- Summary: Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh. You play as Beck, the 9th in a line of powerful robots,Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh. You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet. Once, you worked together, side-by-side but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed.… Expand
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E3 2014: Mighty No.9 Trailer
Jun 20, 2016It’s extremely challenging and offers plenty of ways for you to keep challenging yourself with simple but precise mechanics. It would be nice if it looked better and the framerate stayed at 60 consistently but those problems don’t hurt what Mighty No. 9 is trying to do. What hurts Mighty No. 9 is that it’s not Mega Man. So if you want Mega Man, keep playing Mega Man. If you want a game in the spirit of Mega Man, Mighty No. 9 will definitely satisfy that desire.
Jun 30, 2016Mighty No. 9 is not a tragedy of a game. It plays mainly as a nostalgia act of an old era, ignoring ostentatiously the more advanced gameplay mechanisms of the modern action/platform games. If you know what to expect, you will not have a bad time. Otherwise, it would be better to stay away.
Game World Navigator MagazineAug 23, 2016Hopefully, Inafune put kickstarter millions to good use, like buying a nice juicy steak for his dog or a fancy gold toilet for his new mansion. It’s hard to believe that even a quarter of backers money was actually spent on Mighty No. 9, since it looks like a bad game from 90-s, and plays even worse. It’s especially shameful since nowadays an indie team can make a good platformer in just a few months and only for a fraction of this sum. [Issue#211, p.63]
Jun 23, 2016The game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to theirThe game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to their view of megaman. The worst part about the game is the explosion. But who **** care. The game is fun, it's hard and it's good.
It does not deserve all the trash. Will I play this game for a long time : no, it is 2 hard for me. But did I play it 5 hour straight on my first play through : Yes.
Giving it a 10 to balance those score.… Expand
Jun 25, 2016There are two important things to note about my review.
One, I kickstarted the game because I wanted a new Mega Man game, and I'd prefer oneThere are two important things to note about my review.
One, I kickstarted the game because I wanted a new Mega Man game, and I'd prefer one in the vein of X and Zero, not the NES style.
Two, I had read a lot of bad things about the game before I played it, which I'll to some extent cover.
So let's start with technical stuff. The game runs really well, I had solid 60FPS with my old gtx 660 card, and load times are really short. With the game installed on a brand-new 5900 RPM hard drive (not SSD) the load times are for the most part a second or two, allowing leaving and entering levels quickly and easily.
There is, however, one major flaw on the technical side, and that's the fact that the borderless window mode doesn't work, at least not for me, not even with the help of external applications. I had to play either in a smaller window or fullscreen, which is unfortunate but ultimately didn't matter much.
Next, we have graphics. The graphics are good for what they do, but not impressive in any way. This might be to ensure it runs well on multiple platforms, but it's a bit sad to see anyway. Some more work on more commonly seen things, like explosions, would have been welcome. Overall, though, as long as you like the style the graphics do their job well. The game runs, as I said, smoothly, and it's easy to predict hitboxes and such most of the time. There is a tiny issue in one or two places with the 3D graphics causing perspective issues, there was a door I didn't see because I was too close, and some pits are difficult to see the edge of at some angles, but it works well for the most part.
So, controls. I played the game with a controller that looks like an X-Box one but is made for the PC. The game responds really well, I couldn't feel any delay between pushing a button and the character responding. Air control is pretty good, and there are a few really tight squeezes where it's needed, so I'd say the controls are the best, most well-polished part of the game.
There is, however, a few important things to note for any Mega Man fans; you can dash as many times as you want without landing, and there's no charge attack.
Also, switching between your extra weapons/forms is a bit awkward until you get used to it, since I at least found no way to do it on the pause menu, instead you have to go through them all while the clock's running.
Story is not what I consider Mega Man's strong point, and Mighty no. 9 follows suit. The voice work is, in my opinion, functional. I would probably prefer to play without it. The story is essentially there to give you an explanation for running through the maps, it's not really good. It's not really important though, this game is about the action, not the story.
Level design is, for the most part, good. There are a few maps with a few too many instant death mechanics (I can recall three, your mileage may vary), and I think I skipped a lot of the water/ice level, but I'm not sure (which should say something). But it's good at teaching you how to do stuff, it looks great, the music is wonderful, and as long as Avi isn't talking everything's really nice.
Boss design is also, mostly, good. They're designed with two things in mind, there's no charge attack and you can dash like a maniac. If you're not good at pressing buttons fast, this is to your detriment. I didn't find it a big issue, the most I had to play through one of the "main eight" levels was three times due to a extra nasty boss, but generally their difficulty seems in line with most Mega Man games, which is what we wanted with the Kickstarter. Right?
As mentioned, the music is great. The rest of the sound design is also spot-on with the exception of the voice work. I doubt it's the voice actors' fault, though, it seems they went for a very cartoony direction with the story, which I guess is fine, but it means many people are better off skipping most of it.
Finally, there are several game modes beyond the story mode. I havn't tried challenges or the boss rush, but if you're the type who wants to do everything there's certainly a lot of it compared to your average Mega Man.
