User Score
6.2

Mixed or average reviews- based on 108 Ratings

User score distribution:
  1. Positive: 52 out of 108
  2. Negative: 31 out of 108

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. CMX
    Jul 9, 2015
    4
    The game is just way worse than Magicka 1. The devs lost the cool crazyness and instead added things to balance the game out. I would understand if there was a sensible pvp but there is nothing. The game no longer allows you to spam spells - i'm a wizard for Vlad's sake. The original Magicka had crazy robes that made you absorb lightning, Tank, Crusader or even Tentacle robes. Here youThe game is just way worse than Magicka 1. The devs lost the cool crazyness and instead added things to balance the game out. I would understand if there was a sensible pvp but there is nothing. The game no longer allows you to spam spells - i'm a wizard for Vlad's sake. The original Magicka had crazy robes that made you absorb lightning, Tank, Crusader or even Tentacle robes. Here you have fireman's robes that give you +20% fire resistance but -20% something else. It's boring! Where are my cool weapons? Crossbows, Machine guns, Lightsabers? Nope, you again have your boring weapons that have boring small bonuses. The game is small there are way less levels and the levels are way less varied and crazy. I've been in Mexican hell and ancient dwarven ruins in Magicka 1 but here - forests and the castle from the previous game. There wasn't much more than that. The game is short has a few more mechanics (not too many though), has less than 30% the amount of magicks the previous one had and you are really limited by stupid things such as focus regeneration or spell nerfs. There is almost nothing that Magicka 1 didn't have but it's balanced which also means madly limited. I don't recommend buying it for more than the price of a Magicka 1 DLC. Some of them have more content than this game. Expand
  2. May 27, 2015
    3
    Please note my English is poor.
    I haven't completed game yet so this review maybe unfair but I am so disappointed and no motivation to play. Because there are too much unnecessary change from Magicka1. I am big fan of Magicka1.
    1:Secondary elements changed In Magicka1, casting Water and Cold and then these two elements are combined and become one element (Ice). Water and Fire and then
    Please note my English is poor.
    I haven't completed game yet so this review maybe unfair but I am so disappointed and no motivation to play. Because there are too much unnecessary change from Magicka1. I am big fan of Magicka1.

    1:Secondary elements changed
    In Magicka1, casting Water and Cold and then these two elements are combined and become one element (Ice). Water and Fire and then Steam, too. Ice and Steam. These secondary elements don't have character of water even they are made of water. That is the point. I can combine secondary elements with Lightning so there are many fun combination. But in Magicka2 they are deleted.

    2:Lightning takes over Arcane
    When I cast Arcane and Lightning for example, shot as the Arcane of Lightning. But in Magicka2 on same case, shot as Lightning of Arcane. Effective long range attacks are reduced so much in conclusion with reason1. I miss Steam-Lightning-Arcane.

    3:'Click and move' doesn't suit for this game
    In Magicka1, mouse drag to direction where want to go is the way to move. In Magicka 2, adding to that, one click and auto move. This doesn't suit for this game. In chaos of enemies, mistakes happens so often. I want to disable this or choose one way to move.

    4:Why the hell there is NOT key bind setting
    Totally ununderstandable.

    5:Magics in Hotkeys
    This smashes fun of Magicka game.

    Conclusion:
    I love Magicka's creativity. I love it requires skills and practicing,too. Strong Magics are very complicated to cast, hard to remember. Simple combinations do very little damage but some very complicated combinations are so much powerful and fun and so creative to fight.

    But in Magicka2, many of them are so simplified. It maybe nice change for Biginners,Wizard Wars players,controller users and PS4 players, but for fans of Magicka1.

    Only nice soundtracks remind me of Magicka. But this is more like nightmare.
    Thank you for reading.
    Expand
  3. Jun 10, 2015
    0
    Distrugge ogni singolo aspetto positivo del primo magicka, peggiore in tutto, difatti non è della arrowhead. Non so cosa sia venuto in mente alla paradox di darlo a qualche itta sconosciuta, neanche mi interessa, comunque il gioco è uno spreco di soldi, scaricate il 1 con tutti i dlc, vale 1000 volte questo acquisto.
  4. Jun 1, 2015
    2
    It's already on steam, but I really want all the neighbors to see this.

    THIS IS NOT THE MAGICKA I FOUGHT DAEMONS FOR Here's a trillion reasons why this game sucks. THE SPELLS The spell system has been lobotomized - there are now no efficient ways of killing anything and the skill cap is barely half an inch off the ground. The whole point of getting good in Magicka was knowing good
    It's already on steam, but I really want all the neighbors to see this.

    THIS IS NOT THE MAGICKA I FOUGHT DAEMONS FOR
    Here's a trillion reasons why this game sucks.

    THE SPELLS
    The spell system has been lobotomized - there are now no efficient ways of killing anything and the skill cap is barely half an inch off the ground. The whole point of getting good in Magicka was knowing good spells, improvisation and casting fast enough to heat the keyboard to thermonuclear levels. There is no fast casting now, everything is charged or channeled, even the damned mines have to lie there for a while before they are of any use. There are no good spells because every spell is equally pathetically weak now. There is no flexibility because no matter what you cast it just works the same, that is barely even works.

