My Memory of Us Image
Metascore
69

Mixed or average reviews - based on 13 Critic Reviews What's this?

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6.0

Mixed or average reviews- based on 18 Ratings

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  • Summary: My Memory of Us is a reminiscence of a friendship between a boy and a girl. A friendship made during tough times. Times of terror, pain, and exclusion in a world where people were forced to live in two artificially detached worlds.
Score distribution:
  1. Positive: 7 out of 13
  2. Negative: 0 out of 13
  1. Nov 5, 2018
    82
    Beautifully drawn, with simple yet satisfying puzzling at its core and heart and soul to spare. This moving allegory on the atrocities of war and the power of friendship, will stay with you long after the credits have rolled.
  2. Nov 20, 2018
    80
    Despite its annoying stealth sections, My Memory of Us is a truly touching platformer that uses beautiful artwork and clever puzzles to weave a rich narrative. It may not be perfect, but Patrick Stewart’s stellar narration is enough to forget any minor niggles.
  3. Dec 7, 2018
    80
    It can be hard to recommend sidescrolling platform-puzzlers these days with the sheer number of fantastic ones hitting the market every single year for quite some time now, but My Memory of Us is worth your time. With a unique atmosphere, well-told story, quality visuals and voice acting, and a run time short enough to make it perfect for a weekend finish, I think just about everyone will find [their time] and money well spent.
  4. Oct 9, 2018
    75
    My Memory of Us is a joy to play. It's a well-crafted game that is clearly made by a team equipped to tackle such a heavy subject matter. Even without directly showing any Nazi symbols, the story is heart-wrenching and manages to pay tribute to the sacrifice of those who fought against them.
  5. Jan 28, 2019
    70
    Sending the player to the heart of the horrors of World War II inside Warsaw Ghetto, My Memories of Us uses the conflict to tell a beautiful story of childhood friendship, telling this part of history through their own eyes. With its classic mechanics and some inaccurate collisions, Juggler's game still have a certain charm thanks to its beautiful artistic direction and soundtrack.
  6. Nov 8, 2018
    70
    Just like Valiant Heart from Ubisoft, My Memory of Us tackles a heavy subject with the tenderness of a friendship and (too) easy gameplay mechanics.
  7. Oct 9, 2018
    50
    It means well, and divorced from the game's context, the game's aesthetic is charming. But it doesn’t really work as either a puzzle game or as an educational experience.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Feb 21, 2020
    8
    I've received this game for free on GOG.com and finished it there, then decided to buy it on Steam to support the developer... Yeah, this factI've received this game for free on GOG.com and finished it there, then decided to buy it on Steam to support the developer... Yeah, this fact only could say something about the game.

    First of all, I have to say that My Memory of Us is incredibly important game for me as a Polish. It depicts what is perhaps the most tragic event in the history of Poland - and does it in artistic, subtle manner. No propaganda here, only cruel world seen by the eyes of kids - and described with the voice of sir Patrick Stewart (yup, THIS Patrick Stewart).

    Beside that, it's a solid puzzle-platformer, with delightful graphics and clever level design. It's very much like Valiant Hearts - not so polished and perhaps shorter (it can be completed in 4-5 hours), but worth playing just the same.
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  2. Apr 11, 2020
    7
    In general - this is a game about how two children survived during the Second World War, while helping the "guerrilla movement". A pleasantIn general - this is a game about how two children survived during the Second World War, while helping the "guerrilla movement". A pleasant graphic style, a strong atmosphere, conveyed in an unusual, generally good way (making the fascists soulless robots and draw the game with their appearance, activity and environment mechanical, rude, cold as metal, dipping in a black and white palette). But the authors went too far with this. As with some other elements. Most of the robots throughout the game behave corny stupid, doing foolish things for the sake of player's walk-through, and stupidly twitching and chuckling as they are some "broken toasters". And the general picture of the war looks like a sterile drawing of a child for other children (Apparently, they wanted to show that this is how the grandfather tells the child a story without violence. But this does not work here, the story of horror and war in this game looks more fun than scary, except for a couple of atmospheric moments, and that's all). I didn’t like the strict convention of the game-play in terms of riddles and necessary sequential actions (No, there were riddles that were interesting, but most of the ’activities were illogical, or corny “random not random at the right time”). A labyrinth in 40 seconds for achievement and, of course, THE FISH are totally something crazy: The whole game is played in an average temp, and only at the very end - the wild leap of difficulty with this two things.
    ... I will put the game 7 out of 10 ...
    Annoying, by the way, is that for so much time and tons of promises, the authors have not fixed the problem with the game-pad. And as I saw in the complaints, this problem was not only I had, but it has been ignored for a long time.
    ...
    In general, I liked the game, but the authors didn’t need to twist the "war without war and without violence" much, and they had to solve the problem with the game-pad for a long time. Because it was announced, and because it wasn’t very comfortable playing on the "keyboard mouse mode" ... and because in the moments of some chasing, switching between characters not on the game-pad IS A PAIN.
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  3. Oct 15, 2018
    6
    It's a beautiful pittoresque game, but neither its target audience nor its purpose is very clear. It's so simple structured it would pass as aIt's a beautiful pittoresque game, but neither its target audience nor its purpose is very clear. It's so simple structured it would pass as a children's educational game but after all it's not even a challenge for children. It looks like some multi cultural manifesto located in 1990's Berlin and telling a story of the 1930ies (Klezmer-like music playing in the background). Game controls are weird and often do what you didn't mean to. As a history lesson, the game fails, but can be understood as a metaphor. The puzzles suffer from a severe lack of imagination and are annoying sometimes. Expand