Mortal Kombat 11 Image
Metascore
82

Generally favorable reviews - based on 12 Critic Reviews What's this?

User Score
3.1

Generally unfavorable reviews- based on 645 Ratings

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  • Summary: Mortal Kombat is back and better than ever in the next evolution of the iconic franchise. The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own. The new graphics engine showcasing every skull-shattering, eye-popping moment,Mortal Kombat is back and better than ever in the next evolution of the iconic franchise. The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own. The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it. And featuring a roster of new and returning Klassic Fighters, Mortal Kombat's best in class cinematic story mode continues the epic saga over 25 years in the making. Expand

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Mortal Kombat 11 - Official Kitana TV Spot
Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. Jul 9, 2019
    91
    This mortal combat is still tons of fun. Realistic graphics, top-notch body and facial animations, extremely inventive violence and perfect sound effects. Ed Boon and Co. still make the best fighting games in town.
  2. May 15, 2019
    90
    The randomization of Krypt rewards and the odd issue with the game's always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters.
  3. Apr 29, 2019
    89
    I am not a huge fan of bloody violence, but I am still attracted by MK11's beautiful art style, great graphics, interesting game systems, and tons of game modes, including a very detailed teaching mode. No doubt it is the best of the whole series.
  4. Game World Navigator Magazine
    Jun 26, 2019
    82
    At its core, MK11 is a great fighting game – and free-to-play elements, while unfortunate, do not significantly diminish the experience. [Issue#238, p.52]
  5. May 20, 2019
    80
    All in all, Mortal Kombat 11 is a great package, and nicely fleshed out with a ton of content and modes for both the casual fighting game players like myself and the hardcore community who want to get stuck into the online battling. The heavy involvement of microtransactions can be an annoyance, for sure, but there's more than enough to get busy with to help beat the grind.
  6. May 15, 2019
    80
    There are a number of Beat ’em Ups on the market, but nothing compares to Mortal Kombat. If you like the exaggerated splatter effects like me, you will always feel this special tension in the fights, because the next head could roll or organs could fly around. I'm quite surprised by the story mode, I wouldn't have expected such a high level. The six hours or so entertained me wonderfully, also because the combat system is well-developed and fair. Tower and online modes can't quite reach the campaign's high bar. Nevertheless, Ed Boon and his team have once again succeeded in creating a great Beat ’em Up that will captivate me for a long time to come.
  7. 50
    A refreshing addition to the series, with beautiful graphics and excellent combat, yet plagued with microtransactions that force you to choose between grinding or paying, as well as lackluster RNG systems.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 42 out of 194
  1. Apr 23, 2019
    10
    The best mortal kombat ever!
    KISHKI NARUZHU NINJA 10trollface10
    NetherRealm The best xD
  2. Apr 25, 2019
    9
    I don't understand, because people complain about graphics, it's spectacular and well done. Are they all blind? They complain about microI don't understand, because people complain about graphics, it's spectacular and well done. Are they all blind? They complain about micro transactions, but where? There are only aesthetic objects to buy, but they can be unlocked even without paying! Expand
  3. Apr 25, 2019
    6
    MK 11 on PC is a let down, but it's not beyond redemption. This review is going to primarily focus on PC performance and variations since IMK 11 on PC is a let down, but it's not beyond redemption. This review is going to primarily focus on PC performance and variations since I think the flaws in the games progression system have been well defined.

    Right when I booted up MK 11 I let the game optimize itself for my machine (i7 8700, gtx 1080, and 16 GB of RAM plenty of resources for what this game asks). Then I decided I would go to practice mode and see what sub zero was all about this time around.

    That's when I noticed that whenever this game loads something it wrecks my computer's fans. Story, challenge towers, stage select, character select, ranked matches, you name it and my pc just wasn't having it. I don't have any other games that do this unless I unlock the framerate and this game runs at 60 so I have no idea what's going on there. Sounds like there are some optimizations needed in that area. There are also some weird issues with the menus not taking controller inputs and some crashes that happen in the 'kustomization' screen that are really upsetting

    When I started the story I noticed that the game switches to 30 fps to show cutscenes which would be fine normally, but in this game the anti aliasing is broken in 30 fps so there's heavy artifacting all over the place. When it does switch back to 60 the transition is rough.

