MIND: Path to Thalamus Image
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75

Generally favorable reviews - based on 18 Critic Reviews What's this?

User Score
6.8

Mixed or average reviews- based on 86 Ratings

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  • Summary: MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale.

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MIND: Path to Thalamus - Launch Trailer
Score distribution:
  1. Positive: 11 out of 18
  2. Negative: 0 out of 18
  1. Aug 15, 2014
    100
    For a game made by a team of any size, Mind: Path to Thalamus would be incredibly impressive. For a game made by such a small independent team, it's a masterstroke. Stunning, intelligent, fun, with wonderful puzzle mechanics and a thought provoking denouement, Mind: Path to Thalamus is a game that deserves to be remembered for a long time to come.
  2. Aug 18, 2014
    80
    If this is what the protagonist's world looks like, no wonder he hasn't yet woken up from his coma.
  3. Aug 6, 2014
    80
    Mind: Path to Thalamus offers memorable locations, great well-thought mechanics and intelligent puzzles with an almost perfect curve of difficulty.
  4. Oct 15, 2014
    80
    A walk through the human soul could not be portrayed any better. Mind is an original nice-looking puzzle game, and if you make sense of the meaning of tasks, then the game is quite playable. It would have been perfect, if it was programmed slightly better.
  5. Aug 18, 2014
    70
    Even if you don't fall in love with Path to Thalamus, I suspect you won't be fully immune to its gravity.
  6. Feb 11, 2015
    70
    MIND is a great-looking first-person puzzler with a nice atmosphere and promising but flawed gameplay that’s often held hostage to a narrative that falls flat on its face.
  7. Aug 28, 2014
    50
    Three years in the making, Mind: Path to Thalamus is a valiant effort on the part of Carlos Coronado. There are moments that impress, but the parts all add up to a mediocre story shoe-horned into a mediocre first person puzzler. I encourage the development team to keep it up, but I can’t really recommend this one as a must see.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 15 out of 29
  2. Negative: 5 out of 29
  1. Aug 5, 2014
    10
    Are you a fan of puzzle games and good narrative?
    If your answer is yes, buy mind NOW!
    dreamy landscapes, fantastic allegories, and a
    Are you a fan of puzzle games and good narrative?
    If your answer is yes, buy mind NOW!
    dreamy landscapes, fantastic allegories, and a brilliant soundtrack.
    What else?
    Expand
  2. Aug 14, 2014
    10
    Awesome puzzle game. The visuals are just espectacular and the overall experience breathtaking. If you enjoyed Portal, Myst or Braid, this isAwesome puzzle game. The visuals are just espectacular and the overall experience breathtaking. If you enjoyed Portal, Myst or Braid, this is your game. Totally worth the 13$ ! Expand
  3. Aug 6, 2014
    9
    First, I would like to let anyone reading this review know that this is a walking, puzzle based game. If you're looking for the next CODFirst, I would like to let anyone reading this review know that this is a walking, puzzle based game. If you're looking for the next COD action shooter you can safely discount buying this game.

    For the pros, I would like to start with the fact that this game is very aesthetically beautiful, and the environments within the game are a pleasure to look around and explore. The puzzles are more abstract than one might be used to (which I myself appreciated), and the learning curve of the game is sufficient to let people explore the nature of the puzzles and determine how they must manipulate them to reach their end goals. The puzzles themselves are clever, and are just difficult enough that when you finish them you feel a sense of satisfaction for having completed them. I very much enjoyed this aspect of the game. Lastly, the music is also quite beautiful and very much fit the atmosphere of poetic landscapes and dramatic scenery.

    As for the cons, one of these could be considered the walking speed. Travel can be somewhat slow, and becomes more evident and exacerbated in some of the larger maps. Larger maps may take a full two to three minutes to actually explore in order to get a good look of the scenario you will be tackling, which can sometimes take even longer if you must find a puzzle sphere in order to get rid of fog or night (two elements of the game which reduce visibility). It would have been nice if the producer of the game had added a feature such as shift+walk for a faster-paced exploration of the elements if need be, however I didn't mind so much due to the aesthetic beauty of the landscapes. Another con is that the voice-acting can be a little bit cheesy. However, here too, I also felt there were enough positive aspects such as humor and poetic diction to detract from any ill feelings towards it.

    Lastly, there are still a few minor glitches in the game. Some examples of this include when you are first introduce to puzzle spheres. If you haven't picked the sphere up by the time you walk far enough for the dialogue to start, you can no longer pick up the sphere and must exit and re-enter. Another example I encountered is when you must cross a small ravine by getting rid of a fog cloud. If you let go of the sphere on the side facing the ravine, it will launch your sphere across where you can no longer retrieve it, and you must restart. Over time I am sure that minor glitches such as these will be fixed, and those that I encountered were few and far between.

