- Summary: The gritty Max Payne series returns for a third iteration. From automatics to handguns to rifles and explosives, Max wields (and dual-wields) a wide array of high-powered weaponry in both single player and multiplayer. Max Payne 3 provides devastating firepower for any and all situationsThe gritty Max Payne series returns for a third iteration. From automatics to handguns to rifles and explosives, Max wields (and dual-wields) a wide array of high-powered weaponry in both single player and multiplayer. Max Payne 3 provides devastating firepower for any and all situations that call for kinetic and punishing action.… Expand
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Max Payne 3 Story Trailer
Jun 11, 2012With Max Payne 3, Rockstar Games proves that the studio masters the action-type game in the most brilliant way, despite Max Payne 3 not being an open-world title. If there were no doubts about narration, the gameplay system also remains very atttractive thanks to the perfect introduction of the bullet time and the Shootdodge abilities, two strong aspects players are already familiar with. Rockstar Games offers a great experience, full of details, and depicts an amazing trip through Brazil and its favelas. A masterpiece at which Rockstar Games excels, introducing a tortured character whose adventures will surely give you the chills!
Jun 20, 2012Despite the new setting Max Payne 3 captures the cynical dark atmosphere of the series perfectly. New gameplay elements like the cover-system are implemented very good, but the lack of innovation makes the action a bit tedious towards the end. Nonetheless Rockstar delivers a good game and even more important: it deserves the name Max Payne.
Pelit (Finland)Oct 13, 2012Max Payne 3 feels like a PC original, in a very good way. [Aug 2012]
PC Gamer UKJul 14, 2012A decent slow-mo shooter spoilt by technical issues and a heavy focus on an empty plot. Wait for patches or a demo. [Aug 2012, p.88]
May 2, 2013With its mature story and intense shooting, Max Payne makes for one of the best single player experiences from this generation, with up to 10With its mature story and intense shooting, Max Payne makes for one of the best single player experiences from this generation, with up to 10 hours of visual entertainment, accompanied by clever storytelling and one of the best voice acting in gaming history. The multiplayer is also one of Rockstar's finest, offering a nice array of customizable options with pretty standard gamemodes, but the bursts and bullettime work so well that, after a few matches of getting used to, you will enjoy every stylish and simply awesome kill you'll pull off online.… Expand
Dec 25, 2012Great game,as good as the first one.I've seen Max Payne evolve over the years and it never let me down.
The multiplayer is extremelyGreat game,as good as the first one.I've seen Max Payne evolve over the years and it never let me down.
The multiplayer is extremely good,I've had a lot of fun.The DLCs are cheap and often useful.The SP was also great,the flashback part brought back some memories and even if you never played Max Payne before you'd still understand what this game is all about.… Expand
Jun 2, 2012Best game out in the last six months of 2012. Amazing gameplay, nice graphics, unique optimization, not bad multiplayer. This game everyoneBest game out in the last six months of 2012. Amazing gameplay, nice graphics, unique optimization, not bad multiplayer. This game everyone should to try! Good job Rockstar.… Expand
May 11, 2014Nine years. That’s long it took for Max Payne to get his **** together and return to the stage. Our beloved action hero might have aged, grewNine years. That’s long it took for Max Payne to get his **** together and return to the stage. Our beloved action hero might have aged, grew some white hair and wrinkles but his moves remained sharp and polished. He is still the killing machine who once extinguished half New-York’s underworld for his loved ones.
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This time around we find Max in the sunny Brazil instead of the snowy streets of the Big Apple. It’s a nice, but sometimes strange change of scenery. He’s working for the Bronco family as their bodyguard, but as usually things turn upside down pretty quickly around him. The narrative is a masterpiece. We jump in time back and forth as the story unfolds, because hey, guess what even our hero doesn’t know everything. A dark plot is growing around him and he has to act on his instincts to keep himself and the others alive while he slowly findis out his part in the grand scheme. It’s a really well written story with major turns and very effective scenes and if there’s one thing that topples that it’s Max’s script. James McCaffrey brings the best to make us feel that we are playing an interactive story. His lines are funny, witty and sad in the same time, but we don’t have much time to stop and think about it because the next shootout will surely interrupt our thoughts.
