Mortal Shell Image
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76

Generally favorable reviews - based on 44 Critic Reviews What's this?

User Score
6.3

Mixed or average reviews- based on 386 Ratings

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  • Summary: Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness and precision. Possess lost warriors, discover hidden sanctums, and face formidable foes.

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Mortal Shell - Tiel, The Acolyte Gameplay Trailer
Score distribution:
  1. Positive: 26 out of 44
  2. Negative: 0 out of 44
  1. Aug 18, 2020
    90
    As a diehard Dark Souls fan I’ve played nearly every soulslike, and none have done it as well as Mortal Shell. Not only has Cold Symmetry nailed the fundamentals, but they’ve added their own spin to the formula without being coy about their influences. Mortal Shell is the only copycat that can stand toe-to-toe with FromSoft’s own work, and although it’s considerably shorter than their offerings, it’s no less beautiful, haunting and rewarding.
  2. Aug 19, 2020
    80
    With graphics that have almost nothing to envy from bigger budget productions, a sufficiently deep and vindictively compelling gameplay that keeps the interest high even for more than one New Game +, Mortal Shell is a great example of a qualitative souls-like game that does not come from the hands of From Software.
  3. Jan 8, 2021
    80
    Mortal Shell is an enjoyable title for those who are already fans of the SoulsBorne sub-genre, and it has more positives than it has flaws. The swamp hub world is bland and confusing, but the different biomes you eventually reach are gorgeous, even if they're relatively familiar. The lack of a deep leveling system has a very good replacement in the shell system, which ends up providing more versatility in your character build and the attack system. The relatively shorter length makes it great for newcomers, while genre veterans will find it to be a great debut effort from a small development team.
  4. Aug 19, 2020
    75
    While Mortal Shell may not stand at the upper echelon of the genre, there's still plenty to enjoy. The combat and world are engaging, and its swappable body system feels unique and fresh. Despite its shortcomings, Mortal Shell brings enough new ideas to the table, and with less pressure and investment required, there’s plenty of freedom to experiment with them.
  5. Sep 18, 2020
    70
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.
  6. Aug 17, 2020
    70
    A great Souls-like with personality, new ideas, amazing battles but with problems in scenario design and world building.
  7. Sep 11, 2020
    65
    The biggest flaw of Mortal Shell is how much it tries to be a Dark Souls game, especially aesthetically, something that makes all of its shortcomings so much more prevalent. Its world is quite small and restricted compared to other soulsborne games, and it lacks in terms of personality, by trying to present a dark fantasy setting so similar to what we have already seen. Nevertheless, it still is one of the most detailed 3D games of the indie scene in it still provides an entertaining 10-15 hours experience thanks mostly to the well-crafted combat system, albeit without deviating from established formulas, and a good variety of nicely designed enemies.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 75 out of 168
  2. Negative: 50 out of 168
  1. Aug 19, 2020
    10
    I found out about this game a few months ago and joined the community instantly, it has been an amazing experience watching this game grow toI found out about this game a few months ago and joined the community instantly, it has been an amazing experience watching this game grow to what it is now. The combat hooked me when i saw it, a sword with actual weight to it . The voice acting paired with the atmosphere of the game is truly and experience Expand
  2. Aug 23, 2020
    10
    very nice game for you like soulsborne.

    souls oyunlarını sevenler için çok güzel oyun lan alın oynayın vuruş hissi falan harika
  3. Aug 29, 2020
    9
    Everything's awsome. Learning how to defeat a enemy is fun and not that hard to figure out. Concept of shells and hardening is entirely newEverything's awsome. Learning how to defeat a enemy is fun and not that hard to figure out. Concept of shells and hardening is entirely new experience (though it's best to master one shell and weapon because of scare upgrade resources). Combat is easy to master except one thing. Parrying. It's the single core mechanic I didn't get a hold on till end. The parry window is extremely small and is different for different enemies. Playing on kb and mouse so I am not sure about controller. Playing as Solomon without able to parry attacks and use resolve gives nothing but frustration. Though dodge and harden take care of defensive so I rarely find a need to parry. Expand
  4. Jul 9, 2022
    7
    A decent souls like with a very mysterious convoluted world. I liked my experience and the lack of handholding but the combat just isnt thatA decent souls like with a very mysterious convoluted world. I liked my experience and the lack of handholding but the combat just isnt that snappy and the balance and playcement of the enemies is questionable at best. Also the endboss is bs. Expand
  5. Aug 20, 2020
    5
    This review contains spoilers, click expand to view. I paid 30 dollars just to have a ripoff of dark souls But with max 3 enemy types per area and clunkiness that even Dark Souls 2 wish it could have. The hitboxes are straight garbage- this is best examplified on The First Martyr's second phase, as he swings his sword forward for what feels like ages, you'd think only the initial swing has an active hitbox, but no, you can get hit at the final second of the REALLY slow move and it takes over a third of your hp away... the 3 bosses that have 2 healthpools all follow the same gimmick- easy phase 1 with low hp, many moves can be parried and their entire moveset just consist of normal attacks. Then phase 2 happens and their hp and damage is doubled but their moveset is halved and simplified even more, now only having a total of 3 moves at max. To add insult to injury, the final boss is literally just a bigger version of the discount scarecrows you meet earlier, only it has triple the hp of any other boss and can heal himself halfway through the fight, and not only that, but also summon some backup dancers. To add even more insult to injury, the game has only 4 bosses in total.