    Projectiles suck because you have to charge them for eternity to actually hurt anything.

    Charging mines suck because nobody ever used them as actual mines anyway.

    Fire sucks because everything regenerates and anything but focused fire does jack sh*t.

    Freezing sucks because frozen things are now stupidly hard to kill. Especially in singleplayer it's just unusable.

    Steam sucks because its only purpose was to boost lightning.

    Not being able to extinguish oneself while having water immunity sucks.

    Lightning sucks because it can't be added to beams. Arcanized lightnings have no sense, it's just adding plain, boring damage to a spell which already is all about damage. The whole point of adding arcane to lightning was increasing the range.

    THE ENEMIES
    The enemies suck too. They shifted from crowds of cannon fodder to being the freaking Terminator. The goblins in Magicka 1 were not there to be a threat, but to be bombarded with fireballs and run around screaming in a kinaesthetically pleasing way. The trolls, orcs, beholders, mages and all the rest - they were the real enemy. Now not only the trolls, but also the regular soldiers, the goblins and even the damned peasants are made of kevlar. You're no longer a powerful wizard, you're an idiot in a bathrobe throwing colorful lights at things.

    The enemies are also really boring, you fight the same generic dudes in pointlessly fancy armor and glowing weapons 90% of the time. The other 10% is bugs. Magicka 1 had orcs, daemons, dwarves, bugs, undead and several tricky monsters too. There are no cool bosses either. Where is the Reaper, the Fafnir, the Jormungandr of this game? Only the final boss is actually interesting.

    Everybody has elemental attacks too. I get this was supposed to make the game more challenging, but instead it's just annoying because it DECREASES THE CONTROL THE PLAYER HAS OVER THEIR WIZARD. 90% of the time you're trying not to be burning, wet, chilled, on the ground or in the air just for a freaking second instead of ACTUALLY FIGHTING. There is no way to defend from the bombardment of annoying crowd control attacks, because the shields and armors barely block anything now, the walls are weak and the auras only really protect from one element.

    Except from the disruptor magick, which blocks casting, in a game built entirely around casting, and so just pointlessly stretches the fight.

    Enemies have way too much health too, killing them is just slow and tedious, especially and lower difficulties. Adding a weakness to one element fixes nothing because it rewards using the same one or two spells over and over again.

    THE GEAR
    The eqipment sucks. Magicka 1 had a helload of weapons which were mainly here just for sh*ts and giggles. Most of them were useless and that's why obtaining a strong weapon felt like an achievement. Now every weapon is close to useless because of the balance this game never needed.

    The robes suck as well. Magicka 1 had robes for everyone - some were there just for the looks (if you wanted to look sleek without any side effects), others could change the game completely. Magicka 2 robes just shuffle around some resistances and that's it. They're also not as varied and crazy as Magicka 1 robes.

    The magicks suck. They can't be cast in quick succession anymore, further reducing the reward from memorizing and learning to cast quickly while also slowing the game down. There's too few of them too. Magicka 1 allowed to completely change the playstyle just by using some magicks one normally doesn't.

    THE CONTROLS
    The "click to go" movement sucks, it feels unresponsive and more like Diablo than the top down shooter Magicka is supposed to be. It's also annoying when you automatically send your wizard into a crowd of enemies just because you put the cursor on them to aim better.

    The menu sucks, it's not ergonomic at all on PC.

    NON-GAMEPLAY THINGS
    The humor sucks because there barely is any in the latter half of the game.

    Even the world sucks. Gicka 1's Midgard was a simple and full of cliches old enough not to be annoying anymore. It had barbaric orcs, sneaky goblins, evil warlocks and ugly demons. It was simultaneously a parody and
    Expand
  5. Jun 10, 2015
    0
    Clumky controls, over simplistic story, terrible gameplay experience, servers are always down... it's like a remake of Magicka 1, but worse. This game is bad and developers should feel bad.
  6. Feb 5, 2019
    4
    Its like Magicka 1 but worse... in everything. I donť feel it as with the older prequel.
    Honestly i dont know whats wrong. Its just somehow clumsy and boring. Its not funny anymore. Story, jokes and easter eggs made Magicka so great and they just put everything away.

    Game which lost its beauty and its sad :(.
Metascore
69

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 37
  2. Negative: 1 out of 37
  1. Pelit (Finland)
    Sep 1, 2015
    80
    Magicka 2 is like its predecessor, in good and bad alike. Feels like Magicka 1.7, not 2.0. [Aug 2015]
  2. Aug 26, 2015
    70
    A great experience and one that stays true to the Magicka franchise. Not a lot has happened since last time though, and some minor issues keep the game from reaching the same levels as the original.
  3. Game World Navigator Magazine
    Aug 21, 2015
    61
    Game’s derivativeness doesn’t diminish despite developer’s diligence: the humor is noticeably stale, and game situations lack variety. There’s just no progress in the series, which in itself is a step backwards. [Sept 2015, p.83]