beholder. Man läuft durch dieGutes Spiel, eine Mischung aus Heroes of Might and Magic und Rollenspielen wie Lands of Lore oder Eye of the beholder. Man läuft durch die Spielwelt und kämpft am laufenden Band in rundenbasierenden Kämpfen.
    Es ist etwas altbacken und nichts für ungeduldige Spieler, da manche Gegner einfach nicht auf Anhieb schaffbar sind. Klar gibt es Verbesserungsmöglichkeiten für das Spiel, aber es macht Laune und beschäftigt, wenn man sich auf den Grind einlässt, lange.
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  4. Nov 23, 2014
    9
    For such a low price, you can't ask for more.

    + Hard difficulty + Nice tactical combat + Gold does matter + You have to think before you
    For such a low price, you can't ask for more.

    + Hard difficulty
    + Nice tactical combat
    + Gold does matter
    + You have to think before you spend your gold
    + A lot of skills to discover
    + Nice graphics
    + Cool music
    + Small riddles and minigames (lockpicking, disarming traps)

    The only thing i didnt like is, that you are forced to play with one "premade" character (the main character), everything else is really good. If you like rpgs with tactical combat, there you go.
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  5. Aug 8, 2019
    8
    This RPG is quite unique in that it combines top-down-view exploration (similar to Baldur's Gate) with blobber-like combat (similar toThis RPG is quite unique in that it combines top-down-view exploration (similar to Baldur's Gate) with blobber-like combat (similar to Wizardry or JRPG's). This combination works surprisingly well. The world of Xulima is huge, ranging from icy regions, to forests, jungles, deserts, as well as towns and castles - all with beautiful, fairy-tale-like graphics. Exploration of extreme weather regions is actually dangerous since you run out of supplies much faster, adding a lot to the fun. What can be criticized about this game is that it has relatively few dungeon areas, as well as a somewhat formulaic design where the same elements are repeated on several maps (one castle, one town, one witch house). Also, the end game is not very well done and could have been trimmed down somewhat. Expand
  6. Dec 2, 2014
    7
    Fun until it gets old.

    I really loved this game for a while. Reminded me a bit of the simple fun I had playing the Ultima games back in
    Fun until it gets old.

    I really loved this game for a while. Reminded me a bit of the simple fun I had playing the Ultima games back in the 80's.
    It's got the usual things that you like from RPGs. The character creation, the battle with monsters, the loot, the leveling, etc.

    Again for a while but then after so many hours, you will see a lot of it is the same; in particular you spend the majority of the time in battles.
    So repetitive my shoulder actually started to ache from the same repetitive moments, and I'd literally get sleepy doing the same things over again.
    Although this goes a lot for other RPGs of this style (like the final fantasy style et al).

    Then at first you see a lot of the world is the same and rather bland.

    It lacks direction. There is a story behind it, but it feels like it's a lot of aimless wandering, again over
    a lot of scenery that got bland.

    Finally the classes are not hashed out as good as they probably could be. Some are over powered, some are basically useless.
    You would expect that a typical balanced party setup like:
    A tank, cleric, thief, and Mage, then one extra like a Bard for the buffs or CC, would work great.
    But it turns out the way the game balance works you'ed be better off with more tanks, or otherwise high HP and defense guys. I though a thief was needed to have a lock picking, disarming expert, but it
    turns out I could have had the main "explorer" character learn those skills and a thief archer was almost useless in battle.
    The mechanics are that AOE CC (area of effect, crowd control) characters are some of the best, as the simple fact that whom ever has the most to attack gets the most hits in. If you can lock the enemy up the less damage you will take, and killing them faster en mass will save you a lot of the tedium.
    You are best to read some kind of guide before you start, rather then using your intuition from previous RPG experiences.

    Overall worth the price since you will get a lot of RPG enjoyment out of it, but I doubt you will make it to the end..
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  7. Dec 10, 2014
    0
    Old school game with old school mechanics. The developer didn´t see the sign of time and put old play style elements in the game. Old playOld school game with old school mechanics. The developer didn´t see the sign of time and put old play style elements in the game. Old play styles like endless grinding, slow motion fights because you have only a max acceleration speed for twice or unfair enemies (especially bosses) who have AOE attack + stun + wounds. Holy crap game....... Expand

See all 33 User Reviews