Yes, the gunplay occupies the major part of the game. It’s very cinematic. The master of the bullet time returns and he has some new tricks up in his sleeves. It’s a superb mechanic that works very well in most cases. As for usual, our health doesn’t regenerate so we have to pop up some painkiller bottles every now and then to ease the pain. What is a minor letdown that – and in this matter the game still resonates with its predecessors – there is really only one way how to handle things. Kill them, shoot them, burn them, explode them. You can’t take any silent routes there as enemies will almost instantly see you if you get out of cover. As a matter of fact, the AI is so super aware that enemies will know where you are and how to flank you even if you switch cover and they weren’t looking at the time. This is what makes the game very frustrating sometimes. It’s simply too difficult even on normal settings and there’s really no room for error or you’re dead. Add that to the fact that it will take around 3-4 bullets to take you down and you’ve got a very tough game. The devs probably acknowledged this fact in the late stage of the production as it seems they tried to put some lifelines for the players. For starters there is a more than forgiving checkpoint system. After almost all of the rooms you’ve cleared you get a checkpoint. Also there is this lifeline when you fail a couple of times in the same place and the game gives you a pill, like saying “hey, we know it’s difficult, try with this!”
The game looks absolutely astonishing. Emphasis was put on every detail, every little object. Most of the characters look real-like mostly Max Payne. Every wrinkle on his face has a story behind it. Every cut scene is in-game which makes the story even more believable. To be honest you’ll see one in every five minutes or so. For some it could be too much, but it develops the story in a unique way.
Even tough the gameplay can get repetitive towards the end – after all what you only do in the 10-12 hours of the SP campaign is kill an army of enemies – this is one of the best third person shooters in recent years. Max moves and shoots like he did in his thirties and past events has only made him more badass. He’s became hands down one of the greatest action heroes without super powers in gaming from the last decade. Well, he might have a super power after all; I guess his luck really never runs out.
Time to beat: 12 hours
Replay Value: 2/5
In one word: Badass
On P’n’C scale: Instant Favorite
Must give points: 83
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Jun 4, 2012In many ways SOOO AWESOME... in a lot of ways TERRIBLE. Lucky for me I don't mind the cutscenes and the voiceower and I think that RockstarIn many ways SOOO AWESOME... in a lot of ways TERRIBLE. Lucky for me I don't mind the cutscenes and the voiceower and I think that Rockstar did a great job continuing the story - it deffinitly still have the vibe and feel of the old series, but with a new fresh blow of air. The not-so-good-things are the BUGS! As other members have mentioned the bullettime-im-about-to-die camera is crap, and other cam erros as well, the cover controls are for the most part fine, but it isn't still working. Mind that im playing on hard and i haven't played normal; AI is STUPID, some needs 2 clips to die, others 3 rounds. The graphics are great BUT the AA feature is not working, only FXAA, which looks ok but it's still ugly. It's sad that a game that PERFECT has minor bugs that turn into HUGE IRRITATIONS !… Expand
Jun 1, 2012I've played about 5 hours worth at this point, and here's my initial impression:
PROS: Visually, it's a very pretty game. The physics areI've played about 5 hours worth at this point, and here's my initial impression:
Visually, it's a very pretty game. The physics are good, the killcams are sweet, and the graphics are amazing.
I'd just like to start by saying that I'm a HUGE fan of the Max Payne series. It might actually be my favorite. So, I REALLY had my hopes up for this one.
Maybe this is a personal problem on my end, but I was under the impression that I bought a GAME, not a damned MOVIE. Having a cut scene after every minor firefight isn't fun, it just slows down the pace of the game. Making most of them un-skippable is just torture. This is made even worse by the fact that every out-of-game cut scene is rendered at lower quality than the game itself.
On that note, my initial impressions that I made 2 years ago when I saw the first screenshots were correct: This is not Max Payne. This is **** Man on Fire. Which would be fine, a Man on Fire game sounds fun. Except this game is not called Man on Fire. It's **** Max Payne 3. Having every cut scene look like a segment from a Tony Scott film is NOT **** noir. Also, I'm not deaf, I don't need random subtitles flying at me every 10 seconds for two words of unimportant dialogue.
The controls on PC are a horrible mess, because this is an obvious console port. A **** flywheel for weapon selection? Are you serious? A flywheel that doesn't even WORK half the time? Max also changes the camera position randomly, bullet-dives into random objects far too often, goes prone for no damned reason when I press crouch... ugh. Add mouse accel into the mix, and it's just God damned unplayable.
I'm taking a break and coming at it again tomorrow. I'm only up the the part where Rockstar decided they wanted to try and make a Splinter Cell game, so maybe it's just that the beginning isn't that good. But my hopes have been thoroughly crushed.
Remedy, I miss you. Come back, please.… Expand