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7.3

Mixed or average reviews- based on 4 Ratings

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  • Summary: Kill your enemies, possess their bodies, and take their abilities as your own in this turn-based procedurally generated death labyrinth.
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  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 14, 2017
    50
    Much like vanilla ice cream, MidBoss suffers from a severe case of creative bankruptcy. From its aesthetics that seem like straight asset rips, to its extremely shallow gameplay that tries to impress with numbers only, the final product is a meager roguelike that desperately clings onto a single gimmick to stand out from the rest of the crowd. While that might make for a passable game that you can kill time with every now and then, it doesn't make for a very memorable one that you'll think about playing again just for old time's sake. With this in mind, unless you're a diehard fan of roguelikes, you can safely keep MidBoss out of your Steam library.
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  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Apr 6, 2018
    7
    Fun game, but quite short compared to binding of Isaac. The game does become quite repetitive and It's attempt to try to infuse some socialFun game, but quite short compared to binding of Isaac. The game does become quite repetitive and It's attempt to try to infuse some social media gamification is gimicky at best.
    I did enjoy:
    -Possession is a fun game mechanic.
    -The monster coloring per monster combo is nice.
    -The music is impressive for an indie game.
    -The characters and story are enjoyable albeit lacking in depth.
    -Few crashes (one at lvl13)
    -The stat system is easy to pick up and play with while retaining some 'flavor'
    -Itemization is random but often end up being useful

    What I wasn't thrilled about:
    -Lack of model change per monsters combos (flame sword on ghost ie)
    -The optimal Shrines strategy is to not use them.
    -Dungeons feel the same even if randomized
    -Beginning is a grind to re-do
    -Glitch door
    -Combat is repetitive and falls into "complete domination" or "die fast" too easily, lack of balance
    -Feels impossible to beat with certain build choices like affliction.
    -Most monsters skills are useless
    -Money(Yarnballs) becomes useless quickly
    -Price is a bit high at 15$ compared to BoI or The Pit

    Fun game, I hope they continue and explore the violent/cruel/adamancy/relentlessness system and make it a bit better with more interesting (and more balanced) spells and game mechanics.
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