    Overall, I would definitely recommend this game to those looking for a fun and beautiful puzzle game. Despite some of the flaws, it is incredible to believe that such a nice game was created by a single individual. Mind: Path of Thalamus was a pleasant surprise for me, and I would recommend it to people who like games that have similar features to portal or puzzle games of the like.
    Expand
  4. Sep 15, 2014
    8
    I recommend this piece of art -for those who do not agree, please, search "art" in the dictionary first- to all those people who rejectI recommend this piece of art -for those who do not agree, please, search "art" in the dictionary first- to all those people who reject shallow experiences and who are keen on games like Portal or Antichamber. Despite such a ridiculous budget and the staffing thus scarce, the size of the roller coaster its developers have managed to get you into is, at least, breathtaking. In contrast, we may recall the recent release of "Destiny" a game for which millions of dollars have placed it as the most expensive cultural production ever and it hasn't even shaken the pillars on which games have always stood. While MIND: Path to Thalamus neither excels in bringing in something completely new, it surely does stand out in originality and world design, achievements that an overwhelming production like Destiny, could not afford at the same level. This does not only speak about the marvelous imagination of the witty minds behind the game but it also reveals that great endeavor was a key to the project.

    Review:

    A novelettish story sets you in a very well designed world combining puzzles and a grandeur and astonishing landscape. The soundtrack fits in perfectly. Convoluted puzzles are to be solved, even though, it might feel a bit easy for players used to the genre. Lastly, it does not lack the typical irony that involves Portal.

    Don't refuse to try it.
    Expand
  5. Oct 23, 2016
    7
    I am quite a big fan of the emerging genre of story-driven adventure games: or walking simulators as the skeptics like to say. However theyI am quite a big fan of the emerging genre of story-driven adventure games: or walking simulators as the skeptics like to say. However they could hardly call that the case in Mind Path to Thalamus. This game actually blends heavy narrative elements with a bunch of puzzles. Its a unique combination thats has never really been split as evenly as they are in this title. Caught in a dream like state you must solve various challenges to reawaken your cognitive functions while battling your emotions regarding your tragic past.

    In my mind the story is the highlight of this experience. There isn't too much I can say as I don't want to spoil anything. The game starts with a hurricane crashing down on your home and you go charging in looking for your daughter Sophia. Immediately after you find you yourself in a strange land hoping from one landscape to the next. The protagonist is clearly going through a lot of turmoil and has a very dark outlook. The narrative starts out quite vague and hard to follow but as you progress it becomes more and more clear what is troubling your character.

    In order to recuperate you'll have to put your mind back together through a series of puzzles. The core mechanic revolves around these little tumbleweed balls. You must move the balls to different parts of the level to activate various features such as rain to lift bridges and darkness to open various gateways. Its a really simple idea that is milked for all its worth throughout this adventure. The difficulty doesn't seem quite as balanced as it could have been with many puzzles being quite easy while some are a bit frustrating.

    From a narrative perspective the puzzles actually seem purposeful. I'm used to story-driven adventure games typically being more relaxing so it was quite a different experience trying to solve puzzles at the same time. For the easier puzzles it wasn't so bad but two or three of the harder ones kind of pulled me out of my immersion in the story. I think the main problem is that this isn't a particularly long game. That is no surprise for a well polished indie game however in other puzzle centered games there is usually more time to train your brain on how to gradually get better at the puzzles.

    Mind Path to Thalamus was an interesting experience. Visually it isn't as stunning as some of its predecessors but some of the panoramic scenes are quite striking. I really grew to like the story and I found the protagonist's struggles quiet interesting. The puzzles are definitely a unique addiction to the genre and most of them are quite enjoyable. The tougher puzzles may disengage you from the experience but once you see them through you'll be right back sucked in. This definitely wasn't the smoothest ride I've been on but I'm glad I saw it through to the end.
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  6. Aug 16, 2014
    5
    I don't know why its norm today to remove save feature from game. I quit playing in the middle of Prologue and the surprise was "nice" when II don't know why its norm today to remove save feature from game. I quit playing in the middle of Prologue and the surprise was "nice" when I came back to play and realized, that I have to start game from the beginning again. Options are lacking.

    You have to grab objects in this game, you grab them in front of your nose so that they take almost half of the screen and some of them are shining so bright that you can't see anything.

    Some of the levels are all foggy and it's complete trial and error to navigate through. Maybe the point there was no imitate human mind or something.

    "Simplicity" of game mechanics did make this game only more complicated and annoying. Game looks great and atmosphere is there, but I can't recommend this game for people who are just wanting to waste their time in some puzzles. This game does not have much innovating things and it's just like Dear Esther with a trial and error + puzzles
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  7. Aug 6, 2014
    1
    walking solve puzzle ... walking solve puzzle .. great art and music but gameplay is boring , i don't know how people can give 10 to this ? ifwalking solve puzzle ... walking solve puzzle .. great art and music but gameplay is boring , i don't know how people can give 10 to this ? if you like puzzle this game is for you but otherwise if you like action stay away.... Expand

See all 29 User Reviews