Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
Feb 9, 2020Moekuri has flaws. The story is pretty shallow, there are a few bugs, and the artwork for some of the mons is gratuitous. But look past thatMoekuri has flaws. The story is pretty shallow, there are a few bugs, and the artwork for some of the mons is gratuitous. But look past that and you will see a strategy RPG with solid and tactically interesting combat, plenty of fun customization for your team, and an interesting, varied, and challenging set of scenarios to play out once the main story is done. Moekuri is my favorite indie SRPG bar none, even with all of its flaws, and I'm sure I'll replay it for a third time in a year or two.… Expand
Mar 30, 2019The voice acting is annoying, the writing is bad, and the UI is scary. But, when it boils down to its core, Moekuri holds up. It's like aThe voice acting is annoying, the writing is bad, and the UI is scary. But, when it boils down to its core, Moekuri holds up. It's like a dramatically more in-depth version of Pokemon, and a player with more than a few minutes to invest in this game will get a lot out of it.
The UI begins to make sense after the first few missions and, once you get the hang of it, is actually pretty intuitive. It gives you quick access to everything you need to know to plan and prepare for anything on the field, as well as determine which characters you want to "tame" or whatever you want to call it.
The actual gameplay is fairly simple in terms of what characters can do: your Master, the character you play as, can Move, Skill, Summon, or Ability. Skill is both your attacks and any debuffs or other effects your class might do. Ability is your capture and occasionally some other effects based on your loadout. Summoned creatures cannot Summon, but otherwise play like a Master. If one team's Master is defeated, the round is over- however, if there is no Master on one team, you must defeat all enemies before progressing.
These fairly simple actions are made very complex with a wide variety of status effects, elemental matchups akin to Pokemon, and game-changing abilities (like Warping instead of regular movement). Additionally, the Zone of Control mechanic really adds a tactical layer that D&D players will find somewhat reminiscent of AOOs.
My main complaint with this game is that, occasionally, the art of characters is risque, and they all seem underage. That's unsettling, but thankfully you only see the full art every once in a while, with small (and usually more polite) chibi characters being the sprites you move on the board.
Overall, very enjoyable with lots of replayability and depth.… Expand
Nov 24, 2018Targeted at Japanese players? Anyway, it's an annoying TBS game with horrible controls and cheap graphics, with Japanese voice-overs andTargeted at Japanese players? Anyway, it's an annoying TBS game with horrible controls and cheap graphics, with Japanese voice-overs and hard-to-learn rules. 3/10
- there seems to be a complex and deep battle system in there if you have the patience to learn it (judging from other reviews and the sheer size of the in-built game manual)
- the anime graphics (chibi girls) - if you are a fan of Japanese pop culture it may be your cup of tea but if you're indifferent (like myself), it's generally a turn-off.
- similarly, the high-pitch female Japanese voice-overs get annoying fast. They could at least make English voice-overs - then it would be tolerable, but still way off for a TBS game. Again, it may be just what Japanese players want
- horrible controls. To simply move a unit you need to first right click to bring a full-screen menu, press "MOVE", then press somewhere. Same with every "skill". Instead, move should have been implemented with a simple click or even a drag, and for "skills" (spells, actions) there should have been an action bar like in World of Warcraft or Baldur's Gate or whatever.
- impenetrable GUI - characters have tons of stats but it's unclear what all them mean because the words are all shortened to just 3 letters like "ATK" (attack?), with no mouse-over explanation or anything
- cheap-looking combination of "billboard"-style 2D sprite characters and 3D terrain tiles with a simplistic monochrome texture to indicate terrain type. The chibi anime girls are actually good, and they create a stark contrast with the rest of the game, making it look even worse.
- oh man, and the endless linear dialogs between static anime characters - I could at least tolerate this in porn games but here... Can you please fire all those writers who write this nonsense? I can't imagine that any player would enjoy reading this. Or at least please make the "skip" button more visible (I only noticed it after a while).
- the music is annoying. Some tracks are just what you'd probably hear in a restaurant from a guy playing piano or something. Just ridiculous for a TBS game
Overall: definitely skip it unless you are a Japanese and love chibi girls anime.… Expand