    During gameplay the game runs okay I suppose, but it's definitely dropping frames and some annoying hiccups appear whenever the game talks to the server which brings me to my next complaint

    MK 11 is always online for single player content so you'll frequently see a 'syncing' dialog that is both annoying and immersion breaking. Seeing this message after every single player victory just drives home the fact that this is a live service more than a fighting game in its current state.

    As far as the gameplay is concerned, I'm generally happy with the systems, movement, and combo structure on display here. The problem that I haven't really seen highlighted in mainstream reviews is the way variations work. They are bad...like really bad. You can create your own version of a character from a menu of available moves, BUT if you want to play competitively there are only TWO variations that you can use. Here's the crazy part. YOU HAVE TO CREATE THOSE VARIATIONS YOURSELF if you want to practice with them. Let me outline what that experience is like:

    First, you go to the kustomize screen and listen to your CPU fan sound like a jet engine while you pick your character. Next, you hope the game doesn't crash while you navigate the menu to put your variation together. Following that, you select 'abilities' and then use your mouse to select 'use a preset' because the X button the screen is asking you to press doesn't work. Okay still with me? Now you scroll down the list and select one of two variations with a trophy icon next to it, these are the 'tournament variations' for the character that are permissible for use in ranked play. Now you press A, the game lags up for a second, and shows a thumbnail that represents the new variation and it's a cut off picture of your character because the photo feature doesn't work. NOW you're ready to practice getting ready for ranked play WHOA I can't believe how bad this is. Remember in MK X when you just picked the damn thing at the character select screen?

    TL:DR

    NRS, please give this port some attention. We don't even have the latest balance patch. We need performance optimizations, better rewards, better towers that aren't glorified waterboarding, and variations need an overhaul. I'd like nothing more than to come back here and bump my review up a couple points if you'll just give us what we paid for.
    Expand
  4. Mar 4, 2020
    0
    O pior mortal kombat da história é um pay Simulator e as garotas n são mais sexy pra agradar femimimistas.
  5. Apr 24, 2019
    0
    You think I would have learned my lesson with LOTRO, never buiy a WB product. I cannot believe the micro-transactions. I didn't even realizeYou think I would have learned my lesson with LOTRO, never buiy a WB product. I cannot believe the micro-transactions. I didn't even realize it was WB until I asked myself, who do these devs think they are? Bravo WB,, now let's see what I can do about a refund. Expand
  6. Apr 23, 2019
    0
    Microtransactions AGAIN even when people complained about Shadow of War!! And trying to always be an Online game now?

    Warner Bros proved
    Microtransactions AGAIN even when people complained about Shadow of War!! And trying to always be an Online game now?

    Warner Bros proved they are the new EA. With every game they release based and designed for microtransactions and the way back disastrous port of Batman Arkham Knight that they never fixed.
    Even when they removed the microtransactions later on from Shadow of War, the game broke even more with infinite loading screens and crashes. Not only that but by removing later on microtransactions from a game like Shadow of War did not make the game better because the game was designed to be a grind hell so that you can spend money instead.

    Just stop buying from these publishers and let them rot in hell.
    Expand
  7. Apr 23, 2019
    0
    "developer acknowledges the issues"....Seeing how quickly they are acknowledging it, still doesn't erase the fact that they are once again"developer acknowledges the issues"....Seeing how quickly they are acknowledging it, still doesn't erase the fact that they are once again trying to scam the consumer for every penny they got.

    Plus just because they are releasing a patch, it doesn't mean all the major complaints will be addressed, this should have never happened to begin with if they are so worry about reviews.
    Expand

See all 194 User Reviews

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