Master of Orion: Conquer the Stars Image
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74

Mixed or average reviews - based on 39 Critics What's this?

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6.9

Mixed or average reviews- based on 138 Ratings

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  • Summary: Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newlyDiscover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe. Expand
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Master of Orion - Announcement Trailer
Score distribution:
  1. Positive: 21 out of 39
  2. Negative: 0 out of 39
  1. Sep 1, 2016
    90
    Master of Orion is a beautiful reproduction of a strategy classic. The game itself remains almost entirely unsullied, with the most notable updates applying to graphics and interface.
  2. LEVEL (Czech Republic)
    Nov 5, 2016
    80
    Strategy for the masses, which does not come with anything new, but also does not fail in anything. Just a Civilization from space. [Issue #268]
  3. Nov 23, 2016
    78
    If you are among the (still?) large group of fans who have devoured the first two episodes of MicroProse series, you will be happy to discover familiar feelings, and you'll almost feel like you never stopped playing.
  4. Aug 29, 2016
    75
    It lacks some features that where present in the old Master of Orion II, and many of the bold ideas Stellaris and Endless Legend introduced to the genre. A playable, fun game, with great production value, but not a game that will stand the test of time.
  5. Aug 29, 2016
    71
    On the surface there is nothing that Master of Orion does wrong – considering it is a new interpretation of a classic. But if you are looking for deeper gaming systems, more implications due to the various factions or any creativity, look somewhere else. In the end this is traditional 4X strategy – albeit looking awesome most of the time.
  6. Sep 15, 2016
    70
    What could have been the next generation of 4X space simulators has instead rested on the laurels that made the original so brilliant back in 1993. The problem is many others inspired by the groundwork laid by Master of Orion have progressed, to create innovative, enhanced experience, overall leaving us with a good reboot that had the potential to be something more.
  7. Aug 27, 2016
    50
    Master of Orion is a visually appealing game, but for a strategy title that tries to impress, it's not enough to sport a pretty face. The wonder of a space exploration strategy is severely lacking, partly due to the arcade-like game design, and partly due to the lack of any real depth.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 14 out of 32
  2. Negative: 8 out of 32
  1. Aug 27, 2016
    10
    I usually don't play these games because I'm dumb and never even understand the tutorials--but I can play and understand this one for someI usually don't play these games because I'm dumb and never even understand the tutorials--but I can play and understand this one for some reason. I'm having a blast with it. Maybe I'm having a blast with it because I'm dumb. Either way--I think it's really cool. Thank you to whoever made it--even my Simple Jack mind can play around in space now and feel like I'm a conquering hero. Expand
  2. Mar 21, 2019
    10
    Если у меня спросят: "Есть ли такой римейк, который воссоздал старую игру так, что в нее можно играть и старым фанатам и новчикам, при этомЕсли у меня спросят: "Есть ли такой римейк, который воссоздал старую игру так, что в нее можно играть и старым фанатам и новчикам, при этом ничего не сломав и не испортив?" - я отвечу: "Это Мастер Ориона 2016 года".
    Игра полностью воссоздает второго Мастера Ориона на современном движке. Да, она может ничего принципиально нового не добавила - это и не нужно было. Это признание в любви к второй части, перенесено только то, что было в нем. Разработчики не стали "из рпг делать шутер", или добавлять лутбоксы. Римейк мог быть намного хуже, а продолжение могло быть хуже трешки, хотя куда уж хуже.
    Я очень признателен разработчикам. Вы молодцы!
    Expand
  3. Sep 1, 2016
    8
    As a person who has always been very interested in 4X gaming but never really played that much because it's often a real chore to learn theAs a person who has always been very interested in 4X gaming but never really played that much because it's often a real chore to learn the system and understand what you are doing this game is really great for me. It's very friendly and really easy to get a sort of grasp of what is going on as the game UI is very well designed and easy to use and the game is very good at showing you what you should be doing (Sometimes a little too well, I'm looking at you espionage center)
    I enjoyed it a lot and I really got into the "Just one more turn, omg it's mornining already?" mindset.
    Expand
  4. Dec 29, 2016
    7
    I have only played MoO 3 before and never tried MoO 2 and 1. Master of Orion (the new one) is much better than MoO 3 in my opinion. I'veI have only played MoO 3 before and never tried MoO 2 and 1. Master of Orion (the new one) is much better than MoO 3 in my opinion. I've watched MoO 2 gameplay on YT and it seems like the new MoO takes the most out of MoO 2.

    I've played just one campaign (500+ turns) which took me 17 hours. The game really sucked me in and I've not slept for one night. In the morning it was regular 4X hangover due to overdose. I've come back after breakfast though. Yeah, it's addictive.

    The AI is much better than in MoO 3 in which AI's actions didn't make sense 95% of time. During my 500 turns playthrough I've encountered only one nonsensical AI action. The AI was my ally with high standing and was oppressed by other empire. I've come to aid them and I've destroyed several systems of their enemies. After that I've established colony on oppressor's capital planet (my kind of thing). My ally was angry at me because I've built my colony close to his empire. This is just plain stupid:
    1. They did the same thing building colonies right beside me and it was fine.
    2. I've come to help them and they should be thankful for me getting rid of their troubles.
    3. It was never their system.
    What the hell?

