It's already on steam, but I really want all the neighbors to see this.
THIS IS NOT THE MAGICKA I FOUGHT DAEMONS FOR
Here's a trillion reasons why this game sucks.
THE SPELLS
The spell system has been lobotomized - there are now no efficient ways of killing anything and the skill cap is barely half an inch off the ground. The whole point of getting good in Magicka was knowing goodIt's already on steam, but I really want all the neighbors to see this.
THIS IS NOT THE MAGICKA I FOUGHT DAEMONS FOR
Here's a trillion reasons why this game sucks.
THE SPELLS
The spell system has been lobotomized - there are now no efficient ways of killing anything and the skill cap is barely half an inch off the ground. The whole point of getting good in Magicka was knowing good spells, improvisation and casting fast enough to heat the keyboard to thermonuclear levels. There is no fast casting now, everything is charged or channeled, even the damned mines have to lie there for a while before they are of any use. There are no good spells because every spell is equally pathetically weak now. There is no flexibility because no matter what you cast it just works the same, that is barely even works.
Projectiles suck because you have to charge them for eternity to actually hurt anything.
Charging mines suck because nobody ever used them as actual mines anyway.
Fire sucks because everything regenerates and anything but focused fire does jack sh*t.
Freezing sucks because frozen things are now stupidly hard to kill. Especially in singleplayer it's just unusable.
Steam sucks because its only purpose was to boost lightning.
Not being able to extinguish oneself while having water immunity sucks.
Lightning sucks because it can't be added to beams. Arcanized lightnings have no sense, it's just adding plain, boring damage to a spell which already is all about damage. The whole point of adding arcane to lightning was increasing the range.
THE ENEMIES
The enemies suck too. They shifted from crowds of cannon fodder to being the freaking Terminator. The goblins in Magicka 1 were not there to be a threat, but to be bombarded with fireballs and run around screaming in a kinaesthetically pleasing way. The trolls, orcs, beholders, mages and all the rest - they were the real enemy. Now not only the trolls, but also the regular soldiers, the goblins and even the damned peasants are made of kevlar. You're no longer a powerful wizard, you're an idiot in a bathrobe throwing colorful lights at things.
The enemies are also really boring, you fight the same generic dudes in pointlessly fancy armor and glowing weapons 90% of the time. The other 10% is bugs. Magicka 1 had orcs, daemons, dwarves, bugs, undead and several tricky monsters too. There are no cool bosses either. Where is the Reaper, the Fafnir, the Jormungandr of this game? Only the final boss is actually interesting.
Everybody has elemental attacks too. I get this was supposed to make the game more challenging, but instead it's just annoying because it DECREASES THE CONTROL THE PLAYER HAS OVER THEIR WIZARD. 90% of the time you're trying not to be burning, wet, chilled, on the ground or in the air just for a freaking second instead of ACTUALLY FIGHTING. There is no way to defend from the bombardment of annoying crowd control attacks, because the shields and armors barely block anything now, the walls are weak and the auras only really protect from one element.
Except from the disruptor magick, which blocks casting, in a game built entirely around casting, and so just pointlessly stretches the fight.
Enemies have way too much health too, killing them is just slow and tedious, especially and lower difficulties. Adding a weakness to one element fixes nothing because it rewards using the same one or two spells over and over again.
THE GEAR
The eqipment sucks. Magicka 1 had a helload of weapons which were mainly here just for sh*ts and giggles. Most of them were useless and that's why obtaining a strong weapon felt like an achievement. Now every weapon is close to useless because of the balance this game never needed.
The robes suck as well. Magicka 1 had robes for everyone - some were there just for the looks (if you wanted to look sleek without any side effects), others could change the game completely. Magicka 2 robes just shuffle around some resistances and that's it. They're also not as varied and crazy as Magicka 1 robes.
The magicks suck. They can't be cast in quick succession anymore, further reducing the reward from memorizing and learning to cast quickly while also slowing the game down. There's too few of them too. Magicka 1 allowed to completely change the playstyle just by using some magicks one normally doesn't.
THE CONTROLS
The "click to go" movement sucks, it feels unresponsive and more like Diablo than the top down shooter Magicka is supposed to be. It's also annoying when you automatically send your wizard into a crowd of enemies just because you put the cursor on them to aim better.
The menu sucks, it's not ergonomic at all on PC.
NON-GAMEPLAY THINGS
The humor sucks because there barely is any in the latter half of the game.
Even the world sucks. Gicka 1's Midgard was a simple and full of cliches old enough not to be annoying anymore. It had barbaric orcs, sneaky goblins, evil warlocks and ugly demons. It was simultaneously a parody and… Expand