Mixed or average reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 16 out of 26
  2. Negative: 0 out of 26
  1. Dec 23, 2015
    If you’re a fan of Warhammer, and you long for a tactical strategy game that captivates you for hours and never forgets a mistake, Mordheim is for you.
  2. Nov 26, 2015
    A brilliant strategy game that asks you to think carefully about every decision, pushing your tactical buttons in every conceivable way.
  3. Dec 7, 2015
    Not the prettiest game, not the easiest game, not even the most elegantly designed game. But a great game nonetheless. Painful fun for the whole family.
  4. Dec 3, 2015
    Mordheim is a lot of fun, despite its rough corners, if you are patient and willing to live with harsh consequences.
  5. Feb 19, 2016
    Based on a classic, but bringing new features and perspectives to the table, Mordheim: City of the Damned provides a challenge, with some interesting party and game management thrown in.
  6. Jan 15, 2016
    Translating tabletop Mordheim into digital world was a titanic challenge for developers from Rogue Factory, one executed very well. The only issue is the lack of factions, which - when published - will make the combat even more interesting.
  7. Jan 4, 2016
    Mordheim: City of the Damned can be both punishing and rewarding, and it all depends on whether or not you are willing to accept a somewhat brutal challenge.
  8. Dec 16, 2015
    It's a really hardcore strategic experience, unforgiving and hard to master. But if you are a Games Workshop fan, this is a really unique experience.
  9. Nov 30, 2015
    Mordheim: City of the Damned is a rewarding game for the right player, specially after a few rounds of skirmish matches when you understand the mechanics.
  10. Nov 27, 2015
    In the beginning, I was heavily disappointed – and not only by the sub-par visuals. But under the ugly surface sleeps a tactical masterpiece with immense depth and an excellent character development.
  11. Nov 24, 2015
    Mordheim manages to create a turn-based experience that is not quite like the now seemingly industry-standard XCOM but which finds its own way to tweak the genre.
  12. Nov 23, 2015
    Mordheim: City of the Damned is the kind of game that can occupy tens of hours for a player who quickly understands its core mechanics and is prepared to accept that missed attacks, failed battles, and bankrupt mercenary companies are just temporary obstacles in the quest for wyrdstones and greatness.
  13. Nov 21, 2015
    Don't let the difficulty of Mordheim: City of the Damned throw you off. The initial experience looks punishing, but a few rounds of skirmish matches will help you understand the mechanics. From there, you'll bond with your squad through the trials, triumphs, and failures you experience together. Mordheim: City of the Damned isn't about winning or losing, it's about making the best of the bloody journey.
  14. Dec 18, 2015
    Mordheim: City of the Damned is a turn-based tactical game with very deep battle and team management mechanics. Although it's much more difficult than average, its tutorial is explanatory enough even for the inexperienced player. Some imbalance issues prevent it from being a really great game.
  15. CD-Action
    Mar 4, 2016
    Just like the tabletop original Mordheim is very difficult. It needs 12 tutorials to introduce you to its complex tactical and strategic layers. [02/2016, p.65]
  16. Nov 28, 2015
    Mordheim brings all the complexity of the board game it is based on, so it's ideal for fans of the original and for those looking for a challenge.
  17. Dec 22, 2016
    Overall, Mordheim: City of the Damned is compelling for strategy fanatics who enjoy a challenge, but doesn't offer much else to other players. Even with the setting of Warhammer behind it, limiting things to a single city with a handful of factions can make things feel small and repetitive. The gameplay is fairly deep, but the steep learning curve will potentially turn off a lot of players.
  18. Jan 6, 2016
    Mordheim is a lot of fun once you get past the difficulty and intimidating systems it throws at you.
  19. Dec 21, 2015
    This title is solely aimed at the strategy crowd and does not pull punches for people who don’t put in the time to learn how this game works.
  20. Dec 3, 2015
    This first try is an interesting one, but it's far from being a perfect shot. Mordheim : City of the Damned doesn't lack any depth, that's for sure. But the very hard first missions and the disastrous interface make it a game we can recommend only to the fans.
  21. Nov 29, 2015
    It needs a little more technical polish and a much smoother learning curve to be considered for real mass-market appeal, but Mordheim: City of the Damned is a rewarding game for the right player.
  22. Jan 4, 2016
    Mordheim: City of the Damned is a turn-based game raised slightly above average thanks to a gripping environment of the abandoned city and unique stories your group can experience there.
  23. Nov 23, 2015
    Absolutely confusing. Managing your faction is great, but the combat system, especially the display and movement of your troops, are pure Chaos.
  24. Games Master UK
    Feb 9, 2016
    There is fun to be had in the classic setting, and the XCOM-like progression, but we found ourselves bored long before the end of our first campaign. [Jan 2016, p.81]
  25. Feb 3, 2016
    My experience of Mordheim: City of the Damned is one where knowledge of the source material is both a blessing and a curse. This isn’t a bad game, and despite its flaws there is still fun to be found in the Empire’s official worst city to live in.
  26. Dec 14, 2015
    Mordheim: City of the Damned had the potential to be an interesting and challenging game. The progression system is deep and filled with interesting choices and options, and the Warhammer Fantasy Universe provides sturdy groundwork to create your own tale on top of. But the gameplay is monotonous, the technical issues are annoying and the game is among the most frustrating I’ve played in some time.
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  1. If you were hoping for a new squad-based game with the finesse of XCOM, or the many tactical choices of Jagged Alliance 2, this is not it. Mordheim is dumb. Mordheim is flawed. Mordheim tries hard and doesn’t succeed. This is not a happy Christmas, everyone, but the misshapen horror of Faschnat. It’s your present from Krampus.
User Score

