MechWarrior Online Image
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68

Mixed or average reviews - based on 10 Critics What's this?

User Score
5.3

Mixed or average reviews- based on 866 Ratings

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  • Summary: MechWarrior Online is the first offiicially licensed free-to-play title in the MechWarrior franchise.

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MechWarrior Online Colossal Conquest Mode Trailer
Score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Sep 24, 2013
    77
    Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
  4. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.
  5. Sep 30, 2013
    60
    When firing on all cylinders, MWO is an enjoyable sim-shooter, but for all the overheating energy weapons in the world, the current product still feels a little half-baked.
  6. Sep 27, 2013
    60
    If the game had made better use of its assets and given us a reason to care about more than the fleeting pleasures of customization and combat, it might be worth enduring the currency grind. As it is, like its strongest mechs, it runs out of power far too fast.
  7. Sep 30, 2013
    54
    At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.

See all 10 Critic Reviews

Score distribution:
  1. Sep 17, 2013
    10
    It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is theIt's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book. Expand
  2. Sep 26, 2013
    9
    While it would be white-washing to say that the game is without issues (as all new games are), it is clear from reading many of the reviewsWhile it would be white-washing to say that the game is without issues (as all new games are), it is clear from reading many of the reviews that a lot of the people who are slagging the game are disenfranchised individuals who take their dislike of a certain design feature or the unavailability of a feature at launch to mean that they can (and should) call the game garbage. This is, unfortunately, very characteristic of the entitled attitude that many gamers have.

    Shortly before launch, two things happened; a feature that the developers had stated quite some time ago would not be used was in fact put in game (and as of writing this is no longer in any meaningful matches), and Community Warfare (the 'meat and bones') was post-poned. Both were disappointing issues, but understandable on both counts; regarding the first issue of the suddenly-implanted feature, design paradigms change for any product, and it was still Beta; at actual launch, the feature was relegated to 'casual only' games, not true competition. Regarding post-poning Community Warfare, it's only to be expected that a F2P title with a limited budget may have to push a feature back awhile.

    Neither occurrence should be reason to slag the game in horrible ways, but the spite of internet warriors is indeed legendary. I would urge anyone who comes here for advice on what to play to take a good, hard look at what one is reading, and if it looks hyper-negative, to disregard it.

    Fundamentally, MW:O is a Free-to-Play title. Free. As in it does not cost most players a single penny. If this game had been released and/or published by a company like Blizzard-Activision, Microsoft, or even Electronic Arts, I would say that a number of criticisms were fair. As it is, it is a free-to-play title from a minor studio who built a functional and stable game in only two years on a very small budget. Their entire development team wouldn't even fill a single section at any major developer. Perspective goes a long, long way towards affecting how one should see things, and I think that some people simple forget to put this company and this title in said perspective.

    Game Play: Superb. The game has been stable for most players for quite a long time. There are terrain bugs at times, and as with any PvP game, weapons and equipment balance is always in flux; if there are complaints about PvP in games like World of Warcraft, with a decade of development under its belt and billions of dollars to command, it should surprise nobody that MW:O has its own issues. For the most part, though, the game plays well; it feels like you are in command of a giant machine, not like you are some faceless solider in a Call of Duty clone.

    Graphics: Rendered on the Cry Engine, the game looks as one would expect very, very good. DX11 is in the pipe for testing and should only increase the magnitude of what we already see, which is fluid movement, gorgeous lighting, beautifully rendered 'mechs, and a very 'to scale' impression of combat.

    Sound: The effects are brilliant, and especially with headphones or with a good surround-sound system, one feels very much like one is in the of a machine. The only failing is the lack of music. Trailers for the game and trailers for special 'money only' BattleMechs have featured some fantastic music, all original compositions, but none is in the game... yet.

    Overall: If you're a BattleTech or MechWarrior fan, this is worth it. If you're a Call of Duty-style gamer, this is not your kind of game. If you want to play something that requires team-work, something that is far (FAR) more complex and challenging that your standard FPS game, and something that has a bright future in the form of dynamic and meaningful results from battles, MW:O is a great title to get onboard with. It's not all here yet, but it's getting there.
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  3. Sep 25, 2013
    8
    Fun game which, as so many online games, starts out somewhat limited, but with a solid core, and then evolves over time into something muchFun game which, as so many online games, starts out somewhat limited, but with a solid core, and then evolves over time into something much larger.

    It's developers listen to the community and make a great effort to try and balance all the different weapons that the game allows for, and they come up with some interesting solutions that force players to think about making balanced loadouts instead of just running out there with as many of the same powerful weapon that you can fit.

    This has, however, made a bunch of people very angry. Don't ask me why, because I find it interesting that a fight doesn't end instantly because some guy had so much firepower in a single click that he could kill anything with one hit.

    If you're into a tank/robot style ranged weapons combat game, this might be for you. You can buy more mechs in the game and upgrade them with weapons, engines, armor and so on, with resources you earn in matches. With real money you can buy "Mech Credits" that you can use to buy premium time, which boosts your XP and resource gain, or you can use it to buy mechs, including "hero" and "champion" mechs, which are only buyable with those, these work by either boosting XP or resource gain, but are otherwise the same as the ones you can with your earned resource. Additionally you can use the MC to buy skins, colors and decoration for your mechs, which allows for some pretty cool customization.

    Development is ongoing and a bunch of very cool looking features are on the way in the next 6 months. It's still a relatively new game, development wise, and you will find problems and issues sticking out, but the fun mech combat is second to none and it looks to be getting better.

    And hey, it's free. Play some hours, if you don't like it, at least you didn't spend any unrefundable money!
    Another great thing is that you can play just a week a month and then whenver you come back, two patches will have been round and there'll be a new mech, maybe a new map, a bunch of fixes and other things changed! I love reading update notes for my games, and it means you always have something to look forward to
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  4. Sep 17, 2013
    4
    While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of itsWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.

    The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.

    There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.

    The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.

    The grind for c-bills is to the point of absurdity once you get past you first 25 games.

    The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.

    This game has a lot of potential, however the devs do not.
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  5. Sep 17, 2013
    3
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and throw it all away.

    Time after time PGI has made terrible balance adjustments, fixed issues to things that people never found was a problem, breaking other things in the process, ignored the most rational and helpful members of the player base who were begging them not to this much anticipated title up.
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  6. Sep 17, 2013
    1
    What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not.What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not. What was promised to have an expansive meta game in a persistent BT universe is not. What was promised to be a "thinking man's shooter" is not. Even for a F2P game, it gets boring very fast.

    Even worse are the developers and publishers of the game. After monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.

    If you want to know how this game is, read their forums.
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  7. Jul 25, 2016
    0
    Its pretty bad. There are 4 or 5 mechs that you must pilot to have a chance. There are quite a few mechs actually avaliable, but if you aren'tIts pretty bad. There are 4 or 5 mechs that you must pilot to have a chance. There are quite a few mechs actually avaliable, but if you aren't piloting one of these "meta" mechs then you dont stand a chance. Expand

See all 576 User Reviews

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