    Diplomacy is just as horrible as in MoO 3. Most of interactions are locked behind research. When you are approached by other empire with a request/offer you cannot send counter-proposition (really, wtf?). You cannot break 20 turns cease-fire or declare war in that time which makes absolutely no sense. There's much room for improvement when it comes to diplomacy.

    I'm also a little sceptical about Antarans. I don't like them. They regularly attack the strongest empire which usually is me. It makes me keep my forces close to my systems instead of going to wars and exploring galaxy. You often think about helping allies or conquering systems but then you realize it's been 50 turns since last Antaran's strike, they will be back soon. They are completely unnecessary. Defeating them is the only win condition without achievement on Steam. Oh, and by the way - once you go to destroy Antarans in their pocket universe, you cannot compare your strength to theirs until it's to late and you cannot cancel this action. Copy your saves before doing that.

    Research tree is really cool and much better than in MoO 3. Most of the stuff you research is really useful and often fun and interesting.

    Ship templates work fine as long as you maintain them yourself. Auto configuration often fails on stuff like parts that increase ship space and allow for installation of more weapons and/or additional systems. Why? It simply never uses them - you have to add them yourself. I'd also appreciate some way to test my designs. Maybe simulation battles? It's sci-fi, figure it out. The only way to test expansive weaponry is building expansive ships and declaring wars. It's not how it works in real life.

    Music is much better than in MoO 3 which made me feel sick after a couple of minutes. The game itself is lighter and doesn't take itself so seriously. Graphics are a little candy-like but that's good. MoO 3 tried to take itself very seriously and it was growing tiring after time.

    Turns take short time to compute in the beginning but after 300-350 turns when there's a lot happening (8 empires, largest galaxy) turns take longer to compute. I'd say they take about 5-10 seconds on i5-2400. I wonder if i7 (8 threads, 4 cores) would help - I'm not sure how well turn computing is paralleled.

    It's also worth mentioning that Mac client simply sucks. I've played game on both Windows PC and Mac and there's no way to make this game work full-screen on Mac. It just displays black screen which I've googled and turns out it is regular business with WG games.

    I see I've mentioned only the bad stuff. Don't mind it - I've had a blast with the game and will come back to it. Assume that what I haven't mentioned is really great. I just wish for some dev to read it and fix what can be fixed.
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  5. Aug 25, 2016
    5
    For those who played the original masterpiece, or its underrated sequel, this is a fun jaunt filled with nostalgia and fond memories.For those who played the original masterpiece, or its underrated sequel, this is a fun jaunt filled with nostalgia and fond memories.

    Still, in a genre filled with games that claim to be the spiritual successors to MOO, this game does little to set itself apart. The combat is oversimplified and obtuse. Research is unimaginative and uninteresting. Beyond the initial nostalgia, this game becomes dull fast.
    Expand
  6. Aug 25, 2016
    4
    Good points: No major bugs, good voice acting.
    Bad points: Not very exciting, poor combat mechanics. No desire to play more after finishing
    Good points: No major bugs, good voice acting.
    Bad points: Not very exciting, poor combat mechanics. No desire to play more after finishing one game.

    War-gaming definitely tossed some money at this game with all of the name brand voice actors.
    Unfortunately, they didn't have the foresight to hire experienced game designers as the game is
    just very lackluster outside of the voice acting.

    I was surprised that the priced at the game at $29.99 nstead of $39.99. but in retrospect,
    this just shows that the producers don't have faith in the game themselves. I recommend
    picking this up at $5-$10. At $30, it's still not worth it. Put your money towards Galciv3, Endless space
    and Stellaris instead.
    Expand
  7. Sep 7, 2016
    1
    I gave this game a try only because I kind of liked sorcerer king rivals so why not grab something that seems so popular, generally I findI gave this game a try only because I kind of liked sorcerer king rivals so why not grab something that seems so popular, generally I find these 4x(coined) games to be a hit the turn button more than any semblance of game.

    Well despite my biased opinion, I did like the voice acting, cut scenes, graphics and general ambiance,the setting and sound tracks were immersive.

    My first huge gripe is the tech tree, its a disorienting mess of upgrades, structures,ship hulls and weapons jammed into some drug induced order that kicks logic in the balls; its not the first game that I have tried that did this badly so I rolled with it.Then after two hundred or so turns and not really having done anything but watch the tech bar grow and my planet get more people, I saw that I was actually playing(to steal a term that keeps popping up in browser games) a slower and much prettier cow clicker.

    This highlights a general design flaw in these sorts of games, the whole game play takes place between your last turn and some distant turn far down the line, then do it again. In a game like Stardrive the developer employed time system were by a turn would be 5 seconds, so the game would progress rts style albeit the tech tree in that game was simpler and made more sense.

    This game is a bore fest, its not very interactive, build something, research a tech, send a ship to explore then wait 20 turns to do it again. There are numerous over sites in the ui and presentation of menus as well as aspects that should have been included such as a tabbed list of structure on the selected planet,
    control scheme needs some work and the tech tree/buildings available are chaotic and full of bloat.
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See all 32 User Reviews