Metascore
69

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 12 out of 37
  2. Negative: 1 out of 37
  1. May 28, 2015
    86
    Magicka 2 doesn't mess much with the formula of the first title. If the hours you spent traipsing through Midgård before grew tedious, the sequel may not wield enough magic to hold your attention. However, if you dropped the first game quickly due to the plethora of game breaking launch bugs, or missed this gem of series altogether, it is more than worth your time for an excellently priced $15.
  2. Jun 4, 2015
    85
    Magicka 2 offers a smoother, more comfortable experience than its predecessor, but that doesn’t mean the series has lost its signature charm.
  3. May 27, 2015
    85
    Magicka 2 is fun when playing alone and much more fun when playing with friends. A few technical and campaign hitches aside, the game maintains the same kind of charm and humour that the original seems to have had in spades.
  4. May 26, 2015
    85
    Magicka 2 is the same fun as the original was, just more polished and with a bunch of cool new ideas.
  5. Pelit (Finland)
    Sep 1, 2015
    80
    Magicka 2 is like its predecessor, in good and bad alike. Feels like Magicka 1.7, not 2.0. [Aug 2015]
  6. Jul 3, 2015
    80
    Co-op is where Magicka really shines. You’ll forget about the inconsistent camera and unpolished controls, because you’ll be too busy having fun while playing the game.
  7. May 27, 2015
    80
    You'll need three forgiving friends and a silly sense of humour to make the most of Magicka 2. It's an utterly sensational cooperative romp that refines the series' superb spellcasting into hilarious yet surprisingly tactical chaos.
  8. May 26, 2015
    80
    Magicka 2 is a great adventure action game with an amazing combat system, but it's also a sequel that's too continuist.
  9. May 26, 2015
    80
    Much like its predecessor, Magicka 2 is a flawed game whose faults generally contribute to its charm. There’s something wonderfully engaging about a game that knows exactly what it is, doesn’t try to be anything more, and succeeds on nearly all fronts.
  10. May 26, 2015
    79
    A leaner, smarter take on Magicka’s fascinating combat system, Magicka 2 is the co-op adventure you’ve been waiting for.
  11. May 28, 2015
    77
    Though it may occasionally test your patience, Magicka 2's charm and depth make it a really fun co-op experience.
  12. Jun 8, 2015
    75
    Magicka 2 is a love-hate kind of game. Whether you'll like or dislike it after the first hour depends largely on the knowledge of the previous game. On one hand it's still the same Magicka: pretty, funny, great in co-op and with an excellent spell system. On the other, it's not much of a sequel and looks more like a set of different DLCs.
  13. Jun 4, 2015
    73
    Magicka 2 is a funny and entertaining co-op experience, but should have focused a little more on innovation.
  14. Jun 2, 2015
    73
    If it’s your first outing, it’s a unique gameplay experience, but the mechanics and playstyle are not universally enchanting.
  15. Games Master UK
    Aug 5, 2015
    71
    Harsh difficulty halts experimentation, but custom wizardry and co-op larks cast a strong enough spell. [Aug 2015, p.74]
  16. Jun 8, 2015
    71
    Magicka 2 is essentially how the original game should have been. While Pieces Interactive's work is commendable, there isn't any truly new or innovative content compared to the original Magicka. Players who have played the first game, should wait for the inevitable DLC content, if they are looking for something new."
  17. Aug 26, 2015
    70
    A great experience and one that stays true to the Magicka franchise. Not a lot has happened since last time though, and some minor issues keep the game from reaching the same levels as the original.
  18. CD-Action
    Jul 27, 2015
    70
    It can get tiring in long sessions and doesn’t offer enough content to become your new obsession, but works great in co-op and has one of the most interesting combat systems in the genre. [08/2015, p.54]
  19. Edge Magazine
    Jul 17, 2015
    70
    Only intermittently better than its predecessor, if still every bit as frenetic. [Aug 2015, p.120]
  20. Jun 22, 2015
    70
