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Mixed or average reviews - based on 23 Critic Reviews What's this?

User Score
8.4

Generally favorable reviews- based on 12 Ratings

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  • Summary: In the not-too-distant future. America has been torn apart by a savage force known only as the 'Miasma'. Meet Elvis, a young man brought to the mining town of Sedentary as a baby. Left by his mother in the care of a robotic older 'brother' and given a mysterious glove with which he canIn the not-too-distant future. America has been torn apart by a savage force known only as the 'Miasma'. Meet Elvis, a young man brought to the mining town of Sedentary as a baby. Left by his mother in the care of a robotic older 'brother' and given a mysterious glove with which he can control the Miasma.

    Join the brothers on a quest across a post-apocalyptic wasteland to find the answers they crave. Answers which may change the course of human history forever.

    From the creators of Mutant Year Zero: Road to Eden, comes a beautifully crafted tactical adventure you won't forget.
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Miasma Chronicles | Character Trailer, TGS 2022 (ESRB)
Score distribution:
  1. Positive: 14 out of 23
  2. Negative: 1 out of 23
  1. May 25, 2023
    85
    The Bearded Ladies is experienced in the turn-based tactics genre and Miasma Chronicles shows it convincingly, with the studio trademark mix of stealth and tactic providing an engaging approach to most combat situations (sometimes the enemies will get the drop on you. Life isn’t fair). A pity for a climax that is perhaps too sudden, and a plot that isn’t as good as the atmosphere.
  2. May 22, 2023
    85
    Miasma Chronicles is one hell of a ride from start to finish. Although the package comes with a compelling story, my number one enjoyment was to find new ways to finish a fight faster since I treated these as puzzles with complex solutions. If you love turn-based games, Miasma Chronicles is a must-play.
  3. May 29, 2023
    80
    Everything is earned here, from your gear to the answers to your questions, and the experience is all the better for it. For every battle you fail, a new one appears, yet there is minimal frustration due to the way you can learn from your mistakes. You’ll explore a haunting yet beautiful world, subtly changing as your actions affect the environment, and uncover a well-written story that kept my attention throughout. Miasma Chronicles is a dark journey that is well worth embarking on.
  4. May 22, 2023
    75
    Miasma Chronicles takes the turn-based strategy formula and throws on additional layers of stealth to enforce guerilla-warfare strategies. It largely succeeds in this goal, ensuring players take in their surroundings while taking out as many enemies as they can. When combat starts, you use various abilities and character strengths to survive. This gameplay immerses you well, making you want to plan out your next strategy as soon as possible. There are some flaws in the gameplay, such as abilities and environmental objects not working as intended. It’s also too easy to accidentally commit to a mistake while looking over the battlefield. But there are more strengths than weaknesses that allow Miasma Chronicles to deliver a fun strategic experience.
  5. Jun 1, 2023
    75
    The story is mediocre and the game has some technical issues, but Miasma Chronicles is a great tactical RPG. The developers of Mutant Year Zero have proved that they still know their craft.
  6. May 31, 2023
    70
    Miasma Chronicles is a solid tactical-RPG that offers good-quality combat encounters, alongside a story that is enthralling to follow, and all set in a world you want to explore.
  7. May 31, 2023
    20
    A serviceable tactics game lumbered with an uninspiring setting and narrative, brought right down by bigoted stereotypes.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. May 25, 2023
    10
    My rating.
    The game is a tactical RPG and not a frantic action game, as it is usually the case lately. I personally liked the game very much
    My rating.
    The game is a tactical RPG and not a frantic action game, as it is usually the case lately. I personally liked the game very much and a few minor flaws didn't deter me. The main thing is fun and I am greatly entertained.

    + Graphics
    + World
    + Story
    + Survey
    - Controls
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  2. May 26, 2023
    8
    Good-
    Interesting world; Fun combat; Miasma powers are fun to play with.
    Bad- Awkward dialogue; exploration is rather simple and
    Good-
    Interesting world; Fun combat; Miasma powers are fun to play with.

    Bad-
    Awkward dialogue; exploration is rather simple and barebones.

