A dating sim in which you lead a team of young superheroes on a bunch of random missions together in hopes that they'll bond. A world-eating destroyer is coming, and Earth can only be saved by the power of love, literally.
The format is simple: by night, choose missions on which to send two of your heroes. You don't get to control these missions, just who you send on them and whoA dating sim in which you lead a team of young superheroes on a bunch of random missions together in hopes that they'll bond. A world-eating destroyer is coming, and Earth can only be saved by the power of love, literally.
The format is simple: by night, choose missions on which to send two of your heroes. You don't get to control these missions, just who you send on them and who takes point. Their bond will grow regardless, though it will grow more if they do well, and they could be injured and have to sit out a day--and you only have 12 days. Max out the relationship between any two heroes--romantically inclined or not--and pick up the magical Possibility Stone along the way--and you win. Don't, and you lose.
During the day, if two of them have reached certain bonding thresholds, you can send them on dates. You can give occasional advice during these dates, but mostly you just watch how things unfold. The heroes are all "complicated" in one way or another, usually in more than one way. LGBTQ+ issues take the forefront: although two of the heroes bond over being the two gay members, the other three are either bi- or pansexual. Most also have mental health issues, such as bipolar disorder, social anxiety, and PTSD. All are handled in a sensitive, mature, positive way. The only exception is that each pair of heroes has only one script for each dating event, which means that even if they're in a committed relationship, they'll happily pursue other heroes romantically.
Despite being a strictly text-based game, plenty of thought was put into replay value. There's a true ending you can get if you beat the game using all 10 permutations of heroes, which is cute and funny. Most of the stories have secret art you can unlock, either by sending a particular hero on a particular mission or by building the rapport between two heroes and having them "team up" on a particular mission. The art is adorable and worth the effort, especially the end-game art, which are all parodies of famous comic book covers, with great attention to detail.
You can auto-skip any mission you've beaten on a previous playthrough (although you can't skip the dates, which is unfortunate), as well as the tutorial and the credits, so you can blaze through replays quickly. It also seems like relationships build up more easily on replays, although that may be just because I knew the best choices (and figured out that if things look like they're going badly, you can quit the game--results are only saved once you see the results screen).
As of version 1.1.1, there are a few typos and grammar errors scattered throughout. I also had one experience where starting a new game put me on day 12, with no relationships built up and no MacGuffin, so I lost instantly.
If superhero LGBTQ+ relationship stories with giant walls of text are your thing, I highly recommend Mission: It's Complicated. If you're looking for more of a "game" or if you think "diversity" is a swear word, pass on this one.… Expand