    It arrived more stable, looks better, still contains the amusing humour and bundles of references, and its spell system remains hectic and unique, but slight changes in the game design mean that it feels less exciting and safe than the fresh-faced original, and that’s a little disappointing when so much could have been done to take it forward.
  21. Jun 2, 2015
    70
    Are you looking for a game with a wild sense of humor? A game with funny multiplayer? A game with a really high number of stupid deaths? Magicka 2 is exactly what are you looking for: same shape of its predecessor with new graphic, new content and of course, endless fun.
  22. May 29, 2015
    70
    If you’re a social type, this is a must-play. But loners might want to give this one a pass, at least until the developers scale the difficulty better for single mages.
  23. May 26, 2015
    70
    Magicka 2 is Magicka refined - the same wizard-killing simulator co-op fans love with the fixes and improvements players craved. While it doesn't break new ground or surpass the original, it's a blast to play with friends.
  24. May 26, 2015
    70
    Magicka 2 lacks any fresh ideas, but the chaotic spellcasting, co-op and peculiar humor are still fun.
  25. May 29, 2015
    67
    Magicka 2 can be a lot of fun if played with friends, but four years have passed since the first chapter, and this is basically the same game, with all its strengths and weaknesses unchanged.
  26. May 26, 2015
    66
    It's hard to understand why the main problems of the part one haven't been solved. It's basically Magicka 1.5 with some improved graphics.
  27. Game World Navigator Magazine
    Aug 21, 2015
    61
    Game’s derivativeness doesn’t diminish despite developer’s diligence: the humor is noticeably stale, and game situations lack variety. There’s just no progress in the series, which in itself is a step backwards. [Sept 2015, p.83]
  28. Jun 3, 2015
    60
    it’s a competent action game that has made a beautiful transition from its original PC roots and one that will no doubt garner a new console-based coven.
  29. Jun 1, 2015
    60
    At the moment it’s functional, sometimes fun, but only something that should really be considered if you’ve got three chums who are guaranteed to play with you. Even then, you might be better off with the original Magicka and its slew of DLC or Wizard Wars, which is free-to-play.
  30. May 26, 2015
    60
    Magicka 2 is very similar to the first Magicka, but the last game worked so well that the lack of innovation isn't all that bothersome. It's still a fun, chaotic experience that can keep you entertained for eight hours. What sours the overall experience is the sometimes awful script and annoying pop cultural references that do more to provoke groans of annoyance rather than laughter.
  31. May 26, 2015
    60
    Magicka 2 is fun in the right circumstances - i.e. when you've a friend or three in tow - but even then it's a case of an all-too-familiar experience to the first game. That's not in itself a bad thing, as the Magicka formula is a solid one, but it is disappointing - there's hardly any progress from the first game. For a sequel that took four years to hit, that's just not good enough.
  32. Jun 15, 2015
    55
    It seems that there are very few reasons to come back to Magicka 2 after having beaten the short campaign. Well, there is a bunch of customizable challenges that use the same 9 maps… and that’s it. Though, I’m sure the publisher already has a multi-year DLC plan written down.
  33. May 29, 2015
    55
    The lack of real instruction and clunky controls further wear down the initial charm of this spell-clinging comic adventure.
  34. May 27, 2015
    55
    Magicka 2 is just a retread.
  35. Jun 24, 2015
    50
    The game almost exactly the same as the four-years-old first part with all its advantages and disadvantages. The entertaining cooperative mode is again the best part of the game.
  36. 50
    Ultimately, Magicka 2 fails to adequately build on its first outing. It feels more like an expansion to the original Magicka, or an unusually faithful remake.
  37. Jun 9, 2015
    40
    It lies somewhere between a fully formed game in which would-be wizards learn to chain elements into powerful spells and a low-rent improv show, in which everybody just makes things up as they go.
User Score
5.7