Mixed or average reviews- based on 92 Ratings

User score distribution:
  1. Positive: 55 out of 92
  2. Negative: 26 out of 92
  1. Dec 6, 2015
    There are some serious flaws in the design of this game. The tactics are limited and the enemies level with you, penalizing progression.There are some serious flaws in the design of this game. The tactics are limited and the enemies level with you, penalizing progression.

    This is how you win: Swarm your enemy. Use chokepoints. There, that's it. Afterwards, learn to level your squad correctly (you will be punished for creativity).

    Enemies level with you, becoming more and more dangerous. So, oddly enough, you can do yourself a favor by not improving your squad. Similarly, the enemies will mirror your squad in numbers and types. You send 5 they have 5. You send all 10 and so do they, just with slightly better stats and much more skills, because in Mordheim, you will spend your money on skills instead of weapons. Being a teacher has never been so profitable. Maybe my warband should get in on that.

    You can usually employ one of two tactics: You can hide for several turns while the enemies will spread out and then you pick them off. Or just put everyone in a building and they will just sit outside and wait. Meanwhile, one scout can loot the map. Anything else will be costly.

    When I learned that these where the best and, sometimes, only tactics, I stopped playing. There were some good moments in the meantime, snatching victory barely, but to grind through the rest of Mordheim by gaming the cheating a.i. isn't my idea of fun.

    It's a difficult game. It also feels like a chore too soon.

    Even when you win a battle your troops retreat without taking a turn to grab the obvious treasures at their feet. Horrible inventory management. Odd camera movements during actions. Slow, repetitive animations. Long load times and enemy turns. And the auto leveling enemies and lack of real tactical options other than divide and conquer.

    It has its moments and can be addictive. It's just the compulsive gambling addiction that you don't wish upon anyone else. The ironman mode is fine and it does make for some tense fights. The high difficulty is fine too. The graphics and music are passable. The UI is meant for consoles, and is poorly devised, but it works in the end. It's the core gameplay that isn't fun. Where are the tactics? Keep your team together and surround the enemy stragglers? That's it? The one viable option?

    Mordheim: City of the Dull
    Full Review »
  2. Nov 30, 2015
    1) Too many repetitive missions 2) Bugs and lacks Polish 3) Long load times 4) A bizarre difficulty system with annoying time requests to1) Too many repetitive missions 2) Bugs and lacks Polish 3) Long load times 4) A bizarre difficulty system with annoying time requests to gather Wyrdstone or else it is game over and with enemies always being stronger from your team. It is a shame because the graphics and the atmosphere are well made but the gameplay is for maschochists it is not so fun Full Review »
  3. Jan 10, 2016
    This game wastes your time in a bad way. Each map takes several minutes to load and each enemy turn can take 10-15 seconds to play out. ThisThis game wastes your time in a bad way. Each map takes several minutes to load and each enemy turn can take 10-15 seconds to play out. This happens even if the enemy unit is not visible at the time. So each turn involves a good 60-90 seconds waiting while the computer moves units that you cannot see.

    The graphics are OK, but they get repetitive really fast. Every battle seems to be in the same sort of ruined city area. It gets old fast. The unit animations are not great either. So many units just move their legs while running, their arms just sort of lock in place.

    Warband progression is pretty pointless. No matter how good your guys get, the enemy Warband is always a little stronger. So the equipment and levels don't really matter. I suppose it makes players feel like they are getting ahead but it is really just a time waster.

    All the missions seem to be generic crap. An enemy Warband is here; go kill them. The sort of mission that you can re-use for any faction the player might have chosen. Supposedly there are faction-specific missions, but I didn't see any after several missions.

    The worst part is that the game will punish you for doing too well in a fight. The enemy can rout and flee the battle. This means you win but it also means you are denied any bonus objectives or resources scattered around the map. This is a big problem because the money you need to keep your army paid comes from looting the battlefield resources. Something that is only possible while the battle is still being fought.

    If you are a hardware Warhammer fan, you probably own this already. If you are not a Warhammer fan, I can't recommend it.
    Full Review »