Conclusion: the game is not super impressive in every way. Then again, it's not bad either. It is pretty much exactly what I wanted from the kickstarter, so I'm very satisfied.
If you didn't kickstart it, should you buy it? If you've played and liked Mega Man after the NES era, especially if you liked the X and Zero and series, this could be exactly what you want.
If you don't like games that challenge you, or you can't press buttons really fast for extended periods of time, this probably isn't for you. It's designed to be demanding of the player, perhaps slightly more so than its predecessors. And I havn't even tried higher difficulties yet.
In the end, the game does exactly what it was supposed to. It's Mega Man but not. And that's why I liked Mighty no. 9.… Expand
Jun 22, 2016Having actually sat down to play the game, I think people are criticizing it much much too harshly. I understand the bad feelings, since IHaving actually sat down to play the game, I think people are criticizing it much much too harshly. I understand the bad feelings, since I was also upset by all the delays (the rocky launch hasn't helped perceptions either). But if you set all those negative feelings aside and evaluate the game just on its own merits, it's actually quite fun --- not stellar or game-changing by any stretch, but also nowhere near being mediocre.
People have opined that it looks worse than indie-games or even 3DS titles, and I think they're a fair bit ways over-exaggerating. In action the game looks much better than I thought it did from all the gameplay videos I had originally seen, and the play mechanics work out very well in the final product.
Some people have also been annoyed by the voiceovers, but I personally found them to be fitting, and lending depth to the atmosphere of the world in ways that past traditional MM games weren't able to. Actually, in some ways the game is a mixture of a lot of different MM titles at once --- classic MM, MM Legends with the voiceovers, MMX with some of the game mechanics, etc. And tbh, for me personally it feels like it borrowed in positive ways that are enjoyable and make the game fun and challenging to play.
Anyways, overall it's a fun game that's better than critics have given it credit, and I think the bad blood (along with the internet hate train) are preventing MN9 from getting as fair a shake as it ought to. I'm actually pretty satisfied with my purchase, and am a bit disappointed people might not play the game just because of some kneejerk reactions early on.… Expand
Jul 12, 2017This isn't the worst game in the world. It's just very average in every way (Although the main theme is surprisingly great). Really it justThis isn't the worst game in the world. It's just very average in every way (Although the main theme is surprisingly great). Really it just doesn't know how to be a mega man game as this game is BASED on those games. Poor level design, awful bosses, cheap deaths, PS2 graphics, etc. This game really isn't worth your money. But I do recommend a game called Mighty Gunvolt burst as it's EXACTLY what this game should've been.… Expand
Jun 21, 2016Eh, despite all the atrocious issues with the kickstarter and distribution and delays, the game itself isn't a total disaster. Now it's stillEh, despite all the atrocious issues with the kickstarter and distribution and delays, the game itself isn't a total disaster. Now it's still not very good, but still not terribly bad. Just kind of that middle ground of mediocrity. The soul of Mega Man is almost completely absent aside from a few design nods like falling down a big sequence of screens dodging instant death walls. Graphics suck, voice acting and writing are abysmal, but really the core gameplay is, well I don't want to say it's good but there's some fun to be had. I guess most of the time it's inoffensive with some peaks into fun land but also no shortage of dips into crap town.
I guess if I had to sum it up, if you stripped away all the hype, the kickstarter, the promises, the delays, the budget, and the expectations of a mega man successor, what we have left is a half-decent but ultimately forgettable 2.5D action platformer if it were judged as a $10 release on steam by a random unknown indie dev.… Expand
Jun 21, 2016Unless you are Hitler reincarnated, you don't deserve to be subjected to this crapfest of a game.
Unlike some people, I've been able toUnless you are Hitler reincarnated, you don't deserve to be subjected to this crapfest of a game.
Unlike some people, I've been able to launch and play the game without CTDs, freezing, or framerate drops. This has allowed me to fully experience the unresponsive controls, unpredictable hitboxes, and frustrating-as-balls stage design. The bosses are all uniquely horrific in design, but a special shout-out goes to Mighty No. 1, the fire guy, whose instant-kill no-escape grapple attack has me seriously contemplating chucking my PC at the wall.
In general, there are way too many instant kills scattered about to artificially inflate the difficulty of stages that are otherwise adequately challenging. As a veteran Mega Man gamer (I went on a marathon of the entire Classic, X, and Zero series to get ready for MN9 launch) I had hoped my skill level would be a pretty good match for this game. Sadly, if the normal stage boss fights are anything to go by, I'm apparently nowhere near the target level the game was designed for. Doubly sad, there's no Easy Mode. I have to wonder, was this mess playtested exclusively by Korean professional gamer cyborgs on meth, or not at all?
I award this game 2 points: 1 for working at all and 1 for the cute plug-shaped powerup dispenser guy, who is your only friend in the cruel, unforgiving wasteland that is Mighty No. 9.… Expand
Aug 21, 2016Still waiting for my steam key or a reply from my emails and messages sent. Extremely disappointed to see it cheaper on steam right now thenStill waiting for my steam key or a reply from my emails and messages sent. Extremely disappointed to see it cheaper on steam right now then what I spent. Inspired me to tell everyone to never give money on kick starter.… Expand
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