Mixed or average reviews- based on 87 Ratings

User score distribution:
  1. Positive: 35 out of 87
  2. Negative: 30 out of 87
  1. May 27, 2015
    9
    It's a great game. Easily one of the best coop experiences out there. This is how the original Magicka game should have been.

    However it
    It's a great game. Easily one of the best coop experiences out there. This is how the original Magicka game should have been.

    However it doesn't feel like much of a sequel as it does a polished recreation. There's some new spells but it's mostly the same and not much in terms of creativity has been added. Also, heads up, a decent group of players can get through the entire game in about 4 hours. If you're new to Magicka this may be more like 6-10 hours due to the learning curve. The game can be very punishing if you're new. It depends heavily on your teammates, as it is possible for one skilled player to carry an entire team and rush you through all the chapters. Also keep in mind that this is a $15 game on launch day, it's scope can feel rather narrow at times and leave you wanting more.

    Anyways, the polish that I'm talking about isn't in graphics, bugs, or performance, but gameplay. The original Magicka had some terrible balancing issues. Where a few specific spell combos were so incredibly powerful that they rendered the potentially hundreds of spells you could use down to about 2-3 all purpose kill everything spells. You may see some people complaining about no longer being able to combine lightning, water, fire, and ice the same way you could before. These were the over powered combos that killed every and any enemy virtually instantly. They were so over powered you could kill every boss in the game in a matter of seconds with minimal effort.

    This appears to be fixed in Magicka 2. Enemies seem to come with much more elemental strengths and weaknesses that you have to play to and constantly adjust. That spell that worked really well in the previous area might bring your doom in the next. Fire may have smoked that one bad guy, but it's going to heal the one right next to him. The over powered spells have been either removed or nerfed. As well as many other spells have been tweaked to prevent easy all purpose kills. You now have to constantly adapt, try new spells, and switch up what elements you're using on the fly.

    This is how the original Magicka should have been. A game that both encourages and rewards a wide and diverse play style due to it's nature of having hundreds of possible spell combinations.
    Full Review »
  2. May 27, 2015
    3
    Please note my English is poor.
    I haven't completed game yet so this review maybe unfair but I am so disappointed and no motivation to play.
    Please note my English is poor.
    I haven't completed game yet so this review maybe unfair but I am so disappointed and no motivation to play. Because there are too much unnecessary change from Magicka1. I am big fan of Magicka1.

    1:Secondary elements changed
    In Magicka1, casting Water and Cold and then these two elements are combined and become one element (Ice). Water and Fire and then Steam, too. Ice and Steam. These secondary elements don't have character of water even they are made of water. That is the point. I can combine secondary elements with Lightning so there are many fun combination. But in Magicka2 they are deleted.

    2:Lightning takes over Arcane
    When I cast Arcane and Lightning for example, shot as the Arcane of Lightning. But in Magicka2 on same case, shot as Lightning of Arcane. Effective long range attacks are reduced so much in conclusion with reason1. I miss Steam-Lightning-Arcane.

    3:'Click and move' doesn't suit for this game
    In Magicka1, mouse drag to direction where want to go is the way to move. In Magicka 2, adding to that, one click and auto move. This doesn't suit for this game. In chaos of enemies, mistakes happens so often. I want to disable this or choose one way to move.

    4:Why the hell there is NOT key bind setting
    Totally ununderstandable.

    5:Magics in Hotkeys
    This smashes fun of Magicka game.

    Conclusion:
    I love Magicka's creativity. I love it requires skills and practicing,too. Strong Magics are very complicated to cast, hard to remember. Simple combinations do very little damage but some very complicated combinations are so much powerful and fun and so creative to fight.

    But in Magicka2, many of them are so simplified. It maybe nice change for Biginners,Wizard Wars players,controller users and PS4 players, but for fans of Magicka1.

    Only nice soundtracks remind me of Magicka. But this is more like nightmare.
    Thank you for reading.
    Full Review »
  3. Jun 24, 2015
    9
    Good game !Good game !
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    **** DOTA 2 !!!!!!!!!!
    Full Review »