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  1. Positive: 1 out of 3
  2. Negative: 1 out of 3

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  1. Mar 30, 2019
    7
    The voice acting is annoying, the writing is bad, and the UI is scary. But, when it boils down to its core, Moekuri holds up. It's like a dramatically more in-depth version of Pokemon, and a player with more than a few minutes to invest in this game will get a lot out of it.

    The UI begins to make sense after the first few missions and, once you get the hang of it, is actually pretty
    The voice acting is annoying, the writing is bad, and the UI is scary. But, when it boils down to its core, Moekuri holds up. It's like a dramatically more in-depth version of Pokemon, and a player with more than a few minutes to invest in this game will get a lot out of it.

    The UI begins to make sense after the first few missions and, once you get the hang of it, is actually pretty intuitive. It gives you quick access to everything you need to know to plan and prepare for anything on the field, as well as determine which characters you want to "tame" or whatever you want to call it.

    The actual gameplay is fairly simple in terms of what characters can do: your Master, the character you play as, can Move, Skill, Summon, or Ability. Skill is both your attacks and any debuffs or other effects your class might do. Ability is your capture and occasionally some other effects based on your loadout. Summoned creatures cannot Summon, but otherwise play like a Master. If one team's Master is defeated, the round is over- however, if there is no Master on one team, you must defeat all enemies before progressing.

    These fairly simple actions are made very complex with a wide variety of status effects, elemental matchups akin to Pokemon, and game-changing abilities (like Warping instead of regular movement). Additionally, the Zone of Control mechanic really adds a tactical layer that D&D players will find somewhat reminiscent of AOOs.

    My main complaint with this game is that, occasionally, the art of characters is risque, and they all seem underage. That's unsettling, but thankfully you only see the full art every once in a while, with small (and usually more polite) chibi characters being the sprites you move on the board.

    Overall, very enjoyable with lots of replayability and depth.
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  1. 70
    Moekuri is a hardcore tactical RPG wrapped in ultra-cute packaging. It's a bit rough around the edges, and the difficulty curve will probably alienate a lot of folks, but if you can look past those things you’ll find a lot of depth and enjoyment.