    Thoughts-
    Miasma Chronicles is a great extension of what made Mutant Year Zero fun. It combines turn-based tactical gameplay with a fun story set in an immensely-interesting and fleshed-out world. While its gameplay isn’t going to seem too deep for anyone that’s spent some time with real time strategy games, it still manages to offer a decent amount of challenge and tactical options, especially once you start unlocking magical abilities that help you manipulate the battlefield. Despite its sometimes-awkward writing, Miasma Chronicles is certainly a game worth your time.
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  3. May 28, 2023
    6
    A better than okay showing from The Bearded Ladies, though not without its faults (6/10).

    Full Review:
    A better than okay showing from The Bearded Ladies, though not without its faults (6/10).

    Full Review:
    https://daydrunkgamers.com/reviews/MiasmaChronicles.html
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  4. May 24, 2023
    6
    This review contains spoilers, click expand to view. Voice acting ranges from quite excellent to hammy but even the worst isn't bad and generally works. Settings are great and filled with easy to miss details -like crocodiles mucking about in the water beyond the railing out in the swamp. I really wish more games incorporated elements like that. The environmental storytelling is also pretty decent, not nearly on the same level as say Elden Ring but still pretty satisfying for those like me who enjoy exploration. There is a score but nothing memorable, if you are one of those who believe in nonobtrusive leitmotif then you'll be thrilled by the unremarkable musical accompaniment

    That's all I got for the good

    As for the bad? Controls are miserable (nothing can be done with a single click, everything requires a -sometimes convoluted- sequence of different keys to execute anything you want to do. You want to end a conversation early? Well, first you have to click escape through each line of dialogue and right click with your mouse at the end to terminate the exchange. No using a GUI in combat and clicking on your action, no no, you have to hit the number key that corresponds with the action you want, select a target with the Q and E keys, then hammer the spacebar to get it done. There is nothing in this game so well done that it makes navigating the controls worth it in my opinion

    Narrative is so thin they have to hide it behind constant misdirection and pointless obfuscation. I don't want to spoil anything for those who might be able to look past the imperfections and may really be able to love this game, but the gist is after abandoning you as a child your mother leaves you a MacGuffin that will help you find her and while she has time to completely program and test a robot to raise you in her absence instructions on how to use the MacGuffin are safely stored as poems on a separate and encrypted hard drive then doled out one stanza at a time by a brain in a jar because that is the most effective method of disseminating vital information. All this game is missing is an animatronic Abraham Lincoln leading a robot uprising. Every NPC you run into will constantly remind you of you mother, how important she is, and how you really need to find her mainly because there is nothing else to establish any emotional investment from the player into the narrative. 'Show don't tell' is an oft repeated mantra in writing because human concern and interest cannot be compelled or commanded, they have to be earned. You can say Storm Troopers are accurate, but when all they do is miss their target no one will take your claims seriously. Repetition cannot eclipse demonstration

    Combat is generally unsatisfying. You like chess? How about a game of chess where I take away all but three of your pieces, arrange mine so you are three moves away from check mate and if you beat me it will feel amazing! Slog through a half a dozen of of those games and I will give you a skill point to unlock another chess piece! That is a slight exaggeration but not by much. This game relies on a lot of gamey elements that take control away from the player in order to force them into a situation and deliver a specific experience. Exhaustively clear an area and you will be rewarded with a cinematic ambush where you are surrounded on all sides as your character simply watches them arrange themselves with shock to match your annoyance. Combat always feels forced, uninteresting, and unavoidable

    There are sixteen skills which require a total of forty six skill points to unlock. After your first 60 minutes in the game you will have. . .two, maybe three if you didn't waste time looking for the insultingly low level loot; denominations of 'plastic' mostly doled out lots of 10 where consumables cost hundreds and weapons cost thousands, this exists to gate the player as there is not much too really buy and what little there is is further thinned out by making levels for everything so you have to constantly replace whatever you do have with the same thing but different stats

    Firearms haven't been so short ranged and lacking in lethality since we abandoned black powder and ramrods, Sniper rifles have a one shot capacity, a range of thirty feet and you can't fire and reload in the same turn, worse they only do marginally more damage than the automatic rifle -forgive me, "assault rifle"- which is incapable of burst or automatic fire. Shotguns do even less damage than the rifles. Firing a weapon is only a single action if done as a second action but if done first your turn is ended. Using the ample cars strewn about as scale, grenades have a range of what looks like twelve feet and a radius of maybe four. They deal more damage than the rifles, by and large, but are only capable of taking out the very weakest enemies - you know, those spawned into existence by the enemies you are actually trying to kill

    This game feels a lot like Encased where the love and craftmanship was traded away for better graphics
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