    The "dungeons" feel really incomplete compared to the overworld. Instead of being interconnected you follow one single path, beat the boss and run ALL the way back up to the first checkpoint of the game. When coming back to the overworld it's filled sith vampires that have godly SPEED and accuracy. And when I say FILLED I mean...they literally SWARM you. It's like forest of fallen giants in scholar of the first sin but with Heide Knights.The final dungeon gave me flashbacks to Cathedral od the sacred blood, which uh, yeah, you get the idea.
    Expand
  6. Aug 20, 2020
    4
    Прошел игру дважды. Косяков больше чем плюсов и сейчас объясню почему. Я понимаю что делала игру комманда из 15 человек, но эти костыли ониПрошел игру дважды. Косяков больше чем плюсов и сейчас объясню почему. Я понимаю что делала игру комманда из 15 человек, но эти костыли они запросто могли убрать из игры чтобы ее банально проходить было комфортно. Итак, плюсы:
    -Шикарный дизайн
    -Озвучка на высоте
    -Вес оружия ощущается и анимации отличные.
    Все, плюсы кончились. Дальше идут либо ну совсем спорные моменты, либо минусы. Итак, вот они:
    -Систему хила придумал какой то кретин, в игре нет аналога эстуса или другого быстрого хила. Есть грибы, которые почти ничего не лечат, а парировать в этой игре ради хила себе же дороже делать.
    -Боссы просто невероятно странные и тупые. У них мувсет состоит из 3-4 атак и все что ты делаешь это бегаешь по арене и ковыряешь босса минут 10, ибо полоска хп невероятно раздутая, как-будто Мидира бьешь. Да и сам дизайн боссов страдает, это просто увеличенные в размерах мобы. Раз за разом умирая тебя скорее будет босс бесить, а не как в дарк соулс заставлять менять тактику боя.
    -Проблемы с балансом. Две оболочки из четырех бесполезны абсолютно(Харрос, Соломон). Они настолько кривые и мусорные, что играя за них я испытывал боль и отвращение. Самые сильные это Тиль(бесконечные увороты и спам атаками) и Эредрим(миллиард хп и нормальный кувырок с перками). Первый меч что нам дают также бесполезен, огромный меч великомученика наносит крайне мало урона и жрет слишком много стамины, хотя должен быть номером один по урону. Огненная булава тоже почти бесполезная ибо удары невероятно медленные. В игре всего лишь 4 оружия!!! Как можно было просрать баланс я не понимаю...
    -Система чекпоинтов отвратна, "костром" является сестра Генесса, что дико неудобно, поскольку она стоит всегда в начале локации, и если ты умрешь, то до босса бежать опять пол километра. Благо локации не слишком большие.
    -Пустой мир, который не интересно исследовать. В дс был интерес из-за разбросанного оружия и брони по миру, здесь же ничего нет. Игра ориентирована на сюжет, хотя за 2 прохождения я вообще ничерта не понял касаемо происходящего. Единственный источник внятного лора это Генесса, однако ее реплики нельзя повторить если вы их случайно скипнули.
    -Последний босс это отрыжка как дизайнеров, так и сценаристов.
    Итог: это проходняк, который вы запомните только из-за визуального дизайна, разработчики мортал шелл должны в будущих проектах обращать больше внимания на геймдизайн.
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  7. Nov 23, 2021
    0
    The combat system if this game is a joke, totally not playable. It just a bad copy of dark souls

See all 168 User Reviews